Weaponry

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Revision as of 09:14, 11 May 2016 by imported>Nyll (→‎Spears: spear description)
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These are (most of) the weapons used for skills in Hellmoo.

They are sorted by the 'Raw' attribute and then by min base damage however the fuck you want to sort them because the tables are sortable.

Speed and non-base damage differ based on your stats and skills, so they are a bit more difficult to obtain. Speeds that are shown are based on the normal fight style. Melee weapons depend on reflex for speed, and firearms depend on brawn for speed.

Additional data available at Weapons (Programming). I'm not sure how reliable those are though.

Damage Types

Type Associated weapons Critical effects
Beat Clubs, hammers, axes, blunt weapons. Can break limbs, hitting broken limbs can put the target into shock.
Slash Swords, axes, edged weapons. Can cause bleeding and castration on a lucky hit.
Stab Spears, pointed weapons. Can cause bleeding.
Bullet Pistols, rifles. Can cause bleeding.
Burn Flame chains, fire, and plasma. Can cause burning.
Electricity Blacklashes and flashwhips, lightning, toaster in water. Can both cause stuns and burning and shock.
Acid Venomous whips, sagebrushes, corrosive pikes. Can cause shock.
Radiation Abom claws, sharpened fuel rods. Can cause burning and inflict rads.
Wasting Ectoblast ammo, Gulfhounds, Starving. Can and will cause almost entirely unsoakable damage and inflict hunger.
Cold Ectoblast ammo, Gulfhounds, Environments, etc. Can cause the cold status effect.
EMP Crystal spikes, illuminol clips, EMP shotguns, proton packs, EMP weapon mods. Can cause mental diseases in high-focus players.
Bleed Sonic scalpels, chainsaws, chudstopper ammo. Can cause the bleed status effect and knockouts.
Laser Lasblasters Can cause burning.

Parry Classes

Name Icon Notes
Non-parrying - Does not parry, and cannot be parried.
Class 0 Can only parry other PC0 weapons.
Class 1 * Can parry PC0 and other PC1 weapons.
Class 2 ** Can parry PC0, PC1 and PC2 weapons.

Weapon mods

Here is a consolidated page to a list of melee and firearms mods.

Fists

Hits hard and fast. Nearly all fists can be used at maximum speed with enough reflex.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes
Fist 0-4 1 22/2.6 Beat 1-3 20% That's what you are using if you don't wield any weapon. Damage is increased with litho.
Powerglove 1-2 1 ? Beat/Slash 1-2/1-1 ? A terrible weapon, don't bother with them.
Chunk of brick 1-3 1 ? Beat 1-6 15% Get these by punching a cinder block until it breaks.
Pair of screw drivers 1-3 2 ? ** Stab/Beat/Slash 7-17/4-9/1-5 30%/15%/0% Only gettable in the colloseum, and you can't take them out.
Claws (Chud) 2-4 2 22/2.6 Slash 1-8 2% If you are hit, they can give you any diseases the chud has.
Claws (Zombie) 2-5 2 ? Slash 1-8 2% Scales insanely well with brawn, but slow as hell. Has a chance of inflicting zombie rot on hitting.
Knuckle Buster 3-5 1 22/2.6 Beat 3-6 15% Your bread and butter fist. Most fist users who don't go ripper/abom will spend a lot of time with these.
Claw (Ripper) 3-5 2 22/2.6 Slash/Stab 3-7/1-6 30%/30% Replace your regular fists. You can butcher and fish with them, but not fondle or wank without hurting yourself or the target.
Uru pounders 3-6 2 ? Beat 3-7 35% Weighs 6kg. Get from gammaprole stockboys.
Claws and fangs (Abom) 3-6 2 ? Slash/Stab/Radiation 3-7/3-7/2-5 30%/30%/10% Bad fuckin' ass. It's okay. Scales awesomely with brawn.
Punch knife 4-6 1 ? Stab 1-6 30% Can get them from clowns and mimes that spawn on north beach. A rather rare drop.
Tesla Gauntlets 7-8 2 26(?)/2.6 * Electric/Beat 8-20/2-8 25%/15% Slower than Jawbreakers, but has a parry class of one and does shock damage, which most armors don't soak. Also, their damage scales off skill rather than brawn.
Edison Gauntlets 7-8 2 29(?)/2.6 * Electric/Beat 5-14/5-15 35%/25% Similar to Tesla Gauntlets. Slower and harder hitting. Unlike the Tesla gauntlets, Edison's damage scales much better off of brawn rather than skill.
Jawbreaker 7-* 1 23/2.6 Beat 3-9 35% The high end PvP weapon of choice. Defines fists - fast, good damage, and random stuns. Used to be a lot better.
pair of pata gauntlets 8-* 2 27(?)/2.6 ** Slash/stab 3-11/5-10 40%/40% These are the high-end choice for fisters. With PC ** and decent speed, they are something to be feared when wielded by an endgame fister.

