User contributions for 24.16.135.162
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- 10:18, 25 December 2008 diff hist +3,493 N Money New page: HellMOO Money Guide v0.5 by Casull v0.5 4/7/08: Replaced outdated info with more updated information. ---- In the apocalyptic world of tomorrow, the world has only one thing in common: th...
- 10:18, 25 December 2008 diff hist +1,075 N Player Index New page: PlayerRules -- Important guidelines on what is or isn't permissible in the world of HellMOO FaQ -- Frequently Asked Questions FreedomCityMap -- A bird's eye view of your home to...
- 10:18, 25 December 2008 diff hist +6,968 N Hideous freak New page: So, you chose to take on the mantle of a Hideous Freak. Good for you! Hideous Freaks present a different way of playing HellMOO. You will not have the same accessibility to advanced weapon...
- 10:18, 25 December 2008 diff hist +1,578 N Fighting Styles New page: ---++ Fighting Styles In this vast land of extraordinary proportions called HellMOO, you must fight people/monsters (They're devils on the inside), either for defense, fun, money, XP,...
- 10:18, 25 December 2008 diff hist +19,134 N PlayerFeedback New page: -- Main.NecAnthrope - 02 Feb 2005 This is a list of feedback points written by Seraph and Chem. Please read it and post any replies to here and to *prog. Thanks! * Downloadable: ...
- 10:18, 25 December 2008 diff hist +1,019 N Player-written guides New page: ---++ Player Written Help Docs Our players love the game so much, that a number of them have started documenting it for us. Which is awesome, since it gives a unique perspective on the g...
- 10:18, 25 December 2008 diff hist +3,756 N Death New page: ---++ Death, from a player perspective: Death and dying in HellMOO, v 0.1 by Casull: Congratulations! You have just died somehow, either because someone killed you, you killed yourself...
- 10:18, 25 December 2008 diff hist +10,403 N Corporations New page: -- Main.DrCrowley - 02 Dec 2008 ---+ Corporations *Corporations are a big part of HellMOO life, whether you are an employee manager or CEO you are likely to be involved in corporate o...
- 10:18, 25 December 2008 diff hist +6,403 N Contracts New page: ---++ Corporation Contracts If you are reading this, you're probably wondering what contracts are. Well, contracts are a great, glorious thing in HellMOO. They allow people in corpo...
- 10:18, 25 December 2008 diff hist +5,860 N Combat New page: HellMOO Combat Guide v.01, by Casull: In any post-apocalyptic scenario, there will be violence and bloodshed. Guess what? Now YOU get to be a part of the action! Of course, if you don&...
- 10:18, 25 December 2008 diff hist +10,020 N PlayerBlueprints New page: Building your own areas in HellMoo, vers. 0.4, by Kennon Tired of living in crowded apartment buildings? Need a place for your new corp to hang out, but don't want to get a JS place? ...
- 10:18, 25 December 2008 diff hist +105 N PlayerArt New page: SlashFic -- Slashfic winners! Images -- Player submitted doodlings. -- Main.NecanThrope - 22 Aug 2008
- 10:17, 25 December 2008 diff hist +1,914 N Ordinal Matching New page: ---++Ordinal Matching There are lots of situation in the game where there will be objects available to you that have the same name. For instance, you've just killed a chud, and now a...
- 10:17, 25 December 2008 diff hist +460 N OfficeLocations New page: The <nop>OfficeLocations topic has a list of all your offices. * LondonOffice * SacramentoOffice * SanJoseOffice * SeattleOffice * TokyoOffice (This is an example of...
- 10:17, 25 December 2008 diff hist +215 N Necropolis New page: -- Main.NecanThrope - 18 Sep 2007 * Map of the Necropolis: <br /> <img src="%ATTACHURLPATH%/necro_map.png" alt="necro_map.png" width='1106'...
