Difference between revisions of "Chud"

From Hellmoo Wiki Archive
Jump to navigation Jump to search
imported>Isadora
m (Added the mutations listbox template.)
imported>Isadora
(Rewrote entire page from the ground up. Added Mechanics section with several subsections to detail various aspects of the mutation. Standardized formatting to be consistent with other mutation pages. Added lots more info across the board, cut old sections)
Line 1: Line 1:
= Mutation=
''CANNIBALISTIC. HUMANOID. UNDERGROUND. DWELLERRRRS.''
Chud is a race [[mutations|mutation]] which transforms the player into a hideous, feral beast that lives in the dark places of the world.
 
Chud is a racial [[mutations|mutation]] which trades some small penalties and stress micromanagement in exchange for equally small bonuses and heightened mobility. It is an extremely unpopular mutation, thanks to its feeble bonuses, irritating cost, and the fact that it takes up a build's sole [[Mutations#Racial_Mutations|racial mutation]] slot.


== Location ==
== Location ==
It is located in the [[Sewers]]. The mutation spot is inside an APC found in the Chud 'chapel', which is found in the south west area of the sewers. Your best shot is heading to [[Nukem Academy]] in western [[Slagtown]] and head down into the northern sewers. When you are in the sewers search around in the south west area until you come across the Access Tunnel, you should then head down until you reach the Maintenance Room, head north and then east.  Finally, enter into the APC.  The mutation is found there.
Chud is located in the [[Sewers]], deep in a hole in the southwestern portion of the zone, where the red chuds dwell. On the [[SewersMap|map page]], it is at grid reference AX04, inside the APC. The area is dark and will require a light source, as well as around 10 climb to traverse some climbs en route. Chuds and chobos are along the path to this mutation, which may pose a danger to very low level characters.


NOTE: You may need around 8 climb in total to reach the mutation as there are some small ladders. If you don't have this then you could always attempt to jump down to it.
== Effects ==
This mutation grants:
    Passive: +1-1 beat resistance
    Passive: +1-2 slash resistance
    Passive: +1-1 stab resistance
    Passive: +1-1 acid resistance
    Passive: +1 [[Senses]]
    Passive: +2 [[Climb]]
    Passive: +1 [[Fuck]]
    Passive: -2 [[Rifles]]
    Passive: -2 [[Pistols]]
    Passive: +20% resistance to suffocation
    Passive: +20% resistance to toxic exposure
    Passive: +100% resistance to [[Vampire|vampirism]]
    Passive: +20% resistance to nanite healers
    Passive: -40% resistance to radiation poisoning
    Passive: Chud mobs, junkers, freaks, aboms and specters will never attack unless provoked.
    Passive: Chud claws replace fists.
    Passive: +1 [[Senses]] when in dark areas.
    Passive: Moderate destress when in sewer tiles.
    Passive: Stress gain when in outdoor tiles.
    Passive: Can see well in the dark, but blind in lit areas.
    {{cmd|wail}} command: Call friendly chuds to aid with combat.
    {{cmd|wail <text>}}: Wail a cosmetic catchphrase for chud mobs to return.
    {{cmd|minions}} command: Check the the status of personal chudrep (see below).
    Access to chudnet. Chat with other chuds.
    Access to the [[Chudhive]] apartments.
    Access to the [[Chud Network]].
    Access to the [[Stomach]].
    Partial citizenship in [[Necropolis]].
    If cloning in Freedom City, will always clone in [[Sewers]] and take damage on cloning.