Clubs

Name Raw Hands Speed (Max) Parry Damage Type Base Damage Crit% Notes
Thighbone 0-2 1 ? * Beat 1-4 ? For making bruce springsteels.
Nail mace 0-2 2 ? * Beat/Stab 1-4/1-2 ? From chobos.
Razor Bat 0-2 1 8.2 * Beat/Slash 1-6/3-3 20%/35% Crafted from baseball bat + razor ribbon.
Crowbar 0-2 1 7.9 * Beat 3-5 15% Can be used to open the elevator doors in the WU building, but otherwise pointless.
Spiked board 0-2 1 ? * Beat/Stab 1-5/1-3 ? Don't bother.
Spoon 1 ? ? ? Beat ? ? Can be found in prison, and can be crafted into a shank.
Fine walking stick 1-3 1 ? * Beat 1-1 ? A MY IMMERSION item.
Tomahawk 1-3 1 2.6 Slash 2-5 50%
#217 pipewrench 1-3 1 4.0? * Beat 1-3 10% You need one to fix FC's broken, gay infrastructure, and Weezer's even shittier pipes.
Truncheon 1-3 1 ? * Beat 1-4 ? Bad damage, not bad for early grinding.
Hatchet 1-3 1 ? * Slash/Beat 3-7/1-3 30%/10%
Pipe 1-3 1 ? * Beat 1-5 10% Can be scavenged in the streets of Slagtown.
Baseball bat 1-3 1 8.1 * Beat 1-6 20% Garbage.
Toilet plunger 1-3 1 ? * Beat 2-4 5% Not entirely sure where I even got this from
Sagebrush stick 1-3 1 ? * Acid 2-5 8% These do an unusual damage type. They're also one handed.
Lightweight pickaxe 1-3 1 ? * Stab/Beat 2-6/1-2 ? Good newbie weapon against zombies.
scrap mace 1-3 1 ? * beat 3-10 ? Scavengeable, very nice newbie weapon.
Tonfa 1-3 1 ? * Beat 5-9 ? These are okay.
Pickaxe 1-3 2 ? ** Beat/Stab 1-5/3-8 ? This is used for the mining job.
Sledgehammer 1-3 2 ? * Beat 4-15 ? Good for door bashing, too slow for combat.
Pistol Hammer 1-3 1 3.4 * Beat/Shot 2-4/1-1 10%/0% Monster hunter, anyone?
Softball bat 3-5 1 7.9 * Beat 4-9 20% A grinding weapon.
Slam bat 4-6 2 ? * Beat 6-8 20% You can get these for free from hepcats.
Shock baton 4-6 1 ? * Beat/Electric 3-8/4-9 10% As good as a blacklash and can be bought easily in FC. Slap on a shock module and go to town on everything.
Fire axe 4-6 2 ? * Slash/Beat 5-12/2-8 50% From firemen. Has a large tohit penalty, making them fairly useless in high-end combat.
Pimp cane 5-7 1 6.3 Slash/Beat 3-10/1-4 30%/30% Does slash damage, making them good for zombies. Though if you can use a pimp cane, you can probably find something better.
Santa cane 5-7 1 6.3 Slash/Beat 3-10/1-4 30%/30% A reskinned pimp cane.
crime stick 5-7 1 ? * Beat 3-13 20% Very powerful, and one handed. Can be gotten for free from chuman guards in the mines, though the drop rate is low. Becomes exponentially stronger when modded correctly.
RIP-4 combat shiver axe 7-* 1 ? * Slash 6-25 35% The Punisher drops these.
Piston Hammer 7-* 2 2.6 (26 ref) ** beat/elec 6-15/1-4 20%/20% High-end club of choice. Combustors are usually preferred over these. Good for killing Abominations due to their poor electrical soaks. Everyone now, since deathsuits got nerfed.
Combustor Hammer 7-* 2 2.6 (26 ref) ** Beat/Burn 6-15/3-6 20%/20% High-end club of choice. Usually preferred over pistons.

Whips

A bit inaccurate compared to most weapon classes, but deals exotic damage and hits very fast.

Name Raw Hands Speed (Max) Parry Damage Type Base Damage Crit% Notes
electrical cord 0-2 1 ? * beat/Slash 1-2/1-2 5%/5% Scavable in gangland, should be used for getting to 1 raw in whips if you aren't at 1 raw already.
razor wire whip 0-2 1 ? slash 3-4 6% Garbage, improvised with razors.
Riding crop 1-3 1 ? Beat 1-3 15% Can be bought in the Giggling Schoolgirl, pretty shit but good for grinding. Alternative to Antenna Whip.
antenna whip 1-3 1 ? beat/slash 1-5/1-4 5%/5% Your grinding whip of choice. Effective against most early game mobs (chuds, chobos, crackheads, etc)
leather whip 1-3 1 ? beat/slash 1-5/1-6 6%/5% Practically a direct upgrade from the antenna whip, it can be freely improvised from skins, you should try to upgrade to this as soon as possible.
Cobra baton 2-4 1 ? * Beat 2-5 15% Complete shit, only good for grinding.
Venomous lash 3-5 1 ? * Acid/Slash 3-8/1-3 20%/10% An unusual acid damage type, but otherwise not that interesting. Schematic can be found in Sharpton.
nail sjambok 4-6 1 ? * beat/slash 2-7/2-5 10%/10% Rare find in Sharpton Projects in the riot locker. Mostly used for grinding, it's a better alternative to the much-slower venom lash, if you can get one.
Link whip 4-* 2 ? ** Beat 4-8 15% Fairly decent whip, does beat damage and is good for grinding. Requires a schematic and is crafted at the forge. Can be found on some enemies.
Flame chain 5-7 2 ? ** Burn/Beat 7-14/2-7 20%/5% PC2, kinda scales with brawn, doesn't get very impressive damage now. Useful for stuff weak to fire, or relying on parry.
Urumi 5-7 1 2.6 * Slash 6-12 25% Naturally lower accuracy, but dual wieldable. Alternative to using a razorchain.
razorchain 7-* 2 2.6 ** slash/bleed 8-15/1-2 30%/5% Just as good as the Urumi and is used as a easily-replaceable alternative. Does unsoakable bleed damage and can be buffed even more with a tentacle mod since tentacle and ninetail mods are now mutually exclusive, don't you dare.
blacklash 7-* 1 ? * electric/slash 5-9/1-3 15%/5% Crafts in to the infinitely-better flash whip.
Flash whip 7-* 1 2.6 * Electric 6-12 17% Dual wield these and max out your speedcap, another endgame whip similar to the Razorchain and Urumi. Does less damage, but does obscure electric damage that most enemies do not soak. endgame enemies soak this usually, mainly a pvp weapon now.

