Flyers (Programming)
Revision as of 22:34, 8 December 2009 by imported>NecanThrope
Hellmoo $flyers are very complicated objects. The following is a breakdown of their properties:
| - | mosquito ultralight (#75771) | cessna tiltrotor (#111470) | patton supa-lifta (#408794) | dragoon microzep (#33562) | description |
|---|---|---|---|---|---|
| alt_per_ascend | 1000 | 1000 | 1000 | 1000 | how many meters the flyer rises per ascend command |
| alt_per_descend | 750 | 750 | 750 | 750 | how many meters the flyer falls per descend command |
| altitude | 0 | 0 | 0 | 0 | flyer's current altitude (if in the sky) |
| altitude_max | 5000 | 5000 | 5000 | 5000 | the highest altitude the flyer can ascend to |
| armor | {{#277, 200, 200}, {#278, 200, 200}, {#172505, 200, 200}, {#268, 20, 50}, {#308, 10, 20}, {#281, 5, 30}, {#1326, 200, 200}, {#37210, 10, 30}, {#99011, 5, 10}, {#279, 10, 20}} | {{#277, 200, 200}, {#278, 200, 200}, {#172505, 200, 200}, {#268, 20, 50}, {#308, 10, 20}, {#281, 5, 30}, {#1326, 200, 200}, {#37210, 10, 30}, {#99011, 5, 10}, {#279, 10, 20}} | {{#277, 200, 200}, {#278, 200, 200}, {#172505, 200, 200}, {#268, 20, 50}, {#308, 10, 20}, {#281, 5, 30}, {#1326, 200, 200}, {#37210, 10, 30}, {#99011, 5, 10}, {#279, 10, 20}} | {{#277, 200, 200}, {#278, 200, 200}, {#172505, 200, 200}, {#268, 20, 50}, {#308, 10, 20}, {#281, 5, 30}, {#1326, 200, 200}, {#37210, 10, 30}, {#99011, 5, 10}, {#279, 10, 20}} | defensive value of currently installed armor |
| ascend_speed | 4.5 | 5.0 | 12 | 6.0 | speed at which the flyer ascends higher, in seconds |
| auto_land_if_no_players | 1 | 1 | 1 | 1 | should the flyer land automatically after a few minutes if no players are onboard? |
| blueprint | #353149 | #74465 | #22556 | #202702 | the blueprint used to spawn the flyer's interior at creation |
| burn_rate | 1.0 | 1.0 | 1.0 | 1.0 | multiplier for fuel burning. Generic is set to 1.0. |
| control | 10 | 10 | 10 | 10 | amount of control the pilot(s) currently have over the flyer |
| control_max | 10 | 10 | 10 | 10 | maximum amount of control the pilot(s) can have over the flyer |
| crash_altitude | 500 | 500 | 500 | 500 | altitude below which a flyer is considered crashed (defautl 500) |
| cruise_speed | 4.0 | 8.0 | 20.0 | 15.0 | how quickly the flyer moves between sky rooms in seconds. modified by pilot skill (see $actions.pilot.cruise) |
| custom_name | "" | "" | "" | "" | custom name for the flyer |
| damage | {{#15895, 30, 50, 0}} | {{#15895, 30, 50, 0}} | {{#15895, 30, 50, 0}} | {{#15895, 30, 50, 0}} | damage for missiles |
| death_listeners | {} | {} | {} | {} | who to inform when the flyer dies via hear_death() |
| descend_speed | 4.5 | 5.0 | 7 | 9.0 | speed at which the flyer descends, in seconds |
| dest | #-1 | #-1 | #-1 | #-1 | unknown |
| destroyed_parts | {} | {} | {} | {} | parts destroyed by damage (see part_list) |
| dying | 0 | 0 | 0 | 0 | flyer currently dying |
| evade_mod | 3 | 2 | 5 | 2 | unkown |
| exit_in | #249545 | #-1 | #-1 | #-1 | entrance into the flyer's .inside_area |
| fuel | 0 | 0 | 0 | 0 | current fuel level for the flyer |
| fuel_ascend | 2 | 6 | 50 | 2 | unknown |
| fuel_cruise | 5 | 20 | 75 | 20 | unknown |
| fuel_descend | 1 | 4 | 40 | 20 | unknown |
| fuel_liquid | #140609 | #140609 | #140609 | #140609 | unknown |
| fuel_max | 750 | 1000 | 5000 | 2500 | maximum fuel level for the flyer |
| fuel_per_ascend | 20 | 30 | 50 | 7 | amount of fuel burned when the flyer ascends |
