Nerf

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Revision as of 19:30, 28 November 2010 by imported>Tobi (New page: Do you often find your self burdened with the misfortune of having good mutations that assist your gameplay? I bet not! That's because of "Nerfing." Nerf ensures that all mutations are eq...)
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Do you often find your self burdened with the misfortune of having good mutations that assist your gameplay?

I bet not! That's because of "Nerfing." Nerf ensures that all mutations are equally useless and ensures that no player may accidently find themselves to be having fun. While in laman terms, to nerf means to weaken in the context of balance.

Reasons why a muation may get nerfed include: Too many players have it, therefore nerfing it would sadden lots of people The mutation increases reflexes.


Focus being useful in fights? Worry not, nerf has ensured that focus is only useful for finding people and teleporting. Just incase that wasn't enough, Jammer was recently added.

Freaks being able to install unfair numbers of implants and not get stressed? That too was nerfed, now only cool vampire players with bleeder may run around with 6-7 mutations and not get stressed. As an addition benifit, freak has been nerfed to the point where there's no reason to get it UNLESS you're taking abomination.


Mutations that need to be nerfed: All of the ones I don't use.