Medic

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Revision as of 02:17, 10 March 2009 by imported>Emilie (→‎Intro)
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Intro

Medical skill is essential for surviving the wastes. It is an entirely brains skill, which means that anybody with half decent brains can be a half decent medic. It allows you to heal damage, fix broken bones, clear ailments, and even bring the dead back to life.

Basics

Before you heal somebody, they will have to 'allow medic from <you>'. After they do that, you should 'diag'nose them to figure out what's wrong. Once you get to a certain level of medic, you'll be able to determine exactly how hungry somebody is, or exactly what percentage of health they have by using the diag command. There are several different categories of medical tools;

Medical Supplies

  • Trauma kits and nanite healers, which are used to heal damage.
  • First aid kits and Insta-casts, which are used to heal broken limbs.
  • Hypoderms, which are used to either cure diseases or inject drugs.
  • Defibrillators, which are used to revive the recently deceased.

Training

Grinding medic is easy enough. Just go around Freedom City healing players and consumers. The crack mansion, 'cm' on the map, is not only a great place to grind combat skills, but also a great place to grind medic. Just heal the players fighting crackheads, or yourself after a battle. Nanite healers give very little medic IP, so use trauma kits instead.

Healing limbs is more difficult than healing damage, and using defibrillators is much harder than healing limbs. Generally, a total of about 18 will allow you to use defibrillators consistently.


by Viktoria, aka Emilie