| fuel_per_cruise | 35 | 50 | 80 | 15 | amount of fuel burned when the flyer moves |
| fuel_per_descend | 5 | 5 | 8 | 5 | amount of fuel burned when the flyer descends (unimplemented) |
| fuel_per_heart | 8 | 3 | 7 | 1 | fuel per flyer heartbeat burned when not landed (hovering or flying) |
| fuel_type | #140609 | #140609 | #140609 | #140609 | type of fuel to be used on flyer |
| generic_module | #103734 | #103734 | #103734 | #103734 | objnum for generic flyer module. Only children of this object can be installed in the cockpit. |
| gscan_speed | 3 | 3 | 3 | 3 | speed at which the flyer performs a ground scan |
| has_proper_name | 0 | 0 | 0 | 0 | whether or not to use 'The' in :dname() |
| health | 35 | 50 | 90 | 150 | current health of the flyer |
| health_max | 35 | 50 | 90 | 150 | maximum health for the flyer |
| heart | 0 | 0 | 0 | 0 | flyer's heart queue |
| home | #-1 | #-1 | #-1 | #-1 | flyer's home room. Non recycling flyers are moved here on death. |
| hover_altitude | 20 | 20 | 10 | 20 | the altitude at which the flyer hovers while on the ground |
| inside_area | #311217 | #-1 | #-1 | #-1 | flyer's interior $area |
| installed_armor | {} | {} | {} | {} | installed armor packages |
| intercepting | #-1 | #-1 | #-1 | #-1 | current flier intercept target |
| land_noise | #280330 | #280330 | #280330 | #280330 | noise object broadcast from the room a flyer lands in. |
| landed | 0 | 0 | 0 | 0 | is the flyer landed? |
| landing_speed | 5.0 | 5.0 | 12 | 3.0 | speed at which the flyer lands AND takes off in seconds |
| last_heartbeat | 0 | 0 | 0 | 0 | flyer's last heartbeat time (epoch) |
| lock | 0 | 0 | 0 | 0 | number of seconds until current targeting task completes |
| max_load | 150000 | 300000 | 3000000 | 2500000 | maximum weight the flyer can have on it for successful takeoff |
| missile_ceiling | 5000 | 5000 | 5000 | 5000 | the highest altitude from which a flyer can fire a missile |
| outdoor_room | #142063 | #142063 | #142063 | #142063 | objnum for parent of outdoor rooms for the flyer |
| part_list | {} | {{#3635, 30}, {#4476, 10}, {#62435, 4}, {#5400, 4}, {#99614, 2}, {#158680, 2}, {#55653, 8}, {#99605, 10}, {#3537, 23}, {#253366, 24}, {#225004, 38}, {#20315, 24}, {#5763, 4}, {#2911, 4}, {#669, 2}, {#4852, 5}, {#2514, 5}, {#1559, 1}, {#5181, 5}, {#4632, 4}, {#5541, 12}, {#212606, 3}, {#3530, 1}, {#684, 10}, {#677, 2}, {#39843, 4}, {#105663, 4}, {#2418, 1}, {#257861, 5}, {#5431, 4}, {#270666, 5}} | {{#3635, 30}, {#4476, 10}, {#62435, 4}, {#5400, 4}, {#99614, 2}, {#158680, 2}, {#55653, 14}, {#99605, 16}, {#3537, 31}, {#253366, 34}, {#225004, 53}, {#20315, 34}, {#5763, 4}, {#2514, 10}, {#1559, 2}, {#5181, 10}, {#4632, 12}, {#5541, 15}, {#212606, 6}, {#3530, 2}, {#677, 4}, {#39843, 8}, {#105663, 8}, {#257861, 15}, {#5431, 4}, {#270666, 12}, {#58102, 1}} | {{#231968, 20}, {#152155, 20}, {#193731, 12}, {#270666, 10}, {#55653, 12}, {#99605, 10}, {#58102, 1}, {#232006, 5}, {#3635, 30}, {#4476, 10}, {#62435, 4}, {#5400, 4}, {#99614, 2}, {#158680, 2}, {#3537, 16}, {#253366, 4}, {#225004, 8}, {#20315, 16}, {#5763, 4}, {#1559, 2}, {#4632, 6}, {#257861, 8}} | list of parts in the flyer that can be destroyed by damage |
| pilot | #-1 | #-1 | #-1 | #-1 | flyer's current pilot (reset on new actions) |
| pilot_difficulty | 0 | 0 | -2 | 0 | difficulty modifier for level and cruise checks |
| plot | 0 | 0 | 0 | 0 | is the flyer permanent? |
| policy | #-1 | #-1 | #-1 | #-1 | flyer's installed insurance policy |
