Clubs
Revision as of 06:08, 15 January 2009 by imported>Clamenza (New page: The Clubs skill governs your chracter's ability to effectively wield a blunt, bludgeoning weapons you may come across in hell. Effectively weilding a club demands that your character is br...)
The Clubs skill governs your chracter's ability to effectively wield a blunt, bludgeoning weapons you may come across in hell. Effectively weilding a club demands that your character is brawny and reflexive enough to swing around these often bulky, heavy, and unwieldy weapons. Clubs weapons usually tend to do mostly beat damage, and tend to get a large damage boost from a high brawn score.
Some of the clubs you may come across in hell include:
- baseball bats
- hammers
- nunchaku
- crowbars
- canes
- and many more