Spears

All spears have a +5 chance to parry. Many spears are two handed, parry class 2, and often require high reflexes to speedcap. They also benefit from brawn scaling for extra damage.

Name Raw Hands Speedcap (Reflex req/max speed) Parry Damage Type Base Damage Crit% Notes
Sharpened Chopstick 0-1 1 ? * Stab 1-1 10% Improviseable.
sharp pole 0-2 2 26/5.4(?) ** stab 2-6 20% A beginner's weapon, slightly higher minimum damage then the Military fork, but terribly slow. Can usually be bought at Ammu-Nation. Good to grind to 1 raw in spears.
military fork 1-3 1 26/2.6 ** stab 1-6 20% Good beginner weapon, slightly lower minimum damage then the sharp pole, but faster, one handed, and can be used to grind for longer. Can usually be bought at Ammu-Nation.
Infected Syringe 1-3 1 27/4.0(?) Stab 1-3 0% Infects whoever it hits with Ebola. Incredibly prone to permanently breaking, outside of the standard weapon condition system.
Signpost Spear 1-3 2 ? ** Stab 1-7 ? Crackheads use these. They do slightly better damage then the other two common beginner's spears but you'll have to craft or find one since Ammu-Nation doesn't usually sell them.
Rusty Spike Spear 2-4 2 26/5.4(?) ** Stab 4-11 ? Improvised with a rusty metal spike, a sharp pole, and a roll of duct tape; so you know its gotta be good.
Spike Spear 2-4 2 26/5.4(?) ** Stab 4-10 ? Same as the rusty spike spear. Still slow as fuck
Wooden Stake 4-6 1 24/2.6 ** Stab 1-7 ? Relatively easy to speedcap. These autocrit against vampires. You can get them from any vampire slayer other than Tyrone or craft improvise them. They also occasionally drop from orphans. They are also improvised with pieces of wood, do not mistake for 'Wooden Steak'.
Slaver Spear 5-7 2 ? ** Stab 5-15 ? Found in the toxic dump.
Light Assegai 5-7 2 ? ** Stab 6-11 ? None.
Assegai 5-7 1 29/2.6 * Stab 6-12 30% Likely one of your first midgame spears. From Stormfront, dropped by killing Michael Savage, Sky Pirates in Necro drop these and they can be found in many other places.
Luftspeer 5-7 1 26(?)/2.6 * Slash/Stab/Elec 6-15/5-10/2-8 30%/40%/50% One time reward that comes premodded with a balanced grip, sharpening kit, monowire serrator, and shock generator. Gets insane DPS, especially when dual wielded.
Rusty Scythe 5-7 2 30/7.5(?) ** Slash/Stab 1-15/1-6 ? Terribly slow. Almost impossible to use as an effective weapon, but scales well with brawn. One spawns outside of Edith's farm. Can be used to craft a normal Large Scytge.
Large Scythe 5-7 2 ? ** Slash 5-12 30% These now scale really well with brawn and can get a decent speed.
Pitchfork 5-7 2 ? ** Stab 5-15 5% Similar to a rusty scythe, but with only one damage type and a more predictable range. Also slow as fuck (8.0 at 26 reflexes)
Corrosive Pike 6-* 2 ? ** Acid/Stab 6-6/6-8 5%/25% Craft-only. A remarkably... average weapon, not terrible but not too great either.
Abossegai 6-8 1 ? * stab/slash 12-18/4-8 30%/20% Recently changed to be better than the assegai, not just pre-modded.
Willy Pete 6-8 1 31/2.6 * burn/slash 2-9/5-13 25%/20% A relatively new midgame spear, useful for stuff that's weak to burn, but is VERY hard to speedcap has a very low base accuracy. Scales well with brawn.
Ancient Trident 6-8 2 ? ** Electric/Stab 1-10/1-10 ? Existed ingame only due to a quirk with toxic dump freak weapon selection, good luck finding one that isn't pre-owned.
garden weasel 7-* 2 29/2.6 ** slash 8-13 20% Very good. These actually exist in real life, look up a picture of one if you feel like wincing in sympathetic pain, they are found rarely from toxic freaks in the toxic dump and from a certain store in Necropolis.
Drilltar 8-* 2 ? ** Stab/Elec 4-11/2-6 40%/20% A god damn guitar with a motherfucking drill on it. Holy shit. Only from admins.
Chainsaw lance 8-* 2 ? ** Slash/Bleed 5-16/4-8 35% Craftable, or from Hawthorn, scales well more with brawn and does unsoakable bleed damage, other endgame spears like the Zap Brannigan, Weasel and Assegai scale with skill more.
Titanium Bo Staff 8-* 2 2.5 ** Beat 7-15 25% Craft only, does beat damage not common with other spears.
Zap Brannigan OFF 10-* 2 ? ** Stab 5-10 15% Is crafted, not easy to acquire and to be good, requires to be turned on and have a power source.
Zap Brannigan ON 10-* 2 ? ** Stab/Elec 5-15/6-16 35%/20% Not easy to acquire. Requires power adapters with atomicells or cheap power adapters to use.