| preserve_on_explode | {} | {} | {} | {} | list of objects inside the flyer to not destroy or move when the flyer explodes. Used on permanent flyers only. |
| radar_warning | {} | {} | {} | {} | unknown |
| recipe_for | #-1 | #291964 | #328255 | #186948 | the schematic used to craft the flyer |
| recycle_on_explode | 1 | 1 | 1 | 1 | recycle the flyer when it explodes? |
| registry | "BH10832" | "" | "" | "" | flyer's registry code, assigned randomly when crafted |
| repair_difficulty | 0 | 0 | 0 | 0 | difficulty for repair skill check |
| scan_task | 0 | 0 | 0 | 0 | task_id for current ground scan |
| size | 10 | 20 | 70 | 80 | physical size of the flyer. Used in determining if a flyer can land in a given tile, compared to airstrip |
| takeoff_noise | {"From %dir you hear the %vol receding whir of an airship taking off.", 3} | {"From %dir you hear the %vol receding whir of an airship taking off.", 3} | {"From %dir you hear the %vol, thrumming bass of a heavy airship taking off.", 3} | {"From %dir you hear the %vol receding whir of an airship taking off.", 3} | noise broadcast from the room a flyer takes off from. |
| target | #-1 | #-1 | #-1 | #-1 | current missile target tile |
| target_difficulty | 0 | 0 | 0 | 0 | difficulty for missile lock task |
| target_task | 0 | 0 | 0 | 0 | task_id for current target task |
| unique | 0 | 0 | 0 | 0 | should the flyer's name be displayed separately in :look_place_msg, instead of rolled up? |
| value | 20000 | 20000 | 20000 | 20000 | base price of the flyer |
Flyers also define a number of properties:
| - | mosquito ultralight (#75771) | cessna tiltrotor (#111470) | patton supa-lifta (#408794) | dragoon microzep (#33562) | description |
|---|---|---|---|---|---|
| ascend_finish_ground_msg | "Overhead, %dt disappears from sight." | "Overhead, %dt disappears from sight." | "Overhead, %dt disappears from sight." | "Overhead, %dt disappears from sight." | displayed in current room when the flyer finishes ascending after takeoff (only in ground rooms) |
| ascend_finish_msg | "%IT rises up from %from to cruising altitude." | "%IT rises up from %from to cruising altitude." | "%IT rises up from %from to cruising altitude." | "%IT rises up from %from to cruising altitude." | displayed in current room when the flyer finishes ascending after takeoff (only in sky rooms) |
| ascend_ground_msg | "%DT lifts out of hover and begins to ascend." | "%DT lifts out of hover and begins to ascend." | "%DT lifts out of hover and begins to ascend." | "%DT lifts out of hover and begins to ascend." | displayed in current room when the flyer begins to ascend after takeoff (only in ground rooms) |
| ascend_inside_finish_msg | "The acceleration eases as you reach cruising altitude." | "The acceleration eases as you reach cruising altitude." | "The acceleration eases as you reach cruising altitude." | "You reach cruising altitude." | displayed in cockpit when the flyer finishes ascending |
| ascend_inside_msg | "Acceleration pushes you down and back, as %dt begins its ascent." | "Acceleration pushes you down and back, as %dt begins its ascent." | "Acceleration pushes you down and back, as %dt begins its ascent." | "Acceleration gently pushes you down, as %dt begins its ascent." | displayed in cockpit when the flyer begins to ascend |
| ascend_more_msg | "%DT pulls back into a climb." | "%DT pulls back into a climb." | "%DT pulls back into a climb." | "%DT ascends even higher into the sky." | displayed in the current room when the flyer ascends, but only while already in flight |
