Fighting Styles
There are five fighting styles and they affect the way you defend, the rate at which you attack, and how accurate you are with your weapon, they are:
- Pacifist(-0.3 speed, -1 tohit, +4 def)
- Cautious(-0.3 speed, +2 tohit, +1 def)
- Normal(most balanced in attack & defense)
- Aggressive(+0.2 speed, +1 tohit, -2 def)
- Berserk(+0.4 speed, -3 tohit, -2 def)
To switch fighting styles, type: fight <style>
You will then see a message similar to:
You were fighting pacifist. You're now fighting berserk.
Classes
The fighting styles have two classes. One class is defense assisting, the other is speed assisting. If you are fighting in a defense assisting class, then your weapon will parry more, losing speed and, decreasing eDPS. If you're fighting in a speed assisting class, your speed will increase, adding eDPS, but decreasing parry,and make you less accurate. The normal fighting style is the most balanced and therefore does not fall into a speed/defense category.
The Defense Class consists of
- Pacifist
- Cautious
These fighting styles add to your defense and subtract from your speed. You will parry more often while fighting with these styles. The Speed Class consists of
- Aggressive
- Berserk
These generally add speed and decrease defense. Meaning you will attack faster with less accurate strikes and parry less while being open to taking more hits.
You are only able to perform power attacks in the Speed Class fighting styles as well as perform fatalities while being unable to do these things within the Defense Class fighting styles(and normal)
Able to Power Attack + Fatality:
- Berserk
- Aggressive
Unable to Power Attack + Fatality:
- Pacifist
- Cautious
- Normal