Blades

These do 7% of their damage (max of 3) through armor on crit. Also note that a lot of these speed caps are at 28(which you will never reach without rad muts or drugs)

Name Raw Hands Speed (Max) Parry Damage Type Base Damage Crit% Notes
Rebar Sword 0-2 1 3.1 * Slash 2-7 20% Can be bought from NPC stores.
War Saw 0-2 1 4.4 * Slash 3-8 ? Not to be confused with Chainsaw.
Plywood Sword 1-2 2 ? * Beat 1-1 ? These can break permanently outside of the weapon condition system, so they're actually not too good for grinding.
Spork 1-2 1 ? * Stab 1-3 5% Garbage.
Fork 1-2 1 4.4 * Stab 1-3 5% Fatalities become a lot more interesting.
Butane torch OFF 1-3 1 ? Beat 1-3 ? None.
Butane torch ON 1-3 1 ? Burn 10-15 ? Needs a butane canister to operate, bought from HH in FC. However, the butane runs out quite quickly, and it is a bitch to get fuel for.
Switchblade 1-3 1 2.6 Stab 1-4 35% Ganglanders and slagtownies often use these, and they are pretty fast. Good for grinding.
Razor blade 1-3 1 3.1 * Slash 1-4 10% you emo
Cutting Knife 1-3 1 4.4 * Stab 1-5 ? Gives a bonus to butchering corpses.
Butcher Knife 1-3 1 4.4 * Stab 1-5 15% Gives a bonus to butchering corpses.
Ceremonial dagger 1-3 1 3.8 * Stab 1-5 10% Cultists and satanists have these.
Flint Knife 1-3 1 ? * Slash 1-5 ? Craftable. Improv them with flint and a vine.
Combat knife 1-3 1 ? Stab 1-5 35% Cheap and shitty.
Titanium Combat knife 1-3 1 3.0? Stab/Slash 1-6/1-3 40%/20% Comes with different engravings. Can drop from the four-armed zombie. Also sold in Rough Trade's automat.
Boxcutter 1-3 1 ? Stab 1-6 ? Marginally better than a combat knife.
Machete 1-3 1 3.8 * Slash 1-6 20% Junk.
Shiv 1-3 1 ? * Slash/Stab 1-2/2-4 5% Make this from a spoon in prison.
Poison Pick 1-3 1 ? Stab 3-9 40% Gotten from Hepcat Jack in Maas Neotek. Can infect whoever it hits with Ebola, also can break permanently at random.
fine wakizashi 1-3 1 2.9 * stab/slash 2-7/1-2 25%/0% A hepcat drops these. Fast.
Heavy Sword 2-4 2 4.4 ** Slash/Beat 3-5/3-5 40%/30%
Ripper Blade 1-3 ? ? * Beat/Slash 5-8/3-10 10%/0% Exists only in the Quake Dream. A rare few existed in the world prewipe due to a bug.
Broken Chainsaw 1-3 2 6.4 * Beat/Slash 5-8/3-10 ? Decent damage, but very slow.
Ice pick 2-4 1 ? Stab 2-4 30% Crap.
Crystal Spike 2-4 1 ? * Beat/EMP 1-5/5-8 10%/10% Deals EMP damage, making them the blademan ghost killing weapon of choice.
suburito 2-5 2 ? ** beat 1-9 30% A beat-damage pc2 sword that scales with skill. Decent crit chance, too.
Katana 3-5 1 ? * Slash 4-11 20% For free from the gatekeeper at Kakuri.
Huge scissors 3-5 1 ? * Stab 4-9 ? Can be purchased in Botany Bay. Also found on Rompers.
Fine Katana 4-6 1 2.7 * Slash/Stab 6-15/3-7 22%/11% One of three one-handed blades worth using. Only gets to 23 slash for skillblades at 38 total either use chobo knives or use kukri if brawn.
Lotus Nodachi 4-6 2 ? ** Slash/Stab 5-10/6-10 35%/20% One-time quest reward. Amazing low/mid level blade.
Gas-Powered Chainsaw OFF 5-7 1 ? * Slash/Bleed 5-10/2-4 30%/0% Needs fuel to start-up.
Gas-Powered Chainsaw ON 5-7 1 ? * Slash/Bleed 7-14/2-5 50%/20% Fairly crappy for actual combat, but fun to use.
Cutlass 5-7 1 2.3 * Slash/Stab 4-8/1-4 20%/5% Can be found uncommonly on bandits in the underground mine. Can sometimes be found in Open Prairie. The fastest blade available, too bad it's damage is cruddy.
Wasteland kukri 5-8 1 2.7 * Slash 5-14 25% The best one-handed blade. Scales much better with brawn than fine katanas.
Hosaka Daikatana 6-8 2 3.8 ** Slash/Stab 9-14/3-6 30%/30% Gotten from Usagi Yojimbo the rabbit samurai. He wanders and is quite tuff.
Bonesword 6-8 2 ? ** Acid/Slash 6-8/6-8 5%/25% Brawn blade, acid scales very high.
Bruce Springsteel 6-8 2 4.2 ** Beat/Slash/Stab 6-12/7-10/2-4 15%/30%/30% Slow, but impressive beat damage that scales MASSIVELY with brawn. Crafted.
Boss Springsteel 7-* 2 3.6 ** Slash/Beat/Stab 8-12/1-5/3-5 25%/15%/35% Is slightly faster than a bruce but does moreless damage has less hit(-2tohit). Beat scaling was changed for Slash scaling a while back and it's damage nerfed from 9-17 to 8-12. You are better of using the bruce.
Chobo Knife 8-* 1 28/3.1 * Stab/Slash 4-16/3-6 35%/25% New skill blade, use these instead of fine katanas. Scales up to 32 slash damage but is parried by a lot of things endgame unless fully buffed.
RIP-9 Shiver Sword OFF 10-* 2 3.1 ** Slash 2-7 20% Needs to be turned on to be useful. Turned off, it still scales impressively with blades.
RIP-9 Shiver Sword ON 10-* 2 3.1 ** Slash 8-27 28% Needs a cheap power adapter or a normal one with an atomicell to operate. Hard caps at 42 slsh, no matter the boost in total or brawn.
RIP-10 Cherenkov ON 13-* 2 3.6 ** Elec/Irrad/EMP 10-22/1-4/2-12 35%/15%/30% An upgraded shiver sword. Has lesser skill scaling than a shiver and caps at 30 elec. Unlike the shiver it can accept gyro and balanced grips but it can't accept shock mods.

