Drugs

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Revision as of 19:56, 27 February 2018 by imported>Isadora (Removed redundant sections at the bottom of the page which more vaguely dealt with drugs already in the table at the top. Added Rad-Q to the "other drugs" section. Some cleanup.)
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Drugs are substances which alter either your stats or your perception of reality. Some, like weed and tobacco, are fairly benign while others, like heroin and crank can have some pretty bad side effects. Popping pills and shooting up requires very little med skill and assuming you're not so retarded you're verging on comatose you'll always be able to use them.

Doing hard drugs while having low Endurance is a Bad Idea - you can suffer fatal heart attacks. Aspirin and the Jarvik 24 heart Implant help with those.

Get stoned and grope an admin, it's ok, this is very HellMOO

Drugs and their effects

Name 1mg 2mg 3mg 4mg 5mg+ Notes Withdrawal
Amphetamines
(Speed/Crank)
+1 ref
+1 end
+1 ref
+1 end
+1 ref
+2 end
+1 ref
+2 end
+2 ref
+2 end
10 mg is an instant overdose for most people. A speed hypo injects 3 mg per hit. Stat debuffs depending on amount, random scamming.
Cocaine
(Crack)
+1 ref
+1 sen
+1 col
+2 ref
+2 sen
+2 col
+3 ref
+3 sen
+3 col
+3 ref
+4 sen
+4 col
+4 ref
+4 sen
+4 col
5 mg is an instant overdose for most people. Highly addictive. You'll automatically do more coke (and crack). Stat debuffs depending on amount, random scamming and possibly more fun stuff.
Heroin
(Opiates)
- -1 brw
-1 brn
-2 brw
-1 brn
-1 ref
-3 brw
-2 brn
-1 ref
-1 col
-3 brw
-2 brn
-2 ref
-1 col
-1 end
+1 sen
Increases shock resistance and removes shock faster, good against Screech. 6mg is a guaranteed OD for normies. A heroin hypo seems to inject 1 mg per hit. Nausea, stat debuffs, random scamming.
PCP - +1 focus -1 brn
-1 end
-1 sen
+1 foc
-1 brn
-1 end
-1 sen
+1 foc
-1 brn
+1 end
-1 sen
+1 brw
+2 foc
Very easily shrugged, very short duration. Increases the focus buff that THC gives you. Causes vivid hallucinations and can make you jump off buildings or do other crazy shit. 7mg is a guaranteed OD. None.
Halo
(Disabled)
- +1 brw
+2 sen
+2 end
+1 col
? ? +4 brw
+6 sen
+6 end
+4 col
Hard to OD on, not easy to acquire. Mean addiction debuffs. As of recently, absolutely destroys Brw/Col/End/Sen for a very long time (-40 each is possible). Disabled now.
Caffeine
(Soda/Coffee)
- - +1 brn
+1 sen
+1 brn
+1 sen
+2 brn
+2 sen
Duration maxes at 10 drinks (5 soda cans). Expect to pee a lot. Pissing like a pregnant woman
THC
(dude weed)
- +1 foc -1 ref
-1 end
+2 foc
+? craft
-1 ref
-1 end
+3 foc
+? craft
-2 ref
-2 end
+3 foc
+? craft (12mg)
Large destress every heartbeat. Buffs focus by up to 6 and craft by up to 3. Causes quick hunger gains that cap at 200. 12mg max, 10mg+ has a chance to KO you. A THC hypo injects 3 mg per hit. Hunger
Nicotine
(Tobacco/Cigs)
+1 col
-1 end
+1 col
-1 end
+2 col
-2 end
+2 col
-2 end
+2 col
-2 end
Slight passive destress. Makes you cough randomly and stuns you with low endurance. Smoking cigarettes might cause cancer. Coughing stuns
Catfish - +1 brn
-1 ref
+1 brn
+1 end
-1 ref
+2 brn
+1 end
-1 ref
brain damage Doses decay randomly and might spontaneously go from 4->0 in the middle of crafting. 5 doses give you brain damage. Migraine headache
Peyote - +1 sen +1 sen
-1 cool
+2 sen
-1 cool
+2 sen
-1 cool
-1 ref
Each bite contains 2mg. Causes fear when you enter combat while dosed. +5% XP that stack with Psilocybin. None
Psilocybin (Shrooms) +1 sen
+1 foc
+2 sen
+2 foc
+2 sen
-1 brn
-1 ref
+3 foc
+3 sen
-1 brn
-1 ref
+4 foc
- Lasts an extremely long time and gives trippy messages - a good way for Freaks to buff Focus. Causes fear when you enter combat while dosed. +5% XP that stack with Peyote. Might make you try to have sex with anything nearby. Eating the wrong kind of shroom might give you alpha adamantin (fun!). None
Stimutac +1 brw +1 brw - - - Makes you horny. Eating food or drinking alcohol under the effect of stimutacs will make you throw up. None
Beef juice box +1 brw +2 brw +3 brw - - Rare drug sometimes found in Slagtown hospital. Must be administered to you by someone else. None
Frenzy +1 brw
+1 sen
+2 brw
+2 sen
+3 brw
+3 sen
+4 brw
+4 sen
- Gained from combat fatalities, Bleeder, Hideous Freak scare, frenzy hypos or human hearts.
Gives a severe (hidden) debuff to brainy skills and debuffs Focus by up to -10, but improves feint resistance.
None
ATP (Deathgear) -1 brn
+1 end
+1 brw
-2 brn
-1 col
+1 ref
+1 end
+1 brw
-2 brn
-1 col
+2 ref
+2 end
+1 sen
+2 brw
-3 brn
-1 col
+2 ref
+2 end
+1 sen
+2 brw
-4 brn
-2 col
+2 ref
+3 end
+1 sen
Hyperimmune gives 60% dose resistance. >2mg makes you attack random targets. >5mg makes you pass out and eventually die. None