- 10:17, 25 December 2008 diff hist +305 N MonkEy New page: <img src="%ATTACHURLPATH%/color-monkeys.jpg" alt="color-monkeys.jpg" width="366" height="277" /> * Name: MonkEy * Email: monkey@hell.... current
- 10:17, 25 December 2008 diff hist +2,098 N MiscDocs New page: ActionQueue HellMOOPreferences Experience points You will also gain experience points as you play the game (usually just called 'xp'). You can spend your xp on stat and skill u... current
- 10:17, 25 December 2008 diff hist +6,253 N Internet (Programming) New page: ---+++Building in the Matrix Cyberspace is still pretty new. There are some cool tools for building stuff, though, and this page should give you a quick rundown of the basics. Before yo...
- 10:17, 25 December 2008 diff hist +3,978 N MarkedOfCaine New page: *The Marked of Caine* *AKA: The Marked* *Founded:* Unknown. First sighted on July 28 2125. Although the Marked claim they have existed since at least the apocalypse. *Leader:* Caine (c.r...
- 10:17, 25 December 2008 diff hist +1,712 N Mail Commands New page: The MOO email system allows you to send and receive messages to and from other players. It provides commands to view and manage your own collection of saved messages and, in addit...
- 10:17, 25 December 2008 diff hist +442 N Jecklesonhyde Institute New page: -- Main.DrCrowley - 02 Dec 2008 ---++ Jecklesonhyde Institute (JI) *CEO* : DrCrowley *Current managers* : Lt.Gaeta (AKA: Retard) and Zaylin (yes, Zaylin) JI is a generally frien...
- 10:16, 25 December 2008 diff hist +935 N SS Conglomerate New page: <b>Symbol:</b> JEWS <br> <b>CEO:</b> <i>Happyfriend</i> <br> <b>History:</b> What was once one of the most notorious and hated ...
- 10:16, 25 December 2008 diff hist +3,054 N Character generation items New page: ---++ Character Generation Items There are currently 23 skills available in character generation and 2 fetishes, of which 4 skills and 1 fetish is the maximum amount of skills and fetish ...
- 10:16, 25 December 2008 diff hist +48 N ItemWeapons New page: ---+++Weapons -- Main.TWikiGuest - 29 Apr 2004 current
- 10:16, 25 December 2008 diff hist +631 N ItemNanite New page: ---+++Nanite healers These are quite obviously healing items. They have 3 charges and generally cost $450 from an NPC. If you're lucky enough, you can discover a source of them in the...
- 10:16, 25 December 2008 diff hist +2,966 N Lock New page: -- Main.NecAnthrope - 26 May 2004 Sometimes you just don't want people to come in your room. Locks are objects you can install in doors that will control access to a room. Locks su...
- 10:16, 25 December 2008 diff hist +4,018 N ItemDoor New page: -- Main.NecAnthrope - 02 Jun 2004 Doors in HellMOO behave the same way their counterparts in the real world do. They sit on the border between areas or rooms, and control access. If th... current
- 10:16, 25 December 2008 diff hist +1,130 N Clothing and Armor New page: ---+++Clothing and armor Clothing and armor items in the game are designed to cover specific parts of the body. For humans, they can cover one or several of the body parts: Head, chest, ...
- 10:16, 25 December 2008 diff hist +1,071 N Bags New page: ---+++Bags, backpacks, and containers Carrying a lot of stuff on your person can lead to heavy encumbrance (RpgEncumbrance). Putting things in a bag can alleviate this problem. Bags sup...
- 10:16, 25 December 2008 diff hist +7,715 N Henchmen New page: If you go to AreaGangland or the surrounding locations, you will find various NPCs who will allow you to hire them. When you hire them, they will attack with you, carry things for you, an...
- 10:16, 25 December 2008 diff hist +388 N HellIDE New page: HellIDE is a client written in Java, borrowing components from Charon and JEdit, that makes programming HellMOO easier. It adds a visual @show and syntax highlighting for code editing. *T...
- 10:15, 25 December 2008 diff hist +3,190 N Timeline New page: * 2004 - World oil production plateaus for the next several years * 2009 - Oil production begins a steady decline * 2011 - Coal mining and liquefaction in the US and other industr...
- 10:15, 25 December 2008 diff hist +259 N FreedomIsntFree New page: *Freedom Isn't Free, Inc* Symbol: FIFI<BR> CEO: JamesB<BR> Active Managers: BananaQ, Caine, Carlin, Clamenza, Fakechuck, and Glenn <BR> Active Employees: Fermata, Ra...
