Difference between revisions of "Maas Neotek"

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imported>Isadora
(→‎Features: Added a little more info on Neo-Vickies and miscellaneous areas around the city, trimmed some phrasing.)
imported>Isadora
(→‎Features: Added coverage of the BR club and Prancing Queen.)
 
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==Introduction==
[[File:massneomap.jpg|300px|thumb|right|An {{cmd|lm}} readout of Maas Neotek.]]


[[File:massneomap.jpg|300px|thumb|right|An overview from your wristpad map of Maas Neotek.]]
Maas Neotek is a town zone adjacent to [[Crater Rim]], within walking distance of [[Freedom City]]. The city itself is dangerous, and the trek there can be confusing, but it is a useful source of rhodopsin [[implants]], and also holds the [[High Density]], [[Rubberskin]] and [[Fuck Machine]] mutation tiles.


'''Maas Neotek''' is a mysterious, foreboding city populated by the technologically enhanced [[hepcat|hepcats]]. It's within walking distance of [[Freedom City]], but the trek is confusing if you're not familiar with [[Crater Rim]]. Once you're there, the hepcats themselves are a danger, especially to lower-level players. The trip is worth it, though - there are items here that you cannot find anywhere else.
Maas Neotek {{YellowZone}} For a detailed map of Maas Neotek, see [[Maas-NeotekMap|here]].


Maas has several useful [[mutations]], which are worth the effort and danger. At best, the average hepcat will simply taunt you; at worst, they'll attack. The danger level of hepcats varies depending on the hepcat, but few of them usually pose a serious danger to anyone over about 60,000 XP.
== Location ==
Maas Neotek is east of Freedom City. The [[CraterRimMap|Crater Rim Map]] may be useful. Precise directions are below:
# From Freedom City, go to [[Slagtown]], then southeast to Crater Rim.
# Hang northeast, towards a bridge. If you have not completed a relevant quest, J'Mak will block passage; kill him or {{cmd|grab}} and {{cmd|push}} him aside.
# Keep east across the bridge, following the path to the redneck encampment.
# Go southeast out of the encampment, then north at the fork in the road. Be careful not to accidentally follow the southern path, which leads to [[Glowstiller]].
# Keep north on this path, which leads to Maas Neotek.


For more information on Hepcats and their danger levels, see [[Hepcat|here]].
The city can also be reached by [[Pilot|air]], and has several landing spots.
For a detailed map of Maas Neotek, see [[Maas-NeotekMap|here]].


==Getting There==
== Mobs ==
Though it is a town zone, Maas Neotek does not have a [[Police]] force or a camera system.
* '''Neo-Vickies''' live here. They are analogous to Freedom City's citizens, except that they have fancy outfits and old-fashioned names like Balthazar Fawcette. They give credit for the [[Jobs#Whore|whore]] job and perform all other consumer functions.
** Neo-vickies sleep in the townhouses to the north of the city, and some of their clothes buff [[Persuade_(Skill)|Persuade]], so it may be useful to strip them in their sleep.
** Since Maas Neotek has no police force, there is no risk to scamming Neo-Vickies.
* '''Gammaprole Stockboys''' work in two of the shops here. The stockboy in the [[Medgentech Kiosk]] is linked to the [[Jobs#Organ Repo|organ repo job]].
** Gammaprole stockboys are tough opponents, but they give no reward on death besides their uru pounders (a poor [[Fists]] weapon). They are not aggressive, so they're best left alone.
** The stockboy in Medgentech is only in his store from roughly 22:00 at night to 07:00 in the morning. At any other time, he will not accept organ coolers for repo.
* '''Two minibosses''' exist in Maas Neotek, both of them named hepcats.
** Ginsberg is easy to find, and uses a fists weapon that does beat and irradiation damage. He's also linked to a quest somewhere in [[New Clearwater]].
** A more hidden boss exists, somewhere... Find him and smack him, and his hat counts as a [[Trophy]].
* '''Hepcats''' live here, varied opponents which can sometimes be very aggressive and dangerous. Each hepcat is named, and has its own weapon and behavior pattern. Many are also named after key figures during the beatnik generation in the United States.
** All Hepcats drop interesting loot, and are worth $240 each on the Maas Police [[Contracts|contract]]. They also drop their nanoweave zoot suits, which are sometimes used in crafting.
** Unlike most early game mobs, Hepcats have some low-level bullet soaks.
** Most hepcats can be avoided by looking ahead before entering their tile, using [[Stench]], and choosing to walk around them instead of past them. They are also occasionally wiped out by a quest.
** A table of useful information on the varieties of hepcat is below:


'''On foot''': From [[Freedom City]], go south to [[Slagtown]] and southeast to [[Crater Rim]]. Head east and then north until you reach a bridge. J'Mak will be blocking the bridge. Kill him or push him away, then head across the bridge and eastward until you reach the redneck encampment. Go southeast out of the encampment, then north when you hit the mountains. Be careful, as continuing southeast at the fork will land you in [[Glowstiller]], which is far more dangerous.
{| class="wikitable" border="1" cellpadding="4" cellspacing="0" align="center" style="text-align: center"
|- bgcolor="#cccccc"
! Name!! Difficulty !! Weapon !! Aggro Behavior !! Reference
|-
| LeRoi || Low || switchblade || Delayed || LeRoi Jones
|-
| Keasey || Low || switchblade || Delayed || Ken Kesey
|-
| Neal || Low || switchblade || Delayed || Neal Cassady
|-
| Ricky || Medium || fine wakizashi || Fast ||  Unknown
|-
| Butch || Medium || slam bat || Fast ||  Unknown
|-
| Lucy || Medium/Hard || sonic scalpel || Very fast || LSD
|-
| Jack || High || poison pick || Very fast || Jack Kerouac
|-
| Dylan || High || gamma fist || Delayed || Bob Dylan
|-
| Whalen || High || mugwup crotchtacles|| Delayed || Philip Whalen
|-
| Arctor || High (guns) || .357 police special || Inconsistent || Unknown
|-
| Ginsberg || High || gamma fist || Typically non-aggro || Allen Ginsberg
|-
| Burroughs || High || mugwup tentacles|| Delayed || William S. Burroughs
|}


'''By air''': The ospreys operated by Bucko and Alexis will fly as far as the Crater Rim helipad. From there, walk east to the redneck encampment and continue as prescribed on foot. Alternately, those in player-owned aircraft can land in the center of Maas Neotek itself.
Difficulty level is relative to other hepcats and to HellMOO enemies in general; "low difficulty" does not mean a player should expect to kill them for some time.


==Features==
==Features==
As well as hepcats, you'll meet the hapless neo-vickies here. They're similar to Freedom City's consumers, and give credit for the whore [[job]] and similar things. Maas has no police force, so you can scam them without fear of stars. They live and sleep in three townhouses in northern Maas, which aren't locked. Since some of them wear clothing that buffs [[Persuade]], you can freely strip their clothes while they sleep for your own benefit.
* '''Eddington Plaza and Branden Towers''' stand here. They are large and empty structures that have no function besides flavor, except for one with a [[Ride|half-pipe]] on the roof.
 
* '''[[Maas Subway]]''' links from this zone, in a manhole on the eastern side of the city. This is Maas Neotek's connector to the [[Chud Network]], and also contains a short quest and a flavorful mob.
The Eddington Plaza and Branden Tower are also here, large and empty structures which have little function besides flavor. The [[Maas Subway]] network lies beneath the city, visited for its curious inhabitants and mischief.
* '''Three mutation spots''' are here:
 
** [[High Density]] is under the [[Medgentech Kiosk]].
If you're feeling tough, you might take on the hepcat kingpins. Ginsberg is easy to find, spouts a ton of nonsense, and is rumored to have a very special price on his head. There is also another less conspicuous hepcat miniboss... Track him down for a fight and a [[trophy]].
** [[Fuck Machine]] is in the Baumann-Ritchie Club for Gentlemen
 
** [[Rubberskin]] is in the City Lights library.
There are three mutations here: [[High Density]], [[Fuck Machine]] and [[Rubberskin]].
* '''Various [[shopping]]''' opportunities are here:
 
** [[The Neo You]] sells [[implants]], most notable rhodopsin implants and endocrine boosters.
The Maas community will also sell you various marvels:
** The [[Society for the Conservation of Interesting Species]] sells contracts for [[Glowstiller]]'s bootleggers and [[Glass Mesa|desert]] mobs, like sandworms.
 
** The [[BulletBay! Kiosk]] sells ammo, primarily for [[Pistols]].
* '''[[The Neo You]]''': [[Implants]] and [[endocrines|endocrine boosters]].
** The [[Soylent Industries Kiosk]] sells soylent flavors. They are all functionally identical.
* '''[[Society for the Conservation of Interesting Species]]''': The contract for bootleggers, as well as a smattering of Crater Rim and [[Glass_Mesa|desert]] mobs like sandworms.
** [[London Smog]] sells nicotine buff items, generally considered one of the least useful buffs.
* '''[[Medgentech Kiosk]]''': Brain surgery kits. Is also part of the Organ Harvester [[job]].
* '''The Baumann-Ritchie Club for Gentlemen''' is here. It serves as a bar, and is notable for being the only bar in the game that has no seating whatsoever.
* '''[[BulletBay! Kiosk]]''': Various pistol ammos, including SWATKiller and ChudStopper clips.
* '''The Prancing Queen''' is here, also a bar. One of the NPCs here gives a quest, but the quest is broken.
* '''[[Soylent Industries Kiosk]]''': A few garbage, overpriced soylent flavors.
* '''[[London Smog]]''': Fancy cigars and cigarettes, plus slick-looking zippos.