== Message upon receiving ==
== Advantages ==
* '''Minor soaks.''' These are much too small to make any practical difference outside of very early-game PvE.
* '''+1 [[Senses]],''' plus another +1 when in the dark. This bonus equates to +0.5-1 [[Dodge]] and [[Focus]], and is vastly inferior to bonuses provided by [[Hideous Freak]] and [[Vampire]].
* '''Bonuses to trash skills.''' [[Fuck]] has little utility, and for niche fuck minmax builds, [[Vampire]] is better. [[Climb]] is very easy to boost outside of Chud with [[Salamander]], which gives twice the bonus alongside other utility with much less cost.
* '''Bonuses to trash resistances.''' Suffocation damage (from drowning) is extremely slow, and if it comes close to killing a character, that character is more than likely overencumbered and dead anyway. Toxic exposure has the opposite problem; it is too damaging and dangerous for a 20% resistance to help.
* '''Necro citizenship.''' This ensures that chuds will never be attacked by junkers, which is a big safety bonus, and also allows them to take advantage of both the [[Jobs#Cluster Hunt|Cluster Hunt]] and [[Jobs#Cluster Fuck|Cluster Fuck]] jobs, netting 1000 XP per completion. Both FCEF and Abom Nation shops are also open to chuds.
* '''Chud claws.''' These have a hidden chance to pass on any diseases that the chud is infected with to other targets, but it's only an unreliable chance, and the damage of the claws is very poor, so these are largely useless.
* '''Destress in the dark.''' This offsets sunlight stress, and can destress in large amounts at high levels of stress.
* '''Choppy night vision.''' Chud night vision is inconsistent and very awkward to handle, but it is occasionally useful, especially in sewer tiles.
* '''Chud minions.''' Minion strength requires a lot of effort to max and the minions are of only moderate strength. They also leave ''extremely'' quickly, but they are the only minions in the game available at no cost whatsoever (even [[Zombie_(mutation)|zombie]] summons have aggro management problems when using {{cmd|howl}}).
* '''Chudhive access.''' The Chudhive is the worst apartment in the entire game, but it is at least free to chuds.
* '''[[Stomach]] access.''' The Stomach is a unique shop that sells chobo knives, cheap nanite healers and garden weasels. It is exclusively accessible to chuds, which lends them some purchasing value for these items.
* '''[[Chud Network]] access.''' The chief advantage of Chud; the chud network allows for very high mobility through several locations with no [[Mutations#Movement_Mutations|movement mutation]] or [[Focus]] required, and also makes chuds very slippery, allowing them escapes from several areas which non-Chuds cannot follow.


[ Your climb increased by 2! ]
== Disadvantages ==
[ Your fuck increased by 1! ]
* '''-2 to gun skills.''' Guns are some of the strongest weapons in the game, and this is a stiff penalty, especially to Rifles (which normally gets value from its low investment requirements).
[ Your pistols decreased by 2! ]
* '''Penalties to trash resistances.''' Nanite resistance is very minor, since most chuds take [[Iron Liver]] and [[Hyperimmune]], which nullifies nanites anyway. Radiation resistance is also largely meaningless, since radiation is totally resisted with radiation suits or similar preparation.
[ Your rifles decreased by 2! ]
* '''Restricted vision.''' Chuds must wear sunglasses when in well-lit areas, or else they will be blind. Areas that are too dark, however, will also blind them. This is minor but fiddly micromanagement.
[ Your senses increased by 1! ]
* '''Stress gain when outdoors.''' This can range from a minor inconvenience to a significant problem, depending on the chud's [[Cool]] and number of [[Implants]]. During extended outdoors treks, use of THC may be necessary.
[ Your vampirism resistance increased by 100! ]
* '''Damage on cloning.''' The damage is treated like a fall, and applies beat damage; it can break limbs and damage brains if it crits, especially on characters with [[Nimble Fingers]] and poor beat soaks. Fortunately, this only happens in the [[Freedom City]] clone tank, so it can be countered by switching tank locations to any other tank. Unfortunately, there is a long-standing bug that constantly resets a character's clone tank to Freedom City after gaining stars, which means that cloning locations must be carefully micromanaged after gaining [[Police|stars]].
[ Your radiation sickness resistance decreased by 40! ]
* '''Costs a [[Mutations#Racial_Mutations|racial]] slot.''' The racial is one of the biggest decisions in choosing a build, and choosing Chud as a build's racial is cementing that build to mediocrity compared to other racial options available.
[ Your suffocation resistance increased by 20! ]
[ Your nanite healing resistance increased by 20! ]
[ Your toxic exposure resistance increased by 20! ]
[ Your beating resistance increased by 1 - 1! ]
[ Your slashing resistance increased by 1 - 2! ]
[ Your stabbing resistance increased by 1 - 1! ]
[ Your acid resistance increased by 2 - 2! ]
[ You've just received some new commands. ]
[ wail <any> : Let loose a bone-chilling chud wail to converse with fellow chuds or to summon help. ('wail' to summon minions,  
'wail text' to communicate) ]
[ minions : Check on the status of your minions. ]
You feel something pushing under the skin of your hands, and a set of misshapen black claws pokes out from your knuckles,
extending beyond the tips of your fingers.
Biff's skin swiftly darkens to a bizzarre grey shade and dries out horribly. His eyes begin to glow faintly yellow as he hunches
over unnaturally.
[ You've developed the 'chud' mutation! ]