Pistols

One-handed pistols can be dual wielded for a higher speed and penalty to their accuracy, if you have the brawn.

Name Raw Hands Speedcap (Brawn req/max speed) Parry Damage Type Base Damage Crit% Ammo Notes
AirSoft target pistol 0-1 1 ?/3.9 - Shot 1-1 0% Pellet clip Basically useless for everything but grinding your first pistol raw.
Needler 1-3 1 ?/1.3 - Stab 1-1 0% Curare dart clip This is the weapon used by those damn spiderlings
Dart Pistol 1-3 1 ?/3.2 - Stab 1-1 0% Dart Clip These things paralyze the target, allowing for easy murdering with a different weapon. Ammo is a pain to find.
.22 Revolver 1-3 1 ?/4.5 - Shot 2-5 25% .22 speedload Newbie grinding weapon.
.22 Revolver 1-3 1 ?/4.5 - Shot 3-6 25% hand-loaded .22 speedload Don't even bother.
Powersquirt 1-3 1 ?/2.3 - Acid 3-8 40% Powersquirt clip Useful against ghosts. Also more useful against zombies than most pistols, since it doesn't do bullet damage
Powersquirt 1-3 1 ?/2.3 - EMP/Acid 1-5/1-3 30%/10% Illuminol clip More useful against ghosts than with acid powersquirt clips.
Powersquirt 1-3 1 ?/2.3 - Acid 13-18 25% Freakbile clip Does impressive damage, but a massive pain to craft the ammo unless you have access to a friendly abom, who can create an endless supply of chestbursters to be butchered.
Powersquirt 1-3 1 ?/2.3 - burn 3-9 30% napalm powersquirt clip Garbage
Rusty old .38 caliber revolver 1-3 1 ? - Shot 6-12 30% .38 speedload Liable to explode. Found in a cabin in yeti forest.
Lizard Gun 1-3 1 ? - Shot 1-20 3 % .40 slug A gimmick weapon. Single shot. Used as a component in lasblasters.
Fletchette Pistol 1-3 1 ? - Slash 3-10 40% Fletchette clip Garbage, 77jack uses one.
Defender 6mm pistol 1-3 1 ?/4.0 - Shot 5-12 15% 6mm You can buy Insult ammo for this at 77jack's, breaks very easily.
Defender 6mm pistol 1-3 1 ?/4.0 - Shot 7-13 15% 6mm Insult(tm) Slightly better, but still not good for anything but grinding.
Nail Gun 2-4 1 ?/2.9 - Stab 1-7 15% Nail Clip Craft-only. Clips can be purchased at Hell's Up In Hardware for $75, and hold 50 rounds, making this a very handy grinding pistol.
Kel-Tec P11 9mm 2-4 1 ? - Shot 5-13 ? 9mm You can buy 9mm Insult at 77jack's.
9mm Beretta 2-4 1 ?/4.2 - Shot 7-15 20% 9mm Your bread and butter grinding weapon for some time.
Walther P99 2-4 1 ?/3.9 - Shot 7-15 20% 9mm From Pegleg Pete's. More accurate than the Beretta and scales better.
.44 magnum 2-4 1 ?/3.2 - Shot 6-14 30% .44 speedload Good damage with handloads, otherwise not that great.
.44 magnum 2-4 1 ?/3.2 - Shot 6-25 30% Handloaded .44 speedload Good damage, close to that of the Desert Hawk.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10% Buckshot shell Can be switched to single or double fire mode. Double fire grants slightly better tohit, at the cost of using both shells at once. This will break, a lot.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Shot 15-30 25% Slug shell Concentrated bullet damage, use on targets with low bullet soaks. Expensive but worth it.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Slash/Slash/Slash/Slash 3-7/4-10/4-10/3-7 10%/10%/10%/10% Fletch shell Extremely effective on targets with low slash soaks, ineffective on leech.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Burn/Slash 5-12/5-10 30%/20% Incendiary shell Low damage that is easy to soak. Do not buy this, every other shell is better.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Shot/Slash/Bleed 5-10/15-25/2-5 ? Bolo shell Very good for killing things that soak radiation damage.
Sawn-Off Shotgun 2-4 1 ?/5.0 - Beat/Shot/Radiation 4-15/2-15/1-10 ? Waster shell Looted off of mutant bootleggers, the radiation damage is only soaked by a few things, making this very handy for killing.
Harpoon pistol 3-5 1 ?/3.5 - stab 1-1 0% Harpoon clips Useful for underwater fights, might be useful against vampires for very lucky chest shot
Snubnose .38 revolver 3-5 1 ? - Shot 6-12 30% .38 speedload May accept .357 speedloads.
.357 revolver 4-6 1 ?/3.3 - Shot 6-12 30% .357 speedload Accepts .38 speedloads also.
TT-77 5-7 2 ?/4.5 - Shot 5-18 ? 14.5mm [zotnet] Everyone says, "hey kayle let's talk about the tt-77" [zotnet] Kayle says, "I don't want to talk about that. :("

