Apartments
Tired of sleeping in the Crash Landing Cube Hotel? Want a big place of your own to store your stuff? Then get an apartment!
Don't worry! You'll never be that safe again, but then again, this is a milestone of personal independence. Go you.
Where to Find Housing
You could sleep in your corp's HQ or simply doze off in the middle of the street somewhere, but for a variety of reasons (see: rape, death) most players decide to invest in their own apartment.
It's a bad idea to run out of money while renting - failure to pay rent twice will get you kicked out and your precious items will be up for sale at Sargo's Discount Warehouse.
To give your friends access to your apartment, scan them into a Voxguard lock by typing -<door number> scan <player name>. To add them as a resident, type @addresident <player name>. This can be a bad idea, as explained under "Challenges and you".
| City | Location | Down payment | Monthly Rent | Security | Notes |
|---|---|---|---|---|---|
| Gangland | Broham Gardens | $300 | $60 | Two weak Gorillabots. Get enough negative BG rep, and Casey Jones (a really tough asshole) will start hunting you in the FC area. |
Economy housing in the truest sense, vaguely preferable to a cardboard box. You will probably get robbed on a whim if you live here. |
| Gangland | Astral Complex | $375 | $40 | Gorillabots, Owlmen and Casey Jones. Similar to the Bradbury, maybe even better. | A good alternative to Bradbury, but it's still in Gangland |
| Slagtown | Bradbury | $500 | $200 | Weak Gorillabots, tough Owlmen and Irving. Similar to Astral Complex, but with a landing pad and elevator. |
Easy access to the Bradbury Basement, sewers and nearby Galleria. Lockpickers that don't live here won't care about ruining their Bradbury reputation. |
| Shoreline | Innsmouth | $2200 | $320 | FCPD cameras - the police will take years to arrive. | It's a hotel on the beach, chuting yourself places you into the ocean. There are also multiple holes in the wall that you can jump into the ocean from on each floor. |
| Freedom City | Sweaty Palms | $1000 | $300 | Electrified floors and FCPD security cameras. | Private lounge on the ground floor, showers on every floor. |
| Freedom City | Final Rest Home | $15000 | $600 | FCPD cameras. | Only players older than 80(?) years can rent here. No internet access. |
| Freedom City | Helliday Inn | $2500 | $1000 | Electrified floors, FCPD cameras, and close proximity to FCPD HQ. | Best security in Freedom City. Has a lounge that comes with a bartender and drug vending machine. |
| Sewers | Chudhive | Free | Free | None. People can even check the residents' names at the entrance. | Only Chuds can rent these apartments. Inactive players don't get evicted since there is no rent. |
| Burbclave | Halliburton Arms | $500000 | $1500 | Electrical floor and ARC spiderlings armed with fade guns and curare darts. | Comes with multiple rooms. Spiderlings will be a huge pain to most players due to curare darts, but can still be cleared out or nuked. |
| Burbclave | Mansion on Keaton Ave or Snow Boulevard | $1500000 | $2000 | An ODC camera shoots lasers at people with enough Stars (like pickers), but has a cooldown and does disappointing damage. Spiderlings deploy from across Halliburton Arms at a painfully slow pace. |
Each mansion has 13 (blinkblocked) rooms with 5 nanotube doors, open air tiles to construct planes on and their own private cloner. There is a landing spot right outside each of them. Limited availability. |
| Wasteland | Vault 4 | $10000 | $500 | Security bots armed with lasers that attack any nonresidents. No security cameras, so pickers can just run past them. |
Vault 4 is hidden in the Wasteland; you'll need to search around to find it. Less desirable since the Wasteland (and the landing spot outside Vault 4) became a red zone. Freak friendly. |
| Village of Lurleen | Lurleen Estates | $10000 | $40 | Nothing but obscurity. | For Freaks who want to live close to FC - or people who just like a little isolation. Has a cloner and merchant that sells food. |
| Botany Bay | Rodger Young | $7500 | $1100 | Five pretty strong guys with assorted high level weaponry. | Roomkits can't be installed here since it's a goddamn boat. Freak friendly. |
| Weezer Village | Unterbeight Hotel | $1000 | $750 | Security drones armed with flame chains and security pods that fire dreaded lasers. Biggest deterrent is that most outcasts live here and can't afford ruining their Weezer rep, for fear of getting evicted. |
Requires 50 Weezer Collective reputation to rent. Freak friendly. |
| Luskentyre Plateau | Luskentryan Mansion | $1000 | $500 | Mundane enforcers attack criminals. Not so tough, but the whole gang dispatches at once. | Requires 200(?) Church of Luskentyre reputation to rent. Great for early on, since you have rock lampreys, Necropolis and Weezer practically outside your door. |
| Necropolis | Freak Tunnels | $499 | $10 | Its very location is a form of security, and recently addded are three abomination NPCs. | Housing for Hideous Freaks; others trying to rent an apartment will get irradiated. |
Corporate HQs
All corp HQs come with a cloner and a vault protected by a nanotube door.
| City | Location | Down payment | Monthly Rent | Security | Notes |
|---|---|---|---|---|---|
| Gangland | James Wood Plaza 1-3 | $? | $? | None. | 7 rooms and rooftop landing pads connected by zipwires. Two wooden doors. |
| Slagtown | Cockburn Tower | $? | $? | Waiting room has a wooden door to prevent barging without challenge. | 5 rooms. |
| Corpclave | Jack Schitt Tower | $30,000 | $? | CSS troopers armed with piston hammers. Gives both CCS and CCS/JS Stars that make you reclone in the Cube. |
12 rooms, patio that people can phase to and a rooftop landing pad with elevator. Requires an audit grade of at least ??? to rent. CSS troopers will follow freaks and outcasts into the HQ to kill them. |
Apartment Security
Apartments are generally safe - other players can only mess with your apartment in one of two ways:
A) Picking. People can't just walk up to your door and start picking the lock, unless you, anyone else scanned into the door lock or any other residents have a challenge out. Also, if you're inactive for more than 2 months. Note that you can get picked while offline.