- 10:15, 25 December 2008 diff hist +5,111 N Frequently Asked Questions New page: ---+++Game Mechanics * Q : When I log out, does my character stay ingame?<BR> A : Yes. Logging out in the street is generally a bad idea, as you can be killed in your sleep...
- 10:15, 25 December 2008 diff hist +1,245 N Exploits New page: ---+++ Exploits Exploits are bugs that, when manufactured, can be used to benefit you or other players. The general idea is not to abuse exploits or let them go unnoticed so somebody else...
- 10:14, 25 December 2008 diff hist +1,759 N Crafting New page: -- Main.ClayRen - 29 Jul 2008 Crafting: Post Apocalyptic Sweat shoppery and you. So you want to be a crafter, do you? Good! Most every piece of equipment in Hellmoo can be made by ...
- 10:14, 25 December 2008 diff hist +304 N CorporationList New page: An Incomplete list of (hopefully) active corporations in HellMOO: * CCLS(CCLS) * V(V) * ROME(ROME) * [[ILLH|I Look ...
- 10:14, 25 December 2008 diff hist +433 N CommandWho New page: ---+++wh*o List all connected players. <img src="%ATTACHURLPATH%/shot-who.gif" alt="shot-who.gif" width="644" height="277" /> 'Idle&#...
- 10:14, 25 December 2008 diff hist +3,955 N CommandWearWorn New page: ---+++wear (any clothing or armor item) Put on clothing or armor that is currently in your inventory. <img src="%ATTACHURLPATH%/shot1-wear.gif" alt="Screenshot for w...
- 10:14, 25 December 2008 diff hist +1,236 N CommandStop New page: ---+++stop (any action to stop, or blank) Cease doing an extended action and cancel any enqueued commands (see ActionQueue). You can stop the following with this command: <UL> <...
- 10:14, 25 December 2008 diff hist +1,563 N Status (Command) New page: ---+++st*atus Show your current statuses, what your are holding and wearing, the amount of credits you have, your encumbrance, and other miscellaneous effects. <img src="%ATTACHU...
- 10:14, 25 December 2008 diff hist +1,080 N CommandSearch New page: ---+++search/scavenge Search the location you're in for hidden items. Chance of success is based on your *scavenge* skill (see SkillScavenge). Some locations may not have items lyin...
- 10:14, 25 December 2008 diff hist +997 N CommandScore New page: ---+++sc*ore Show your character sheet -- a list of all your stats and skills -- and your XP (experience point) total. <img src="%ATTACHURLPATH%/shot1-score.gif" alt="s...
- 10:14, 25 December 2008 diff hist +392 N CommandParty New page: <b>p-in*vite/pin*vite</b> <player name> <b>p-j*oin/pj*oin</b> <player name> <b>p-q*uit/pq*uit</b> <b>p</b> &a... current
- 10:14, 25 December 2008 diff hist +2,960 N Parser New page: The command parser is what interprets the commands you type and sets them into action. ---+++Parsing When you type a command, the first thing the parser has to do is break up your comm...
- 10:14, 25 December 2008 diff hist +359 N CommandLook New page: ---+++look [any] Look at another player, creature, object in the room, object in your inventory, or at the room (if no argument is given). This will simply show you what the target looks... current
- 10:14, 25 December 2008 diff hist +306 N CommandInventory New page: ---+++i*nventory List all items you're currently carrying on your person, and their weight. You can get rid of items by <b>drop</b>ping them (CommandGetDrop). The list w... current
- 10:14, 25 December 2008 diff hist +1,844 N Commands New page: CommandAllow -- <b>allow</b>: allow/disallow actions on you from other players. CommandAppraise -- <b>appraise</b>: evaluating the value and power of items and cre...
- 10:13, 25 December 2008 diff hist +1,087 N CommandHunt New page: ---+++hunt (any creature) Causes you to begin hunting for another creature. When you enter a new room, if there is any creature that matches what you're hunting for, you will immedia...
- 10:13, 25 December 2008 diff hist +673 N Go New page: ---+++go (direction) [(direction) (direction) ...] ---+++(direction) Travel in the given direction. The direction can be any compass direction ("north", "west", &quo...