== Advantages ==
== Mechanics ==
Chuds are given a smattering of minor soaks and resistances, a not-insignificant bonus to climb, and the ability to summon minions to assist you in battle.  They are also granted free apartments in the underground [[Chudhive]], as well as access to various underground shortcuts around the world.  Furthermore, Chuds destress at a rate of 7-25 per tick while in dark areas. They also gain semi-citizenship in Necro much like Zombies do (however, Necro zombies are still aggressive).
Chud has an immense number of changes associated with it, but most of these are small adjustments that are straightforward. Some are more complex, however.
 
=== Chudnet ===
Chudnet is an entirely cosmetic feature. It can be toggled on/off with {{cmd|chudnet on/off}}, and spoken on with {{cmd|chud <message>}}, which will display the message to all other chuds logged in to the net with the "Chudde" prefix:


Chuds have claws that deal slashing damage and have a chance to pass on any diseases the wielder is currently afflicted with.  All Chuds mobs become neutral to you, and will not aggro.  Chobos and Chobosses will still attack.
    [chudnet] chudde ReadTheFineWiki says, "Buff chud."


== Disadvantages ==
Chudnet will also display a special message when any chud player in the game wails, either to summon chuds or to pass a message among them.
Chuds cannot see properly in well-lit rooms or daylight, and become frightened if they remain in such 'high light' situations too long.  They also get stressed from being outside in open air, at a rate similar to the destressing from being in a dark place.  Chuds are also heavily penalized in the use of firearms.


Chuds become more susceptible to radiation sickness, and nanite healers are marginally less effective.  Also note that upon recloning in the FC area, chuds will be shunted into the sewers.  It's a bit of a drop, and without the [[High Density]]/[[Lithodermis]] mutations, you may find yourself with a broken leg, or even brain damage.
=== Wail ===
Wail has two forms: a basic {{cmd|wail}} and a wail with an argument, written {{cmd|wail <message>}}.


== Appearance ==
Wailing without an argument will use the chud's chudrep to summon chud minions. These minions will follow the player chud around for a limited time, until growing bored and "wandering off", which causes them to immediately die on their tile (which will stress [[Empath]]s). This action has a fairly long cooldown.


After mutation you will be given an additional line to your description:
Wailing with a message as an argument will set all NPC chuds in the area to relay the message that the player chud has specified. NPC chuds wail autonomously on a regular basis, but non-chuds will only hear a "keening wail", while player chuds will hear whatever message is currently spread among the NPC chuds by a player's wail. This is an entirely cosmetic feature.
    He/She has leathery gray skin, bright yellow eyes, and a hunched back.