B) Barging. You open the door without peeking out first and someone just walks in.
Your apartment building's security will only go so far (not very). It's better to be a little paranoid and spend some cash on protective measures than to pay for it by being robbed down the road.
A variety of options are available to you.
Challenges and you
A challenge is issued when you mess with other players in yellow/green zones - such as attacking, picking, looting and butchering their body, insulting, groping and so on.
Now your apartment and any other locks you're scanned into are vulnerable against pickers (apartments of friends, planes, corp HQ etc).
In return, your own apartment is vulnerable if a friend you have scanned into the lock challenges someone.
What this means for apartment security: Make sure to have as few other people scanned in as necessary.
Basic Security Options
- Move to a better apartment. Living in places like Broham Gardens is asking to be bullied. Consider moving to an apartment with some semblance of security (for example Helliday).
- Buy a peephole. Smoot's Security Shack (Sm) in Freedom City sells inexpensive peepholes that can be installed in doors. Before leaving your apartment, make it a habit to peep out and make sure nobody's waiting to barge into your apartment.
- Buy roomkits. As long as you don't have them challenged, people who barge into your apartment are unable to smash/pick locked roomkit doors. Just move all your things inside one.
- Install a lock on the inside. If you have a lock on the inside of your apartment's door, people are unable to just flip the lever to unlock it from the inside.
- Upgrade your lock. Locks can be bought at security stores such as Smoot's Security Shack (Sm) or Securite Entiere (SE). You should aim for the best lock - Voxguard Diamond + Shockmaster.
- Buy tin foil. Tin foil is available at Hell Up in Hardware (HH). Installing it on the walls of a room will keep players with the Clairvoyance mutation out.
- Store valuables in safes. While not as good as safe deposit, safes take more time to smash than regular containers. For advanced players, there is a craftable E-Mag nanotube safe.
- Buy the right door kits. Door kits are addons for your doors that add an extra bit of security. Read more below.
To sum it up: No apartment, not even a mansion or custom HQ, is completely safe. Your best bet to keeping your text safe is A) picking your fights carefully, B) using a layered defense to slow pickers down and C) not storing all your text in one place.
Doorkits
| Name | Shop | Notes |
|---|---|---|
| Peephole | Smoot's Security Shack | Allows you to peep out of a door. No apartment or plane should go without one. |
| Informer | Securite Entiere | When a door gets picked, it broadcasts a warning message on a select radio channel. Useful for when you own multiple apartments and planes. |
| TrickrTreat | Securite Entiere | Explodes, sets off explosives (and fuel pumps) on the same tile and has a chance to knock the picker into another tile. One-time use. |
| Super Shockmaster | Crafted | Shocks the picker, has a chance to stun them and to set them on fire. Unlimited uses. |
| Spoilsport | Automated Defense Solutions | Similar to an informer kit, but broadcasts on your corporation's channel. Overpriced. |
Protips
- Make sure to spread your valuables between the safe deposit boxes, different apartments and planes. In case you get robbed, you won't lose everything at once.
- To give planes additional security, store them in hangars (Corpclave and Weezer Village) or park them on tiles with security turrets.
- Install locks both on the outside and inside of your apartment door. This gives your corpmates and security more time to react.
- Plenty of items can be bolted down with bolt <item>. In case you get robbed, people won't be able to just load your safe on a hoverplatform.
NPC Housing
Familiarizing yourself with the places NPCs lay their heads can be useful. New players may find that robbing NPCs is a challenging but fun way to get items (TVs, jewelry and guns) to sell, for instance, and it's often easier to get protection contracts from NPCs outside of their stores. You can sell stolen TVs to Mung at Rough Trade for the Burglar Job.
Note that some NPC apartment buildings have rentacops patrolling the halls during the day, who will give you stars and do other bad things to you if you try to pick a lock or break down a door in their presence.
The distract <name> command runs a Persuade check; on success they'll leave the building for a few seconds.
On top of this, when you enter an apartment with sleeping npcs, they may actually wake up and call the cops on you, netting you more stars. The way to go is picking during the daytime, when everybody is out. You can throw in pipe bombs to kill them, but a cheap TV isn't worth blowing yourself up over.
| City | Location | Map Abbreviation |
|---|---|---|
| Freedom City | Propecia Suites | PS |
| Freedom City | Xolair Plaza | XP |
| Freedom City | Humatrope Tower | HT |
| Corpclave | Weyland-Utani Building | WU |
| Corpclave | c14L1.s t0.w3.r | c. |
| Weezer Village | Haaskel Dormitory | Do |
Keep in mind that some NPCs have their own bedrooms or unique apartments.