Zombie (mutation)

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Revision as of 02:58, 10 July 2014 by imported>Toral Hagane (respawn cycle added)
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Zombie is an interesting mutation that gives you some quirky and fun skills to play around with such as puke and howl (which will be explained below) as well as some awesome soaks and abilities.

Basics

Zombie changes:

Stats:

  • Brains: -6
  • Brawn: -2
  • Dodge: -3
  • Endurance: +2
  • Sneak: -10

Resistances:

  • Generic Disease Resistance: +75
  • Zombie Rot Resistance: +100
  • Bleed Resistance: +50
  • Burn Resistance: +25
  • Cold Resistance: -25
  • Addiction Resistance: +75
  • Suffocation Resistance: +100
  • Blood Nitrogen Resistance: +100
  • Brain Damage Resistence: +90
  • Heart Attack Resistance: +100
  • Toxin Resistance: +100
  • Beat Soak: +3-6
  • Bullet Soak: +5-10
  • Electric Soak: +2-5
  • Wasting Soak: +10-10
  • Healing Resistance: +50-100

Claws: Your claws are terribly slow but have a chance of infecting people with zombie rot on a successful hit. They deal moderate slash damage (1-8 base) and scale very well with brawn.


Zombies: Zombies will no longer attack you unless provoked. Big Larry (Zombie Hunters inc) on the other hand, will.


Hunters: Unlike other race mutations such as Hideous freak, Abomination and Vampire; zombies have no hunters, this makes it a more newbie friendly race than the others. Note: Big Larry in Zombie Hunters will chop your shit up with a powered chainsaw, he is pretty tough, about the same level as or tougher than a bootlegger.


Zombie is mutually exclusive with Bleeder, Chud, Hideous Freak, Hyperimmune, Silicone Skin, and Vampire.

Lots of changes. Some radically change your gameplay while others are very nice additions. You also gain some commands:

Message upon receiving

Player kneels and takes a drink from the pool of bile.
[ Your brains decreased by 6! ]
[ Your brawn decreased by 2! ]
[ Your endurance increased by 2! ]
[ Your sneak decreased by 10! ]
[ Your dodge decreased by 3! ]
[ Your health max increased by 10! ]
[ Your generic disease resistance increased by 75! ]
[ Your stage I zombie rot resistance increased by 100! ]
[ Your bleeding resistance increased by 75! ]
[ Your burning resistance increased by 25! ]
[ Your cold resistance decreased by 25! ]
[ Your generic addiction resistance increased by 75! ]
[ Your suffocation resistance increased by 100! ]
[ Your bends resistance increased by 100! ]
[ Your blood nitrogen resistance increased by 100! ]
[ Your vampirism resistance increased by 100! ]
[ Your ingested toxin resistance increased by 100! ]
[ Your toxic exposure resistance increased by 100! ]
[ Your brain damage resistance increased by 90! ]
[ Your heart attack resistance increased by 100! ]
[ Your beating resistance increased by 3 - 6! ]
[ Your bullets resistance increased by 5 - 10! ]
[ Your electric resistance increased by 2 - 5! ]
[ Your suffocation resistance increased by 100 - 100! ]
[ Your healing resistance increased by 50 - 100! ]
[ Your wasting resistance increased by 10 - 10! ]
[ You've just received some new commands. ]
[ howl : Let out a vile howl to summon the undead to your aid. ]
[ puke : Puke horrible green bile all over your enemy. ]
[ feed : Suck the brains from a corpse or severed head. Mmmm, brains. ]
Player drops to their hands and knees and vomits, sweating as their skin goes pale and bluish veins pulse across their body.
[ You've developed the 'zombie' mutation! ]

Feed

This is the command (feed on <x>) you will be using constantly. Feeding on the brains of dead corpses and severed heads increases your fullness. The fullness effects for a zombie are reversed and you gain Brawn and Reflexes buffs the more full you get. Another perk of being full is that you extract nutrition from the brains, healing you for +5 hp per heartbeat at maximum fullness (your stomach aches with the strain of your gluttony.)

Puke

This command uses the brains in your stomach to coat the target in bile that causes zombie rot. The more full of brains you are, the more bile the target is covered in. This command is very useless for PvP due to the amount of people who have Hyperimmune and the speed at which the zombie rot sets into the target (very slowly).

Howl

Howl is an ability you gain with the mutation. It uses an Endurance roll to determine whether you let out a "vile howl that summons the undead to your aid", which, depending on your endurance, can bring 2-10 zombies in infested areas. Even when outside of zombie areas, howling will spawn 1 bradbury zombie near you. Summoned zombros will follow you around, autoattacking all players and devouring corpses. They will also attack enemies that you yourself attack.

Strategy

Zombie is a very unique mutation. Zombies have the ability to reanimate after death — you will reanimate as a zombie after every death that was not a fatality or resulted in your corpse being gibbed or butchered. While this is nice, the zombie mutation makes you totally immune to any form of healing other than the passive regeneration you get from fullness. This means you will be very susceptible to death again when you reanimate unless you act fast. Renimation for a zombie acts as being revived from a portable defibrillator. This means you get revival sickness, but fear not as this can be easily conquered with the Iron Liver mutation. This rids you of revival sickness when you are drunk. (Keep in mind that zombies do not get healed from being drunk. The ONLY way to heal as a zombie is from being full).

Although this can be a pain at times, it opens up a whole 'nother level of PVE and PVP alike. Zombie turns into a very flexible mutation that allows you to use mutations previously thought of as useless to their fullest potential.

It's also worth noting that being a zombie means it's very easy to keep any beneficial radiation mutations you may aquire.

Note that zombies have a variable respawn area that seems to cycle randomly with locations such as the Mall, Necropolis Gate, Subway Tunnel, and Bradbury Basement.

Time Zombies

Whenever rollbacks on the server happen, Freedom City is usually filled with zombies, and sometimes raiders. There is reason to believe (read: a rumor) that some crafty zombies managed to travel to Adminland and infect the server, thus forcing a reset. Or, an alternate theory is that some zombies can travel through time, and cause the resets.