== Minions ==
=== Minions ===
"Minions" refers to both the {{cmd|minions}} command, which checks the status of all minions, and the concept of minions in general, which chuds can summon with {{cmd|wail}}. Upon using wail in a sewers tile, two to four minions will spawn and follow the player chud around, joining in any combat that the player chud enters into and then dying off after a short time. The stats of chud minions mirror the summoner's stats before any increases from temporary buffs, [[implants]] or [[mutations]]. Summoned chuds will always spawn with their bare claws as weapons, but if they are given other weapons, they will use those instead. Upon death, the relevant weapons can be retrieved from their corpse.


Chuds can call forth loyal minions to fight by their side by {{cmd|wail}}ing. This will cause 2-4 minions to appear and follow you around, engaging any enemy you initiate combat with.
The strength of chud minions depends on the summoner's chudrep, which is a measure of their reputation in the chud community. The higher the chudrep, the greater the percentage of the summoner's stats will be passed on to the summons. Chudrep can be raised by killing targets alongside summoned chuds, and is lowered by allowing chuds to grow bored and "wander off". For this reason, it is more advantageous to kill summoned chuds than it is to allow them to grow bored and die autonomously. A common chudrep grinding method is to summon chuds and then rampage throughout the [[Orphanage]]. Maximizing chudrep takes a huge amount of killing, so this is a time-consuming process.


Minion strength is determined by two things, your stats and 'Chudrep'.  Minion stats are determined by your stats, rounded down. Chudrep is an indication of how highly the Chud community holds you in esteem, and can be raised by killing creatures while your minions are watching. Chudrep determines how great a percentage of your stats is assigned to your minions.
Chud minions are notoriously inconsistent. Their pathing is much worse than that of other minions in the game; they can get lost very easily, can refuse to move for no reason, and sometimes follow directions in unexpected ways, which can make dealing with chud summons an aggravating, "herding cats" experience. They also wander off very, very quickly (a matter of seconds), often too quickly to get any utility from them.


Minions are not permanent, and will wander off after a short time spent not fighting.  Losing minions to boredom hurts your Chudrep.  Also, there is a cooldown after calling minions wherein you cannot wail for more minions.  Minions can only be called from the sewers.
Finally, chud minions allow sex by default, and can be fondled to increase horniness. They will grant IP in the bestiality [[Fetish]] if engaged in sex.


== Notes ==
=== Chud Vision ===
Chuds cannot see well in well-lit areas, and will be totally blinded by light in broad daylight. This can be countered with sunglasses, which are zero thickness items, so this is not a serious problem. Conversely, in dark areas, chuds will be able to see perfectly. However, there is a "sweet spot" of darkness; chuds in darkness can see perfectly, but chuds in the same condition who are wearing sunglasses will suffer reduced vision. Chuds in extremely dark areas, such as the [[Labyrinth]], will be just as blind as a non-chud would be, and will need minimal lighting to obtain sight.


Chud is not for the faint of heart. Indeed, in its current state the Chud mutation offers very little for the competitive player.  The minions are quite weak and have severe attention deficit disorder, often wandering off and abandoning you if you're not being interesting enough. The soaks are extremely minor, and the two positive resistances you get aren't potent enough to actually mean much of anything.
=== [[Chud Network]] ===
The Chud Network (or "chud tunnels") is a series of zones that are inter-connected, and allow for very quick travel across the HellMOO world that is accessible only to chuds. They function like an "express roadway", and skip over several less important zones to provide quick access to more important ones. Depending on the distance and terrain covered, the chud network can be significantly faster than [[Pilot|flying]], and while it is always slower than [[Blink]], it is also much more reliable. The network is complex enough to deserve its own [[Chud Network|page]], but as a brief overview, it connects to the following zones:


You also make some fairly severe payments for this.  Being aboveground and outside will result in constant stress ticks, and it becomes impossible to see anything in normal daylight (or similar strength artificial lighting).
* [[Weezer Village]]
* [[Lurleen]] (plus [[Remote Church]] and [[The Acres]])
* [[Freedom City]]
* [[Gangland]]
* [[Slagtown]]
* [[Corpclave]]
* [[Wasteland]]
* [[New Clearwater]]
* [[Maas Neotek]]
* [[Screaming Chasm]]