| crash_msg | "%DT slams into the ground in a huge fireball." | "%DT slams into the ground in a huge fireball." | "%DT slams into the ground in a huge fireball." | "%DT slams into the ground in a huge fireball." | displayed in the current room when the flyer crashes into the ground |
| cruise_finish_msg | "%DT recedes to %dl and vanishes." | "%DT recedes to %dl and vanishes." | "%DT recedes to %dl and vanishes." | "%DT recedes to %dl and vanishes." | displayed in current sky room when a flyer finishes moving |
| cruise_ground_msg | "Overhead, %dt glides over the horizon to %dl." | "Overhead, %dt glides over the horizon to %dl." | "Overhead, %dt glides over the horizon to %dl." | "Overhead, %dt glides over the horizon to %dl." | displayed in current sky room's overlying area when it begins to move |
| cruise_in_finish_msg | "%IT glides in from %dl." | "%IT glides in from %dl." | "%IT glides in from %dl." | "%DT glides in from %dl." | displayed in destination sky room when a flyer finishes moving |
| cruise_in_ground_msg | "Overhead, %it glides into view from %dl." | "Overhead, %it glides into view from %dl." | "Overhead, %it glides into view from %dl." | "Overhead, %it glides into view from %dl." | displayed in current sky room's overlying area when it finishes moving |
| cruise_in_msg | "Away to %dl, you can barely see %it approaching." | "Away to %dl, you can barely see %it approaching." | "Away to %dl, you can barely see %it approaching." | "Away to %dl, you can barely see %it approaching." | displayed in destination sky room when a flyer begins to move |
| cruise_msg | "%DT banks deeply, turning toward %dl." | "%DT banks deeply, turning toward %dl." | "%DT banks deeply, turning toward %dl." | "%DT rotates slowly, turning toward %dl." | displayed in current sky room when a flyer begins to move |
| descend_finish_ground_msg | "%DT descends from the sky to a low hover, kicking dust in your face." | "%DT descends from the sky to a low hover, kicking dust in your face." | "%DT descends from the sky to a low hover, kicking dust in your face." | "%DT descends from the sky to a low hover, softly bathing your face in a breeze." | displayed in landing zone room when a flyer finishes descending into it from a sky room |
| descend_finish_msg | "%DT leaves the open sky to hover over %dl." | "%DT leaves the open sky to hover over %dl." | "%DT leaves the open sky to hover over %dl." | "%DT leaves the open sky to hover over %dl." | displayed in starting room when a flyer finishes descending |
| descend_ground_msg | "%IT seems to be diving toward you." | "%IT seems to be diving toward you." | "%IT seems to be diving toward you." | "%IT seems to be dropping toward your location." | displayed in landing zone room when a flyer begins to descend into it from a sky room |
| descend_inside_finish_msg | "%DT shudders as the descent brakes to a hover." | "%DT shudders as the descent brakes to a hover." | "%DT shudders as the descent brakes to a hover." | "%DT's descent comes to a stop." | displayed in cockpit when the flyer finishes descending |
| descend_inside_msg | "Your stomach lurches as %dt dives toward the earth." | "Your stomach lurches as %dt dives toward the earth." | "Your stomach lurches as %dt dives toward the earth." | "%DT gently descends toward the earth." | displayed in cockpit when the flyer begins to descend |