[[Category:Areas]]
[[Category:Areas]]
[[Category:Earth]]
[[Category:Earth]]
[[Category:Maas Neotek]]
[[Category:Maas Neotek]]

Latest revision as of 06:39, 21 July 2019

An lm readout of Maas Neotek.

Maas Neotek is a town zone adjacent to Crater Rim, within walking distance of Freedom City. The city itself is dangerous, and the trek there can be confusing, but it is a useful source of rhodopsin implants, and also holds the High Density, Rubberskin and Fuck Machine mutation tiles.

Maas Neotek is a yellow zone. Instigating PvP in this zone will challenge the target, unless the target has previously challenged the challenger. The length of the challenge will vary depending on how it is instigated. For a detailed map of Maas Neotek, see here.

Location

Maas Neotek is east of Freedom City. The Crater Rim Map may be useful. Precise directions are below:

  1. From Freedom City, go to Slagtown, then southeast to Crater Rim.
  2. Hang northeast, towards a bridge. If you have not completed a relevant quest, J'Mak will block passage; kill him or grab and push him aside.
  3. Keep east across the bridge, following the path to the redneck encampment.
  4. Go southeast out of the encampment, then north at the fork in the road. Be careful not to accidentally follow the southern path, which leads to Glowstiller.
  5. Keep north on this path, which leads to Maas Neotek.

The city can also be reached by air, and has several landing spots.

Mobs

Though it is a town zone, Maas Neotek does not have a Police force or a camera system.

  • Neo-Vickies live here. They are analogous to Freedom City's citizens, except that they have fancy outfits and old-fashioned names like Balthazar Fawcette. They give credit for the whore job and perform all other consumer functions.
    • Neo-vickies sleep in the townhouses to the north of the city, and some of their clothes buff Persuade, so it may be useful to strip them in their sleep.
    • Since Maas Neotek has no police force, there is no risk to scamming Neo-Vickies.
  • Gammaprole Stockboys work in two of the shops here. The stockboy in the Medgentech Kiosk is linked to the organ repo job.
    • Gammaprole stockboys are tough opponents, but they give no reward on death besides their uru pounders (a poor Fists weapon). They are not aggressive, so they're best left alone.
    • The stockboy in Medgentech is only in his store from roughly 22:00 at night to 07:00 in the morning. At any other time, he will not accept organ coolers for repo.
  • Two minibosses exist in Maas Neotek, both of them named hepcats.
    • Ginsberg is easy to find, and uses a fists weapon that does beat and irradiation damage. He's also linked to a quest somewhere in New Clearwater.
    • A more hidden boss exists, somewhere... Find him and smack him, and his hat counts as a Trophy.
  • Hepcats live here, varied opponents which can sometimes be very aggressive and dangerous. Each hepcat is named, and has its own weapon and behavior pattern. Many are also named after key figures during the beatnik generation in the United States.
    • All Hepcats drop interesting loot, and are worth $240 each on the Maas Police contract. They also drop their nanoweave zoot suits, which are sometimes used in crafting.
    • Unlike most early game mobs, Hepcats have some low-level bullet soaks.
    • Most hepcats can be avoided by looking ahead before entering their tile, using Stench, and choosing to walk around them instead of past them. They are also occasionally wiped out by a quest.
    • A table of useful information on the varieties of hepcat is below:
Name Difficulty Weapon Aggro Behavior Reference
LeRoi Low switchblade Delayed LeRoi Jones
Keasey Low switchblade Delayed Ken Kesey
Neal Low switchblade Delayed Neal Cassady
Ricky Medium fine wakizashi Fast Unknown
Butch Medium slam bat Fast Unknown
Lucy Medium/Hard sonic scalpel Very fast LSD
Jack High poison pick Very fast Jack Kerouac
Dylan High gamma fist Delayed Bob Dylan
Whalen High mugwup crotchtacles Delayed Philip Whalen
Arctor High (guns) .357 police special Inconsistent Unknown
Ginsberg High gamma fist Typically non-aggro Allen Ginsberg
Burroughs High mugwup tentacles Delayed William S. Burroughs

Difficulty level is relative to other hepcats and to HellMOO enemies in general; "low difficulty" does not mean a player should expect to kill them for some time.

Features

  • Eddington Plaza and Branden Towers stand here. They are large and empty structures that have no function besides flavor, except for one with a half-pipe on the roof.
  • Maas Subway links from this zone, in a manhole on the eastern side of the city. This is Maas Neotek's connector to the Chud Network, and also contains a short quest and a flavorful mob.
  • Three mutation spots are here:
  • Various shopping opportunities are here:
  • The Baumann-Ritchie Club for Gentlemen is here. It serves as a bar, and is notable for being the only bar in the game that has no seating whatsoever.
  • The Prancing Queen is here, also a bar. One of the NPCs here gives a quest, but the quest is broken.