Abomination

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Revision as of 04:13, 10 January 2009 by imported>Caine (New page: What a Hideous Freak is to a normal person, is what an Abomination is to a Freak. A Freak may be a twisted mutant, but still somewhat recognisable as human, an Abomination has been so twis...)
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What a Hideous Freak is to a normal person, is what an Abomination is to a Freak. A Freak may be a twisted mutant, but still somewhat recognisable as human, an Abomination has been so twisted by radiation that they are little more then a violent beast.

Statwise, Abomination adds: +1 Brawn +1 Endurance +3 Fish

And the following soaks on all locations: 4-10 beating, 6-9 slashing, 4-10 stabbing and 8-10 bullet

However, Abomination reduces: -2 Brains -2 Cool -6 Persuade -2 Pistols -2 Rifles

An Abomination also cannot wear any sort of armor. They must make due with their natural skin.

Abomination conveys some unusual bonuses however.

'burrow' - allows for an Abomination to log off safely in any outside location.

'devour' - the capability to devour a human corpse (inc. skin, implants etc.) for HP. This does NOT destroy the inventory.

Immunity to any form of addiction.

Immunity to any form of radiation.

An Abomination does not breathe.

Abominations are all inherenty radioactive and have claws that do radiation damage as well as being an irradiating presence, causing anyone in a room with them to suffer radiation poisoning.

Their jizz is acidic and can deal damage.