PlayerSkills
REGARDING THE SKILLS THAT PAY THE BILLS:
Skills are an important part of HellMOO. Without them, we would never rise above the simple existence of crank-snorting AIDS infected landshrimps. HellMOO offers a cornucopia of hot-'n-sticky skills, which will be covered later, but first it is important to go over how they work.
Reading your SCORE
Skill and Raw
You can see what skills you have by using the 'score' command. Alternatively, you can just use 'sc,' and increase your efficiency 60%. This will show you your skills and also your stats, which affect your skills. The first column after the skill's name is the RAW score, or how much you have learned in that particular skill. By using skills, your RAW skill will occasionally rise by 0.01 points, which uses an Improvement Point. You can earn 50 Improvement Points each day, which comes out to about three hours in real life. You can now also check how long it is to the next day at the bottom of the score window.
+/-
Next is the '+' column, which lets you know about other conditions changing your total skill score, such as getting a bonus to Fuck from being super horny, or getting a penalty to Climb from that compound fracture in your arm.
Total
The next column is the Total skill value, which is the number used when calculating the efficiency of using your skills. The Total takes into factor not just how much you have learned and the value of your RAW score, but also your stats and anything which may effect them, like drugs, implants, or stress.
Depends
Next up is the Depends column, which tells you what stat is needed for what skill - the higher those stats, the higher your Total score will be. Additionally, skill-dependent stats will also rise by 0.01 by using the skill that they depend on. Your stats will grow very slowly through use of skills and Improvement Points, while growth of certain skills may be rapid, especially early on.
Improve
Finally is the Improve column, which lets you know how expensive it will be to improve a skill through training. By training, you can raise the RAW point of a skill by one point, and forgo trying to improve it by using the skill. Hard work is for suckers. As your RAW points become higher in a certain skill, the cost of improving them by trainers will increase also. Training your first RAW point in a skill might be as little as 500 XP, while training a skill with a RAW score of 10 may be over 10,000 XP, so you better get started on smashing some orphan skull as soon as you're done reading this.
Learning things from your fellow hellmooians
Finding people to teach you skills is fuckin' easy, shitpile. Ask around on either tradenet or chatnet as some players are able to teach skills, and will probably do so in exchange for sexual favors. If you favor your dignity, you can either find a different MOO, or pay an NPC to train you instead. There are NPC trainers all over the place that teach pretty much every skill, but they charge for it - the amount of dough needed is the same as the amount of XP needed to train that skill. If you need to know where these trainers are, check out the telephone pole on the 600 block of High Street in Freedom City, there are flyers posted.
There's some other garbage you should know. Having a 0 RAW skill sucks hard - you get a huge penalty to your Total score for it, so find somebody to teach you up to at least 1 if you want to use that skill. You're going to want to have a Climb skill of around 5 or 6 if you don't want exploring HellMOO to turn into a gross, frustrating misadventure. Some skills are used automatically when attacking, swimming or driving, and some are used manually when you invoke a certain command.
Skill List
Here is a breakdown of a few skills - keep in mind HellMOO is a work and progress, and this isn't a complete list.
- Dodge - used for dodging and bein' shifty in combat. Automatically used.
- Quickdraw - for pulling stuff out in combat, and instigating Mexican standoffs. Automatically used.
- Fists - determines your skill in fisticuffs. Automatically used.
- Craft - for craftin' stuff, like guns and drugs. Manually used.
- Repair - for putting back together your shitty armor after a shoggoth barfs on you. Manually used.
- Locksmith - helpful for breaking and entering. Manually used.
- Climb - for climbing up, or, ahem...goin' down. Automatically used.
- Appraise - determining how useful that garbage you just picked up is. Manually used.
- Medic - for stuffing your guts back into your stomach and eyeballs back into your sockets. Manually used.
- Swim - for getting around in water. Automatically used.
- Scavenge - looking around for cash and prizes! Manually used.
- Hack - for totally hacking the Gibson. Manually used.
- Pilot - useful for cruising around in junkers and UFOs. Automatically used.
- Rifle - this is for fighting. Automatically used.
- Ride - this is for riding your motorcycle on that huge ass speedway.
- Pistol - this is for fun. Automatically used.
- Blades - for cutting people up, and chopping them down. Automatically used.
- Clubs - not golf, you dipshit. It's for brainsmashing. Automatically used.
- Throw - the age-old art of hurling TVs at your enemy. Manually used.
- Chemistry - cookin' up tasty amphetamines and psychoactives. Manually used.
- Linguist - it's fer talkin', and book-readin'. Automatically used.
- Fuck - making love by the fire. Manually used.
- Fish - used for cashing delicious and not so delicious fish. Teach a man to fish and you feed him for a lifetime. Manually used.
- Sneak - used for sneaking things into prison and avoiding your dirty deeds being seen on camera. Automatically used.
- Torture - this is for making your enemies scream in pain. Manually used. Currently useless.
- Whips - hitting people and leaving bruises and scars on your enemy. Automatically used.
- Track - for the people who want to know where a person's been and where he's going so you can rape them. Manually used.
- Teach - allows you to teach players skills they may so desire. Manually used.
- Persuade - For persuadin'. Automatically used.
- Science - For finding out how to make that lucrative Supajunk. Manually used.
- Origionaly by Barfkong - Editied by Airistifanese - Dec 08