Difference between revisions of "Pilot"
imported>3rd anomaly (→Flying) |
imported>3rd anomaly (→Flying) |
||
| Line 25: | Line 25: | ||
== Flying == | == Flying == | ||
Before you can even {{cmd|takeoff}}, you need to fuel your flyer. If you're in the same room as a gas pump, use {{cmd|fuel <craftname> with pump}}. The only aircraft that doesn't take normal gasoline is the UFO. To start flying, enter the cockpit of your craft of choice and type {{cmd|takeoff}}. You'll go into a hover. Type {{cmd|ascend}} and you'll enter free flight. Each room while on the flyer map is one area. For instance, one room while in the flyer map could be the entirety of [[Freedom City]]. From here you're free to move about with {{cmd|fly | Before you can even {{cmd|takeoff}}, you need to fuel your flyer. If you're in the same room as a gas pump, use {{cmd|fuel <craftname> with pump}}. The only aircraft that doesn't take normal gasoline is the UFO. To start flying, enter the cockpit of your craft of choice and type {{cmd|takeoff}}. You'll go into a hover. Type {{cmd|ascend}} and you'll enter free flight. Each room while on the flyer map is one area. For instance, one room while in the flyer map could be the entirety of [[Freedom City]]. From here you're free to move about with {{cmd|fly <direction>}}. If you begin to lose control (I usually correct my plane if I dip below 8 control), {{cmd|level}} your plane. Be warned that there are flak guns that automatically attack you if you enter certain areas. These are located at [[Skydock]] which is towards the east of the flyer map, and all of the [[Necropolis]] maps, which are at the far west of the flyer map. Once you're ready to land, type {{cmd|descend}} to bring up a list of landing sites. Not all areas on the flyer map have landing sites. Once you've chosen a landing area, do {{cmd|descend <roomname>}} to break into a hover over that landing zone. While hovering, type {{cmd|land}} to stop hovering and bring your plane to a stop. | ||
== Commands and other info == | == Commands and other info == | ||
Revision as of 09:44, 23 March 2009
Intro
Pilot allows you to operate any air-based vehicle in HellMOO, from simple tiltrotors to heavily armed gunships. It is an excellent skill for those seeking to explore HellMOO, with some areas being exclusive to those who can traverse the skies.
Getting started
Piloting is a fairly dangerous activity. With low pilot skill, it's easy to spiral out of control with a very likely chance of you slamming into the ground with a fiery explosion. But fear not, there are a couple ways to raise your pilot skill relatively safely. Your first few levels in pilot should be gained from learning from a corpmate or other such helpful player. If you're the anti-social type, the npc Bryce at the Slagtown airstrip is available teach you (for a fee of course). If you're feeling adventurous, you could grind with any easily found respawning aircraft, like the enteman bomber in New Clearwater, though it's highly unadvised. Once you get around 15 or so total pilot skill you might be ready to purchase your first cessna (with an insurance policy, of course).
Ownable aircraft
Currently, there is only one type of ownable aircraft implemented, which is the cessna tiltrotor. Ownable aircraft get the benefit of being able to be modified. They can be purchased from Simon & Simon Aircraft (SS on the map) in northwestern Corpclave. It's HIGHLY advised that you buy an insurance module from the Insurance Office below Simon & Simon Aircraft for your cessna and install it in the cockpit to guard your investment. In the event of the destruction of your cessna, you get paid the full price of the craft plus half of whatever all of your mods were worth.
Prices
Simon & Simon Aircraft (Corpclave)
a cessna tiltrotor $ 30,000 (3 in stock)
Insurance Office (Corpclave)
a cessna insurance policy module $ 1,500 (3 in stock)
Inside the Lonely Hut (Kakuri Island)
a stereo module $ 3,750 (1 in stock) a detonator module $ 5,250 (1 in stock) a groundscan module $ 9,300 (1 in stock) a dumper module $ 12,000 (1 in stock) a rangefinder module $ 15,000 (1 in stock) an eject module $ 15,000 (1 in stock) a sharpshooter module $ 18,750 (1 in stock)
Flying
Before you can even takeoff, you need to fuel your flyer. If you're in the same room as a gas pump, use fuel <craftname> with pump. The only aircraft that doesn't take normal gasoline is the UFO. To start flying, enter the cockpit of your craft of choice and type takeoff. You'll go into a hover. Type ascend and you'll enter free flight. Each room while on the flyer map is one area. For instance, one room while in the flyer map could be the entirety of Freedom City. From here you're free to move about with fly <direction>. If you begin to lose control (I usually correct my plane if I dip below 8 control), level your plane. Be warned that there are flak guns that automatically attack you if you enter certain areas. These are located at Skydock which is towards the east of the flyer map, and all of the Necropolis maps, which are at the far west of the flyer map. Once you're ready to land, type descend to bring up a list of landing sites. Not all areas on the flyer map have landing sites. Once you've chosen a landing area, do descend <roomname> to break into a hover over that landing zone. While hovering, type land to stop hovering and bring your plane to a stop.
Commands and other info
When you're in a flyer, it gives you an information readout like:
ARMOR [ 3/3 ] FUEL [ 60/100 ] CTRL [ 9/10 ] ALT [ 20/5000 ]
- ARMOR is your plane's health
- FUEL is how much gas you have. If it hits zero while in the air, you're fucked.
- CTRL is how well the plane is stabilized. If it hits zero you go into a death spiral.
- ALT is how high you are. The higher you are, the longer it takes to hit the ground if you go into a death spiral.
Commands
This is a list of commands compatible with most flyers. Some commands require mods, while some mod-only commands are integrated into special aircraft.
land - Lands the aircraft if you're hovering. takeoff - Takeoff into a hover. ascend - Ascend from a hover into full flight. descend <something> - Descend from full flight and hover over your targeted landing zone. fly <something> - Move in a given direction if you're in full flight. target <something> - Train your weapons on something. fire - Unleash your weapons on your designated target. gscan - With a groundscan module installed, scan for living creatures. evade - Take evasive action, making you harder to hit. level - Attempt to level and regain control. dock with <something> - Docking with structures like the skydock. sf - Shows aircraft modules. insurance - Checks the insurance status (if any) of the aircraft.
--Steyr 12:11, 16 March 2009 (UTC)