PlayerResearchSims
Research Simulators
Currently, there are five different research simulators in the game. They all serve one purpose: To allow someone to research and develop new recipes and schematics for items not available to the general public. You can currently purchase two simulators for your corp.
The five simulators are:
| Simulator | What it researches |
|---|---|
| Biochemical Research Simulator | Food, and drugs/medicine. |
| Food Coprocessor | Food, and stuff. |
| Ballistics Research Simulator | Guns. Lots of guns. |
| Electromechanical Research Simulator | Locks, lockpicks, and other research machines. |
| Metallurgy Research Simulator | Metal bars, Uranium, other metal parts. |
Research
To begin research, one must have the science skill. If your raw is less than 1, you will be unable to use the research simulators at all. To begin the process, you will need to insert an item into the simulator. Usually you should try to put items that you feel are relevant to the category in which the simulator researches in. For example, if you are researching using a Biochemical Research Simulator, you probably aren't going to put a firearm trigger assembly into it.
Next, you will close the research simulator, and press start. If your science skill isn't high enough, you will recieve a message similar to the following.
The electromechanical research simulator emits a sudden POP! and belches white smoke.
You then will lose the current part that is inside of the research machine, either that or it'll spew jets of flames and hurt everyone in the room. If your skill is high enough, you will get this:
The electromechanical research simulator hums softly.
Then, you will need to wait for a bit to allow for the research sim to find recipes matching the item you inserted. When the process is complete, you will get the following message:
The electromechanical research simulator beeps three times. "PLAUSIBILITY ANALYSIS COMPLETE."
There are two routes from here. One is if the machine successfully finds a match and pulls up a result, and one is failure to find a match or pull up a result. Failure is:
"Considering 0 vector crossings." The electromechanical research simulator says, "0 possible research targets identified."
This means that the item you placed inside is either not relevant and/or yielded no research results. You will then need to return back to the beginning, where you will place another item into the simulator, close it, and try again.
Success will look similar to this:
"Considering 1 vector crossings." The ballistics research simulator says, "1 possible research targets identified."
From here, you should look at the simulator, and pick one of the targets that are shown. You select the target by the corresponding number to the left side of the word "Target." You will proceed to place items into the simulator, attempting to discover all of the parts required to completely discover your target. You identify the parts required when you look at the simulator.
An LCD screen lists possible research targets: 1. Target 529A (4 items)
You will sometimes encounter vague results such as "a part(s) is missing." Just continue to try parts in the machine until you discover all of the parts required to make the thing. When you discover all the parts required, you will be able to print the recipe or schematic off. You can then assemble the item using the appropriate workbench.
Extra Information
- The minimum required amount of science is 1 raw. The higher your science skill, the less fuckups you will have. Also, your chance for fuckups increases if you have more parts in the machine during research.
- You don't need to have more than one part in the machine to research the entire recipe. You only really need to have one part: the very first part you used to identify the vector.
- Main.CrowBar - 30 Dec 2007