.wist kayle

TT-77 5-7 2 ?/4.5 - Shot 6-16 ? Rusty 14.5mm AP Shit, like every other ammo type for this gun.
TT-77 5-7 2 ?/4.5 - Shot 2-12 10% Hand-loaded 14.5mm Damage is bugged, doing less damage with hand-loads than regular magazines.
TT-77 5-7 2 ?/4.5 - Shot 18-20 20% 14.5mm silvertip The only upside to this weapon, while still being terrible silvertips make it actually usable in combat.
Rusty .71 Desert Hawk Revolver 5-7 1 ? - Shot 8-30 35% .71 speedload Liable to explode. Ammo isn't buyable and a huge pain to craft.
.71 Desert Hawk Revolver 5-7 1 24/3.2 - Shot 8-30 35% .71 speedload Requires a ridiculous amount of brawn to speedcap. Ammo isn't buyable and a huge pain to craft.
Samaritan 5-7 2 19/5.8 - Shot/Explosion 16-40/3-15 15%/20% .92 speedload Very great damage, but really slow. Useful for aiming related shootings. Now requires 2 hands.
.357 Autorevolver 5-8 1 ?/2.7 - Shot 10-16 20% .357 speedload The faster counterpart to the .357 revolver. Craft only. Accepts .38 speedloads also.
12mm FlugHammer 6-8 1 14/3.2 - Shot 13-29 35% 12mm clip Identical to the 12mm Hammerhead. Comes premodded with a laser sight, recoil supressor and propellant enhancer.
12mm Hammerhead 6-8 1 15/3.2 - Shot 10-26 35% 12mm clip The best easily available pistol weapon.
12mm Hammerhead 6-8 1 15/3.2 - Shot 12-26 30% CopKiller clip Ammo is bought at 77Jacks place. Better than regular 12mm magazines.
12mm Hammerhead 6-8 1 15/3.2 - Shot 14-28 30% SWATKiller clips Holds almost twice as many bullets as a regular magazine with greater damage, somewhat expensive though.
12mm Hammerhead 6-8 1 15/3.2 - Shot/Bleed 8-28/4-6 32%/20% ChudStopper clips Lower minimum damage than regular magazines, but balanced out by adding unsoakable bleed damage.
12mm Hammerhead 6-8 1 15/3.2 - Shot/Bled 10-26/1-1 35%/5% Blacktalon clip The poor man's chudstopper.
Viper 12mm 6-8 1 16/3.5 - Shot 11-27 35% 12mm clip Higher damage and more accurate, though slower than the regular Hammerhead.
needle pistol 9-* 1 ?/3.1 - stab/stab/bled 5-7/5-7/1-1 25%/25%/15% Needle clip None.
Super Shorty 13-* 2 21/2.6 - Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10% Buckshot shell Good for when you don't want to waste your real ammo.
Super Shorty 13-* 2 21/2.6 - Shot 15-30 25% Slug shell Good against things with low bullet soak, damage is comparable to most rifles.
Super Shorty 13-* 2 21/2.6 - Slash/Slash/Slash/Slash 3-7/4-10/4-10/3-7 10%/10%/10%/10% Fletch shell Garbage against anything with decent slash soak.
Super Shorty 13-* 2 21/2.6 - Stab/Electric 1-1/14-30 0%/15% Electric Shell Ammo of choice for killing abominations, fucking anyone now.
Super Shorty 13-* 2 21/2.6 - Burn/Slash 5-12/5-10 30%/20% Incendiary shell Nullianac pack killers. Otherwise not good.
Super Shorty 13-* 2 21/2.6 - Shot/Slash/Bleed 5-10/15-25/2-5 10%/25%/70% Bolo shell Great for killing things
Super Shorty 13-* 2 21/2.6 - Beat/Shot/Radiation 4-15/2-15/1-10 30%/20%/25% Waster shell Very nice, radiation damage isn't soaked by a whole lot of mobs.

Rifles

All rifles have a chance to make your target "duck and weave for cover", stunning them. With enough speed you can essentially stun-lock someone as they try to break your cover.