Because of this, prospective Chuds are advised to stockpile large amounts of [[THC]] and sunglasses. A single dose of THC will negate the stress ticks from being outside, and sunglasses will allow you to see in bright places.  As soon as you mutate, go to the Chudhive and claim a cavern to serve as a stash for these essential items, as it will be much easier to retrieve them from there than to go up above to your normal housing complex.
Notable omissions from this list are [[Botany Bay]] and [[Necropolis]], which cannot be reached through the tunnels. However, as an added bonus, all of the connected zones can be reached without going above-ground, which prevents sunlight stress. Note that Chud does ''not'' protect characters from dangerous mobs that may be inside or near the network, such as New Clearwater turtles and Screaming Chasm ash beasts.


Due to the way minions are handled, if you intend to make good use of them you will need to have fists-friendly stats such as [[Brawn]], [[Endurance]] and [[Reflexes]] so that the claw-using minions will be able to fully benefit from them.  An easy way to gain Chudrep is to call minions and then head into the [[Orphanage]] to slaughter orphans.  Of interesting note is that it is better for your reputation to slaughter your minions personally than to let them get bored and walk away.
== Appearance ==


Also of note is that minions can be fondled to increase horniness.  Having sex with them will grant Bestiality fetish IP.
This mutation adds the following line to a character's description:
    He/She has leathery gray skin, bright yellow eyes, and a hunched back.


{{MutationsListbox}}
{{MutationsListbox}}


[[Category:Mutation]]
[[Category:Mutation]]

Revision as of 15:12, 17 July 2019

CANNIBALISTIC. HUMANOID. UNDERGROUND. DWELLERRRRS.

Chud is a racial mutation which trades some small penalties and stress micromanagement in exchange for equally small bonuses and heightened mobility. It is an extremely unpopular mutation, thanks to its feeble bonuses, irritating cost, and the fact that it takes up a build's sole racial mutation slot.

Location

Chud is located in the Sewers, deep in a hole in the southwestern portion of the zone, where the red chuds dwell. On the map page, it is at grid reference AX04, inside the APC. The area is dark and will require a light source, as well as around 10 climb to traverse some climbs en route. Chuds and chobos are along the path to this mutation, which may pose a danger to very low level characters.

Effects

This mutation grants:

   Passive: +1-1 beat resistance
   Passive: +1-2 slash resistance
   Passive: +1-1 stab resistance
   Passive: +1-1 acid resistance
   Passive: +1 Senses
   Passive: +2 Climb
   Passive: +1 Fuck
   Passive: -2 Rifles
   Passive: -2 Pistols
   Passive: +20% resistance to suffocation
   Passive: +20% resistance to toxic exposure
   Passive: +100% resistance to vampirism
   Passive: +20% resistance to nanite healers
   Passive: -40% resistance to radiation poisoning
   Passive: Chud mobs, junkers, freaks, aboms and specters will never attack unless provoked.
   Passive: Chud claws replace fists.
   Passive: +1 Senses when in dark areas.
   Passive: Moderate destress when in sewer tiles.
   Passive: Stress gain when in outdoor tiles.
   Passive: Can see well in the dark, but blind in lit areas.
   wail command: Call friendly chuds to aid with combat.
   wail <text>: Wail a cosmetic catchphrase for chud mobs to return.
   minions command: Check the the status of personal chudrep (see below).
   Access to chudnet. Chat with other chuds.
   Access to the Chudhive apartments.
   Access to the Chud Network.
   Access to the Stomach.
   Partial citizenship in Necropolis.
   If cloning in Freedom City, will always clone in Sewers and take damage on cloning.

