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Revision as of 10:38, 16 July 2009 by imported>MagmaSeven (→‎Firearms - Rifles)
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This list is at a very early stage and thus is quite empty, make additions where you can.

Weapons

Blades

Blades rely on your Cool and Reflexes.

Weapon Base Damage Speed (Normal)
Fork Shit (?)
Shiv (?) (?)
Flint Knife (?) (?)
Razor Blade (?) (?)
Butcher Knife (?) (?)
Combat Knife (?) (?)
Switchblade (?) (?)
Machete (?) (?)
Ice Pick (?) (?)
Sonic Scapel (?) (?)
Butane Torch (?) (?)
Poison Pick (?) (?)
Rebar Sword (?) (?)
Heavy Sword (?) (?)
Crystal Spike (?) (?)
Fire Axe (?) (?)
War Saw (?) (?)
Katana (?) (?)
Fine Katana (?) (?)
Lotus Nodachi (?) (?)
Fine Wakizashi (?) (?)
Bruce Springsteel (?) (?)

Clubs

Clubs rely on your Brawn and Reflexes.

Weapon Base Damage Speed (Normal)
Spoon Shit (?)
Pipe (?) (?)
Nail Mace (?) (?)
Pickaxe (?) (?)
Spiked Board (?) (?)
Crowbar (?) (?)
Truncheon (?) (?)
Sledgehammer (?) (?)
Slam Bat (?) (?)
Shock Baton (?) (?)
Baseball Bat (?) (?)
Softball Bat (?) (?)
Nunchukau (?) (?)

Spears

Spears rely on your Endurance and Reflexes.

Weapon Relative Damage Speed (Normal)
Wooden Stake (?) (?)
Military Fork (?) (?)
Garden Weasel (?) (?) (?)
Rusty Scythe (?) (?)

Whips

Whips rely on your Senses and Reflexes.

Weapon Relative Damage Speed (Normal)
Electric Cord (?) (?)
Antenna Whip (?) (?)
Venomous Lash (?) (?)

Fists And Fist Weapons

Fists rely on your Endurance and Brawn.

Weapon Relative Damage Speed (Normal)
Knuckle Buster (?) (?)
Iron Knuckles (?) (?) (?)
Jaw Breaker (?) (?)

Firearms - Pistols

Like Blades, Pistols rely on your Cool and Reflexes, this makes them good to use together.

Weapon Relative Damage Speed (Normal) Uses ammo
Target Pistol (?) (?) Pellet Clip
Powersquirt (?) (?) Powersquirt clips
Fletchette Pistol (?) (?) Fletchettes, presumably
Lizard Gun (?) (?) (?)
Kel-Tec P11 9mm (?) (?) 9mm
.22 Revolver (?) (?) .22 Speedload
.357 Revolver (?) (?) .357 Speedload
.38 Revolver (?) (?) .38 Speedload
.44 Revolver (?) (?) .44 Speedload
.71 Revolver (?) (?) .71 Speedload
Walther PP7 (?) (?) 9mm
9mm Beretta (?) (?) 9mm
.38 Revolver (?) (?) (?) .38 Speedload
Hammerhead 12mm (?) (?) 12mm
Viper 12mm (?) (?) 12mm
Samaritan (?) (?) (?)

Firearms - Rifles

As with Pistols, the Rifles skill is dependant on your Cool and Reflexes, making it easily paired with Blades.

Weapon Relative Damage Speed (Normal) Uses ammo
Rusty AK-7 (?) (?) 7.62mm
American 180 (?) (?) 4mm (?)
AK-7 (?) (?) 7.62mm
Lasblaster (?) (?) (?)
Harpoon Rifle (?) (?) (?)
Pump Shotgun (?) (?) S.gun Shells
Riot Gun (?) (?) S.gun Shells
EMP Shotgun (?) (?) (?) Energy Cells
10/22 (?) (?) 6mm (?)
Sawn-off Shotgun (?) (?) S.gun Shells
Sniper Rifle (?) (?) Sniper Rounds
Bullpup Rifle (?) (?) 5.8mm
AR-17 (?) (?) (?)
Tommy Gun (?) (?) .45 ACP (?)
Disruptor (?) (?) (?)

Firearms - Mod Table

Here is a mod table for all firearms.

Medical

Item Use
Trauma kit Periodic healing, reflects on skill of the medic. Comes in 1/5/10 use sizes.
Nanite healer Instant healing.
First aid kit Serves as an Insta-cast, Suture kit and Groinex nanopoultice in one handy package.
Insta-cast Repairs fractured limbs.
Suture kit Stops periodic bleeding damage caused by bladed weapons and guns.
Nanite healer Instant healing
Groinex nanopoultice Heals a pulled groin.
Brain surgery kit Repairs brain damage. Best used in the hands of an experienced medic- a player with 22 Medic skill or more, a player with less than this has a chance of fucking things up futher.
Various Hypodermic Needles Injects the contained chemical into the user's bloodstream. Some chems are as follows: Mortilex, Allomycin, Fungilex, Viromycin, Berserker, Speed, Heroin.

Scavenged Junk

There's probably an extremely large amount to go here.

Crap

Crap is defined as stuff which doesn't serve any purpose other than to be sold to Avram at Salvage Unlimited. This includes:

Item Item Item
Tax Forms Military Documents Bumper Stickers
Ash Trays Cheese Graters Guitar Picks
Comic Books Happyfriend Dolls Ancient Tires
Guitar Picks Chrome Hubcaps Broken Lead Pipes

Some of these items can be quite valuable, the Hubcaps selling for over $100 Apeice.

Ingredients

Ingredients are items you've scavenged that you can make things with. Most of these items are worth hoarding to sell in mass to crafting players in corps

Item Item Item
Empty Syringes Firearms Parts Other Assemblies
Metal Ingots/Bars Chudskins Microprocessors
Aircraft Parts Quick-mold Plastic Copper Wire

Although this may sound promising, there's some low-level ingredients that aren't really worth hoarding due to either size or the recipe being rare/too trivial.

Item Item Item
Rusty Spikes Rusty Razor Wire Cinder Blocks
Scrap Wood Simple Lock Parts All Fuses
Empty Brass Rounds Human Skins Brillo Pads

Some recipes demand items such as shirts or alcohol, you can strip the shirts off Crackheads, you can do this while killing them, or you can even pilfer them off the Crackheads other people have killed! If a recipe asks for alcohol, or another kind of liquid, you'll probably have to get it in a container. A Jerry can, which can be bought at the Hell Up In Hardware store in Freedom City, will do fine, as it has a big capacity. You can fill this Jerry can from anything, even piss if you wanted to.