Name Raw Hands Speedcap (Brawn req/max speed) Parry Damage Type Base Damage Crit% Ammo Notes
10/22 rifle 0-2 2 ?/5.0 - Shot 8-11 25% .22 speedload None.
Pump shotgun 1-3 2 ? * Beat/Slash/Shot 5-15/5-15/5-15 ? Shotgun shell Too slow to be competitive. Good for aiming.
EMP shotgun 1-3 1 ? - EMP 4-9 15% Energy cell For killing ghosts.
EMP shotgun 1-3 1 ? - EMP/Cold/Waste 8-20/7-11/6-8 25%/10%/10% Ectoblast cell For killing motherfucking everything.
Quakegun 1-3 2 ? - Shot 5-30 50% Quakegun Hopper Exists only in the Quake Dream.
Shotgun (Quake) 1-3 2 ? * Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10% ? Exists only in the Quake Dream.
14.5mm pipe gun 1-3 1 ? - shot 2-12 10% hand loaded 14.5mm clip A one-handed rifle?? And the ammo takes pistols skill to craft??? This gun is a mess.
M100 rifle 1-4 2 ? - Shot 12-19 15% 6mm None.
Harpoon rifle 3-5 2 ?/5.2 - Stab 7-27 20% Harpoon Clip Harpoon Clips can be bought from Blastarms. Auto-crits on vampires?
Kel-tec KSG shotgun 3-5 2 21/3.9 - Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10% Buckshot shell The best shotgun, more damage than the riot gun, twice as much ammo capacity, and with enough brawn can get pretty fast.
Riot gun 3-5 2 ?/5.2 * Beat/Slash/Shot 3-13/3-13/3-13 10%/10%/10% Buckshot shell Less damage and capacity than the KSG, has a parry class of one though.
American-180 3-6 2 12/2.4 - Shot 7-11 15% .22 pancake Ammo available at Blastarms/craftable
American-180 3-6 2 12/2.4 - Shot 8-13 15% hand-loaded .22 pancake
Rusty AK-7 rifle 4-6 2 ?/3.9 - Shot 10-18 ? 7.62mm burst Cheaper alternative when making AR-17 rifles. Can be switched to single or burst mode. Liable to explode.
Vector carbine 4-6 2 ?/4.8 - Shot 12-20 20% 9mm Clip
Vector carbine 4-6 2 ?/4.8 - Shot 16-20 20% 9mm Insult(tm) Clip
AK-7 rifle 5-7 2 19/3.9 - Shot 15-23 20% 7.62mm burst Can be switched to single or burst mode.
AK-7 rifle 5-7 2 19/3.9 - Shot 22-30 25% 7.62mm handloads burst Can be switched to single or burst mode.
snow white AKS-74u 5-7 2 19/3.9 - Shot 15-23 20% 7.62mm burst Previously the best rifle in the game, after getting the shit nerfed out of it its now an AK-7 reskin.
snow white AKS-74u 5-7 2 19/3.9 - Shot 22-30 25% 7.62mm handloads Can be switched to single or burst mode.
snow white AKS-74u 5-7 2 18/3.9 - shot/bleed 15-23/2-3 20%/5% 7.62mm blacktalon
snow white AKS-74u 5-7 2 18/3.9 - shot/expl 15-23/2-3 20%/5% 7.62mm thumper
Tommy gun 5-7 2 ? - Shot 12-25 30% drum magazine Only good for looking cool, otherwise garbage.
AR-17 rifle 6-8 2 18/4.0 - Shot 18-26 20% 7.62mm Higher damage and more accurate than the AK-7, but slower.
AR-17 rifle 6-8 2 18/4.0 - Shot 25-33 25% hand-loaded 7.62mm clip
AR-17 rifle 6-8 2 18/4.0 - Shot/cold 20-26/2-4 20%/5% 7.62mm iceblox clip
AR-17 rifle 6-8 2 18/4.0 - Shot/bleed 20-26/2-3 20%/5% 7.62mm blacktalon clip
AR-17 rifle 6-8 2 18/4.0 - Shot/expl 18-26/2-3 20%/5% 7.62mm thumper clip
tec-9 machine pistol 6-* 2 3.9(22?) - Shot 15-23 20% 9mm Drops from karn seniors... alas, how rarely
tec-9 machine pistol 6-* 2 3.9(22?) - Shot 19-23 20% 9mm Insult(tm) 10 lower minimum damage than an AR-17, but gets to a higher maximum with scaling.
Rusty Gremlin SMG 6-* 2 ? - Shot 15-23 20% 9mm clip Dropped by rig workers, pretty shitty.
Rusty Gremlin SMG 6-* 2 ? - Shot 19-23 20% 9mm Insult(tm) Still pretty shitty.
bullpup rifle 7-* 2 18/3.6 - Shot 10-25 15% 5.8mm If you've gone to the trouble of getting a bullpup, don't waste it firing shitty standard rounds
bullpup rifle 7-* 2 18/3.6 - Shot 22-32 25% 5.8mm handloads burst Decent rifle, though outclassed by the AR-17 in damage and the SCAR-L in speed.
bullpup rifle 7-* 2 18/3.6 - Shot/Cold 10-25/2-4 15%/5% 5.8mm iceblox
bullpup rifle 7-* 2 16/3.6 - Shot/elec 10-25/2-3 15%/5% 5.8 tsap magazine
bullpup rifle 7-* 2 18/3.6 - Shot/explo 10-25/2-3 15%/5% 5.8mm thumper magazine
bullpup rifle 7-* 2 18/3.6 - Shot/Bleed 10-25/2-3 15%/5% 5.8mm blacktalon
wasteland bullpup 7-* 2 ? - Shot 13-28 15% 5.8mm Stronger than the regular bullpup, but much less accurate and slower.
sighted sturmgewehr 7-* 2 ? - Shot 13-28 15% 5.8mm this is just a fully modded bullpup rifle
sighted sturmgewehr 7-* 2 ? - Shot 25-35 15% hand-loaded 5.8mm this is just a fully modded bullpup rifle
sighted sturmgewehr 7-* 2 ? - Shot/Cold 13-28/2-4 15%/5% 5.8mm iceblox
sighted sturmgewehr 7-* 2 ? - Shot/elec 13-28/2-3 15%/5% 5.8 tsap magazine
sighted sturmgewehr 7-* 2 ? - Shot/explo 13-28/2-3 15%/5% 5.8mm thumper magazine
sighted sturmgewehr 7-* 2 ? - Shot/Bleed 13-28/2-3 15%/5% 5.8mm blacktalon
Plasma rifle 8-* 2 ?/3.0 - burn/burn 15-18/15-18 30%/30% plasma bottle Almost completely nullified by leech-hide and dusters, though can still cause some damage to the unprepared
SCAR-L 10-* 2 16/2.6 - Shot 11-21 20% 5.56mm Much, much faster than the bullpup, also slightly stronger.
SCAR-L 10-* 2 16/2.6 - Shot 18-25 25% 5.56mm handloads Generally considered the king of rifles.
needle rifle 10-* 2 ?/3.1 - stab/stab/bleed 8-10/8-10/3-3 25%/25%/15% needle clip The bleed damage was nerfed significantly, RIP in PIP sweet prince.
Sniper rifle 12-* 2 28/8.0 - Shot 18-38 50% Sniper round Sniper ammo is extremely difficult to find, the weapon itself has a high skill and is very slow but it does huge damage
Sniper rifle 12-* 2 28/8.0 - Shot 30-55 100% tantalum sabot sniper round Ammo is a pain in the ass to make, but it has the potential to instantly kill most targets.
Red Rider BB rifle 14-* 1 ? - Shot 0-0 ? Pellet clip Good luck trying to find one of these. Spawned on four-arms for a while due to a bug.