Advantages

  • Minor soaks. These are much too small to make any practical difference outside of very early-game PvE.
  • +1 Senses, plus another +1 when in the dark. This bonus equates to +0.5-1 Dodge and Focus, and is vastly inferior to bonuses provided by Hideous Freak and Vampire.
  • Bonuses to trash skills. Fuck has little utility, and for niche fuck minmax builds, Vampire is better. Climb is very easy to boost outside of Chud with Salamander, which gives twice the bonus alongside other utility with much less cost.
  • Bonuses to trash resistances. Suffocation damage (from drowning) is extremely slow, and if it comes close to killing a character, that character is more than likely overencumbered and dead anyway. Toxic exposure has the opposite problem; it is too damaging and dangerous for a 20% resistance to help.
  • Necro citizenship. This ensures that chuds will never be attacked by junkers, which is a big safety bonus, and also allows them to take advantage of both the Cluster Hunt and Cluster Fuck jobs, netting 1000 XP per completion. Both FCEF and Abom Nation shops are also open to chuds.
  • Chud claws. These have a hidden chance to pass on any diseases that the chud is infected with to other targets, but it's only an unreliable chance, and the damage of the claws is very poor, so these are largely useless.
  • Destress in the dark. This offsets sunlight stress, and can destress in large amounts at high levels of stress.
  • Choppy night vision. Chud night vision is inconsistent and very awkward to handle, but it is occasionally useful, especially in sewer tiles.
  • Chud minions. Minion strength requires a lot of effort to max and the minions are of only moderate strength. They also leave extremely quickly, but they are the only minions in the game available at no cost whatsoever (even zombie summons have aggro management problems when using howl).
  • Chudhive access. The Chudhive is the worst apartment in the entire game, but it is at least free to chuds.
  • Stomach access. The Stomach is a unique shop that sells chobo knives, cheap nanite healers and garden weasels. It is exclusively accessible to chuds, which lends them some purchasing value for these items.
  • Chud Network access. The chief advantage of Chud; the chud network allows for very high mobility through several locations with no movement mutation or Focus required, and also makes chuds very slippery, allowing them escapes from several areas which non-Chuds cannot follow.

Disadvantages

  • -2 to gun skills. Guns are some of the strongest weapons in the game, and this is a stiff penalty, especially to Rifles (which normally gets value from its low investment requirements).
  • Penalties to trash resistances. Nanite resistance is very minor, since most chuds take Iron Liver and Hyperimmune, which nullifies nanites anyway. Radiation resistance is also largely meaningless, since radiation is totally resisted with radiation suits or similar preparation.
  • Restricted vision. Chuds must wear sunglasses when in well-lit areas, or else they will be blind. Areas that are too dark, however, will also blind them. This is minor but fiddly micromanagement.
  • Stress gain when outdoors. This can range from a minor inconvenience to a significant problem, depending on the chud's Cool and number of Implants. During extended outdoors treks, use of THC may be necessary.
  • Damage on cloning. The damage is treated like a fall, and applies beat damage; it can break limbs and damage brains if it crits, especially on characters with Nimble Fingers and poor beat soaks. Fortunately, this only happens in the Freedom City clone tank, so it can be countered by switching tank locations to any other tank. Unfortunately, there is a long-standing bug that constantly resets a character's clone tank to Freedom City after gaining stars, which means that cloning locations must be carefully micromanaged after gaining stars.
  • Costs a racial slot. The racial is one of the biggest decisions in choosing a build, and choosing Chud as a build's racial is cementing that build to mediocrity compared to other racial options available.

Mechanics

Chud has an immense number of changes associated with it, but most of these are small adjustments that are straightforward. Some are more complex, however.

Chudnet

Chudnet is an entirely cosmetic feature. It can be toggled on/off with chudnet on/off, and spoken on with chud <message>, which will display the message to all other chuds logged in to the net with the "Chudde" prefix:

   [chudnet] chudde ReadTheFineWiki says, "Buff chud."

Chudnet will also display a special message when any chud player in the game wails, either to summon chuds or to pass a message among them.