| descend_more_msg | "%DT dives." | "%DT dives." | "%DT dives." | "%DT gently drops." | displayed in the current room when the flyer descends, but only while already in flight |
| descend_msg | "%DT noses down, diving toward %dl." | "%DT noses down, diving toward %dl." | "%DT noses down, diving toward %dl." | "%DT begins to slowly drop back to earth." | displayed in current room when the flyer begins to descend to the ground (only in sky rooms) |
| die_msg | "%DT veers at a crazy angle, then plummets toward earth." | "%DT veers at a crazy angle, then plummets toward earth." | "%DT veers at a crazy angle, then plummets toward earth." | "%DT sags a bit in the middle, then drops rapidly to earth." | displayed in current room when the flyer dies |
| explode_inside_msg | "�[1m�[31mThe structure of %dn comes to pieces around you in a horrendous explosion! OH FUCKING HELL!�[0m" | "�[1m�[31mThe structure of %dn comes to pieces around you in a horrendous explosion! OH FUCKING HELL!�[0m" | "�[1m�[31mThe structure of %dn comes to pieces around you in a horrendous explosion! OH FUCKING HELL!�[0m" | "�[1m�[31mThe structure of %dn comes to pieces around you in a horrendous explosion! OH FUCKING HELL!�[0m" | displayed in the flyer's interior rooms when the flyer explodes |
| explode_msg | "%DT is covered in flames for a few moments, then explodes." | "%DT is covered in flames for a few moments, then explodes." | "%DT is covered in flames for a few moments, then explodes." | "%DT is covered in flames for a few moments, then explodes." | displayed in current room when the flyer explodes |
| land_msg | "%DT settles slowly down to the ground." | "%DT settles slowly down to the ground." | "%DT settles slowly down to the ground." | "%DT settles slowly down to the ground." | displayed in the current room when the flyer lands |
| look_place_hover_msg | "%IN hovers above you." | "%IN hovers above you." | "%IN hovers above you." | "%IN hovers above you." | added to flyer's location description if hovering over ground |
| look_place_land_msg | "%IN is landed here." | "%IN is landed here." | "%IN is landed here." | "%IN is landed here." | added to flyer's location description if landed |
| look_place_msg | "A zeppelin is flying overhead." | "A zeppelin is flying overhead." | "A zeppelin is flying overhead." | "A zeppelin is flying overhead." | unknown, probably phased out |
| look_place_sky_msg | "%IN sails through the sky." | "%IN sails through the sky." | "%IN sails through the sky." | "%IN sails through the sky." | added to flyer's location description if in the sky |
| look_place_wreck_msg | "The wreck of a flyer is strewn across the ground." | "The wreck of a flyer is strewn across the ground." | "The wreck of a flyer is strewn across the ground." | "The wreck of a flyer is strewn across the ground." | Added to flyer's location if it is wrecked and landed |
| takeoff_msg | "%DT shudders and lifts away from the ground into a hover." | "%DT shudders and lifts away from the ground into a hover." | "%DT shudders and lifts away from the ground into a hover." | "%DT gently lifts away from the ground into a hover." | displayed in the current room when the flyer takes off |
| yoke_msg | "%DN manipulates the control yoke." | "%DN manipulates the control yoke." | "%DN manipulates the control yoke." | "%DN manipulates the control yoke." | displayed in cockpit when the pilot moves the flyer |