Firearms - Mod Table

Here is a mod table for all firearms. Credit goes to Twerp and Dibolcrif for this.

Flails

Name Raw Hands Speed (Max) Parry Damage Type Base Damage Crit% Notes
Yo-yo 0-2 1 ? - beat 0-2 10% Can be found on orphans.
Sock with a half-brick 1-3 1 5.1 - Beat 1-10 ? None.
Steel Morningstar 1-3 1 ? - Beat/Stab 3-5 20%/15% Can be bought from Zombie Hunters Inc.
Steyr M48 security flail 3-6 1 3.0 - Elec/Stab/Beat 3-6/2-6/3-6 25%/10%/10% Found in the mall, p okay.
Nunchaku 4-6 1 ? * Beat 1-4 35% Pretty fast, however, the damage scaling is pretty shitty.
Meteor Hammer 4-6 2 ? - Beat 4-10 30% Can be bought from The Mystery Den in the Shoreline, decent.

Throwing

Name Raw Hands Base speed Parry Damage Type Base Damage Crit% Notes
Shuriken 1-3 1 ? - Stab 2-6 35% None.
Boomerang 2-5 1 ? - Beat 3-9 30% If you throw it, it comes back!

Science

All science weapons act like guns and deal exotic damage most armors can't soak.

Name Raw Hands Speed (Max) Parry Damage Type Base Damage Crit% Ammo Notes
Brainscrambler 1-3 2 ? - Crazy 0-10 0% Brainscrambler canister The crazy damage means that targets hit by it will develop mental illnesses. These things are a fucking pain in the ass to craft
Proton pack (Mk I) 1-5 2 15/5.2 - EMP 2-7 15% Mk I Energy Cells Useful for busting ghosts and not much else.
Proton pack (Mk II) 1-5 2 15/5.2 - EMP 4-13 15% Mk II Energy Cells Still utterly useless for anything other than ghosts.
Proton Pack (Ectoblast) 1-5 2 15/5.2 - EMP/Cold/Waste 6-18/5-9/4-6 25%/10%/10% Ectoblast Cells Incredibly powerful, nothing soaks waste damage, and few things soak cold.
Tesla Rifle 2-3 2 3.7 - Electrical 5-10 5% Tesla cell Not good at all. Too slow, outscaled by flash whips and teslas/edisons and cherenkov, no crit. Has the special "shock a room" shit, but it does awful damage.
Desolator 4-6 2 ? - Waste/Irrad 15-20/15-20 20%/20% Desolator payload Scales very well with science. Ammo is an absolute bitch to craft. Can be fired onto another tile to irradiate it go off like a goddamn clusternuke.
Disruptor 4-6 1 ? - Explode 50-60 0% Disruptor Power Pack Absurdly Slow. May blow up with low science skill. Nigh-useless in any form of combat other than aiming-related shooting cant aim with it anymore because fuck Gilmore. Excellent for tearing down doors, however.
Debilitator 4-6 2 ? - Shot 1-1 0% Debilitator Slug Several ammo types, but they are a pain in the ass to make. Effects of ammo vary.
Lasblaster 5-7 1 3.2 - Laser 8-10 ? Atomicell Low damage, but very few things soak laser damage. Can be dual-wielded with high enough brawn.

Medic

Name Raw Hands Base speed Parry Damage Type Base Damage Crit% Notes
Sonic scalpel 5-7 1 2.6 Bleed/slash 3-5/1-3 15%/5% Oddly enough, medicine can be weaponized. This weapon's bleeding damage scales with medic skill making it a great light blade brainies can use to kill as well as butcher. Can also be used to grind medic.

Fishing

Name Raw Hands Base speed Parry Damage Type Base Damage Crit% Notes
Bamboo fishing pole 1-3 1 4.8 - Stab 1-3 0.45 Gets 'stuck' like flail on occasion.
Wood fishing pole 1-3 1 4.8 - Stab 1-3 0.45 See above.
Carbon fishing pole 1-3 1 4.8 - Stab 1-3 0.45 See above.

Scavenge

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Rusty can opener 0-2 1 Slash/Stab 1-2/1-2 5%/10% Common orphan drop

Explosives

Devices that can either be loaded into a grenade launcher and shot with the bombs skill, pulled and thrown to the next tile, or destroyed to go off. They have a variety of effects.

Name Effects Notes
EMP grenade EMP damage Kills ghosts and robots, but has little effect otherwise.
THC grenade Getting high Enough weed can make someone pass out, but gas masks protect completely and the dosage from a single grenade isn't that high.
Cheap firecracker Explosion Very weak explosion. Use for bombs grinding.
Giant firecracker Explosion None.
Molotov cocktail Explosion+Fire Can be crafted by the metric asston. However, these will explode in your hand. A lot.
Pipe bomb Explosion Can be used to make suicide vests/belts and landmines. You can also take apart suicide belts to get these.
Cherry bomb Explosion From mountain pass bandits.
Metal Suitcase Explosion WMD (Multi-room explosion). Used in a journal.
Clusternuke pellet Explosion+Radiation WMD (Multi-room explosion). Kills everyone most people. One time reward from a journal.
Dirty Bomb Explosion+Radiation WMD (Multi-room explosion).
Rapenade Rapinex (getting horny) Gas mask protects from the gas.
Smoke bomb Reduces weapon accuracy and increases fleeing success rate Great alternative to spew.
Psychotropic grenade Induces Fear Like a Hideous Freak's Scare ability.
Chlorine Bomb Fucking people's eyes up None.
Landmine Explosion Explodes when someone enters the room.
Gangland Mines Explosion Two types: Splat and Buster, the first is the weaker. Only work in gangland.
Remote Mines Explosion A mine that can be remotely detonated via ham radio.