Wail

Wail has two forms: a basic wail and a wail with an argument, written wail <message>.

Wailing without an argument will use the chud's chudrep to summon chud minions. These minions will follow the player chud around for a limited time, until growing bored and "wandering off", which causes them to immediately die on their tile (which will stress Empaths). This action has a fairly long cooldown.

Wailing with a message as an argument will set all NPC chuds in the area to relay the message that the player chud has specified. NPC chuds wail autonomously on a regular basis, but non-chuds will only hear a "keening wail", while player chuds will hear whatever message is currently spread among the NPC chuds by a player's wail. This is an entirely cosmetic feature.

Minions

"Minions" refers to both the minions command, which checks the status of all minions, and the concept of minions in general, which chuds can summon with wail. Upon using wail in a sewers tile, two to four minions will spawn and follow the player chud around, joining in any combat that the player chud enters into and then dying off after a short time. The stats of chud minions mirror the summoner's stats before any increases from temporary buffs, implants or mutations. Summoned chuds will always spawn with their bare claws as weapons, but if they are given other weapons, they will use those instead. Upon death, the relevant weapons can be retrieved from their corpse.

The strength of chud minions depends on the summoner's chudrep, which is a measure of their reputation in the chud community. The higher the chudrep, the greater the percentage of the summoner's stats will be passed on to the summons. Chudrep can be raised by killing targets alongside summoned chuds, and is lowered by allowing chuds to grow bored and "wander off". For this reason, it is more advantageous to kill summoned chuds than it is to allow them to grow bored and die autonomously. A common chudrep grinding method is to summon chuds and then rampage throughout the Orphanage. Maximizing chudrep takes a huge amount of killing, so this is a time-consuming process.

Chud minions are notoriously inconsistent. Their pathing is much worse than that of other minions in the game; they can get lost very easily, can refuse to move for no reason, and sometimes follow directions in unexpected ways, which can make dealing with chud summons an aggravating, "herding cats" experience. They also wander off very, very quickly (a matter of seconds), often too quickly to get any utility from them.

Finally, chud minions allow sex by default, and can be fondled to increase horniness. They will grant IP in the bestiality Fetish if engaged in sex.

Chud Vision

Chuds cannot see well in well-lit areas, and will be totally blinded by light in broad daylight. This can be countered with sunglasses, which are zero thickness items, so this is not a serious problem. Conversely, in dark areas, chuds will be able to see perfectly. However, there is a "sweet spot" of darkness; chuds in darkness can see perfectly, but chuds in the same condition who are wearing sunglasses will suffer reduced vision. Chuds in extremely dark areas, such as the Labyrinth, will be just as blind as a non-chud would be, and will need minimal lighting to obtain sight.

Chud Network

The Chud Network (or "chud tunnels") is a series of zones that are inter-connected, and allow for very quick travel across the HellMOO world that is accessible only to chuds. They function like an "express roadway", and skip over several less important zones to provide quick access to more important ones. Depending on the distance and terrain covered, the chud network can be significantly faster than flying, and while it is always slower than Blink, it is also much more reliable. The network is complex enough to deserve its own page, but as a brief overview, it connects to the following zones:

Notable omissions from this list are Botany Bay and Necropolis, which cannot be reached through the tunnels. However, as an added bonus, all of the connected zones can be reached without going above-ground, which prevents sunlight stress. Note that Chud does not protect characters from dangerous mobs that may be inside or near the network, such as New Clearwater turtles and Screaming Chasm ash beasts.

Appearance

This mutation adds the following line to a character's description:

   He/She has leathery gray skin, bright yellow eyes, and a hunched back.


Mutations
Racial Mutations AbominationChromemouthChudEmpathGenetic PurityHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing Smoke
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererRipperStenchTwitchy NervesSuperclotXray Vision
Joke Mutations Cat Ears • Caucasian • Third Nipple
Defunct Mutations Jammer