Implants

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Revision as of 08:57, 31 August 2009 by imported>William
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Implants are things that go into your head, with various effects:

  • Stat implants will give you a specific boost to a stat.
  • Functional implants allow you to do new things.
  • Explosive implants (cortex bombs) are put into you by a corp, or jail to kill you whenever they so desire.

Dr. Nick in Injection Junction (IJ) in northeastern Freedom City is the only way to get implants installed. Give the implant to him, respond with a "yes", and he'll install it at a price that varies according to the price of the implant. Since he's Dr. Nick, he'll also slightly hurt you and cause bleeding. If you change your mind, but have already given him your implant, don't panic. He'll give it back to you before you leave his clinic.

Implants can be bought at the Enhancement Clinic in Corpclave, The Neo You in Maas Neotek, and Kowloon Wirehead in Botany Bay. You can wear as many as you want, but repeats are not allowed, and wearing more than four (corp discipline doesn't count) will give you regular ticks of stress.

Implants do not act like conventional items in that they are not protected by cocoons. They will be hackable from your corpse should you die, unless you have the Silicone Skin mutation.

Implants will be destroyed if the unfortunate bearer dies an explosive death.


implant stat buff stat debuff notes
hotwire implant +1 reflexes none $9,000
coprocessor implant +1 brains none $9,000
leukocyte implant +1 endurance none $9,000
muscle juicer implant +1 brawn none $9,000
ego modulator +1 cool none $9,000
syntheye implant +1 senses none $9,000
reflexes implant/hotrail +3 reflexes -1 endurance 33k
brains implant +3 brains -1 cool 33k
endurance implant/antibody agonist +3 endurance -1 senses 33k
brawn implant +3 brawn -1 brains 33k
cool implant +3 cool -1 reflexes 33k
senses implant/lidar +3 senses -1 cool 33k
alkatek DNI Allows you to jack in to cyberdecks, giving you access to the internet.
Also used for hacking the cams in Gangland.
norplant Used to prevent pregnancy in female characters. Relatively worthless.
corporate discipline implant Allows a corp CEO with a discipline console to induce fear, shock, or death.
Automatically implanted if you use a designated corp clonetank.
It also soaks stress when used with a regular implant.
panopticon cortex bomb Prevents the use of phaser/blink entirely, and will explode
if you are outside of Panopticon Prison for a period of time.
These will also explode if left outside of a container.
holocam implant Not available to the public, but will broadcast anything you see/do in
a fashion similar to a camcorder to the channel LIVETV.