The following drugs aren't removed by detox kits: THC, Catfish, Peyote, Psilocybin, Frenzy.

To test:
- What are the exact withdrawal effects of all drugs?
- What's the PCP threshold for freaking out?

Drug Overdose Mechanics

Whenever you take a dose of crank, cocaine or what-have-you, you will also have a chance of gaining a dose of "withdrawal" which shows up as being "strung out" on your status prompt. There is currently no way to measure this. Every dose of withdrawal increases your chance of having a heart attack over time, and does not start to go away until after the positive buffs from your drug wears off completely. Most drugs can be removed quickly by a medic with a crafted detox kit.

There is a different withdrawal counter for each type of drug that has withdrawal symptoms so it is possible to have two messages of "strung out" on your status prompt if you were to take both crank and cocaine for example. High endurance, or zombie's addiction resistance will give you a much higher chance to shrug off doses of withdrawal.

Note: Heart attacks and overdosing are two completely different downsides to drugs. While under the influence of withdrawal you will always have a random chance of having a heart attack over time depending on the intensity. Some heart attacks can be shrugged off with high enough endurance. On the other hand taking too many doses of certain drugs (cocaine has a cap at 5 doses and crank has a cap at 10 for example) will result in a 100% chance of instant death by overdose unless you're a hideous abomination.

Hallucinogens

These pills all cause unconsciousness, so use them with proper discretion.

Q-tablet

Bought at Barry's Rainbow Dream Emporium for 15 dollars a pop. They allow entrance into the Quake world, a mental realm modeled after the famous Quake FPS.

Blue Horsepill

Available at Barry's Rainbow Dream Emporium. It's possibly a reference to the Blue pill in the matrix and transports you to a work where everything is weak and easy to kill. You gain no XP or IP (unconfirmed) by killing, but it is a good way to relieve stress.

Jerkpill

Transports you to the jerk realm, an area consisting of two locations, under the sink and the surface of the moon. This area is inhabited by 3 talkative aliens who do little more then make puns and insult you. Also available at Barry's Rainbow Dream Emporium.

House pill

Transports you to your childhood home, where your father bitches at you. Depressing, but only costs 7 bucks at Barry's Rainbow Dream Emporium.

Eyeball

A candy eyeball bought in jars from Barry's Rainbow Dream Emporium for a tidy sum of 375 dollars. Transports you to Humanitymoo, a world of blind griefers and helpful people. Thankfully, it's effects are relatively short.

Old pill

At 750 bucks a pop (from Barry's Rainbow Dream Emporium) the old pill is quite the expensive trip, though its also quite a long one. Brings you to the Museum of Oddities and allows you to explore, assuming you find the secret passage way into the building proper. Exhibits include a stuffed beefalo, a hyperintelligent flying penis and a book detailing the history of KREW.

Healing cube

Transports you to an area that's not supposed to exist.

Other drugs

More pills and potions, but these affect stats or something else, rather than transporting you anywhere.

Black pill

Curare. Paralyzes, very heavily debuffs stats, and can kill you. Always fun.

Birth control pills

These decrease the chance of pregnancy (when taken by a woman, of course).

Aspirin

Helps old people and drug users survive heart attacks, since aspirin works as a platelet aggregation inhibitor. Lasts for a fairly short time compared to most drugs.

Rejuvex

Lowers your character's age by a little each dose. Has no effect on the chronological @age. Effectiveness is massively reduced by Fibrocartilage.

Rad-Q

Provides protection from radiation sickness. Will not protect you from the irradiation damage type, and also debuffs some stats, causes nausea, and occasionally stuns the user. Bad things happen if you take more than one of these at a time or take one while already irradiated.