Apartments

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Revision as of 12:13, 4 May 2016 by imported>Sobek (→‎NPC Housing: added the WU building to NPC housing)
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Tired of sleeping in the Crash Landing Cube Hotel? Want a big place of your own to store your stuff? Then get an apartment!

Don't worry! You'll never be that safe again, but then again, this is a milestone of personal independence. Go you.

Where to Find Housing

You could sleep in your corp's HQ or simply doze off in the middle of the street somewhere, but for a variety of reasons (see: rape, death) most players decide to invest in their own apartment.

City Location Down payment Monthly Rent Security Notes
Gangland Broham Gardens $300 $60 Two easily killed Gorillabots. Economy housing in the truest sense, vaguely preferable to a cardboard box. You will probably get robbed on a whim if you live here.
Gangland Astral Complex $375 $40 Better than Broham, worse than Bradbury. Consists of 4 Gorillabots and 2 Owlmen. If you have to choose between Astral Complex and the Broham choose this, otherwise get anywhere else.
Slagtown Bradbury $500 $200 Weak Gorillabots and surprisingly tough Owlmen. Similar to Astral Complex. Easy access to the Bradbury Basement, sewers and nearby Galleria. Lockpickers that don't live here won't care about ruining their Bradbury reputation.
Freedom City Sweaty Palms $1000 $300 Electrified floors and FCPD security cameras. Private lounge on the ground floor, showers on every floor.
Freedom City Final Rest Home $15000 $600 FCPD cameras Only players older than 80(?) years can rent here. No internet access.
Shoreline Innsmouth $2200 $320 FCPD cameras It's a hotel on the beach, chuting yourself places you into the ocean. There are also multiple holes in the wall that you can jump into the ocean from on each floor.
Freedom City Helliday Inn $2500 $1000 Electrified floors, FCPD cameras, and close proximity to FCPD HQ. Best security in Freedom City. Has a lounge that comes with a bartender and drug vending machine.
Sewers Chudhive Free Free There are climbs, but otherwise, no known security. Only Chuds can rent these apartments. Also, it's free.
Burbclave Halliburton Arms $500000 $1500 Criminals in the HA are shocked by the electrical floor and ganged up on by spiderlings, however it's nowhere near as good as having your own mansion. Comes with multiple rooms. Spiderlings will rape most players with their curare darts, but can still be cleared out or nuked.
Burbclave Mansion on Keaton Ave or Snow Boulevard $1500000 $2000 Largest and most secure non-custom housing available. An ODC camera shoots lasers in defense of the door. Spiderlings deploy from across Halliburton Arms. Each mansion has 13 (blinkblocked) rooms, their own private cloner, as well as 5 nanotube doors. Some come with a landing spot right outside the door. Limited availability.
Village of Lurleen Lurleen Estates $10000 $40 Nothing but obscurity. For those who like a little isolation. Has a cloner and merchant that sells food.
Wasteland Vault 4 $10000 $500 Roaming security bots armed with lasers that attack any nonresidents. Vault 4 is hidden in the Wasteland; you'll need to search around to find it.
Necropolis Freak Tunnels $499 $10 Its very location is a form of security, and recently addded are three abomination NPC's. Housing for Hideous Freaks; others trying to rent an apartment will get irradiated.
Botany Bay Rodger Young $7500 $1100 Five pretty strong guys with assorted high level weaponry. Roomkits can't be installed here since it's a goddamn boat. Freak friendly.
Weezer Village Unterbeight Hotel $1000 $750 Drones armed with flame chains and lasers. Biggest deterrent is that most outcasts live here and can't afford ruining their Weezer rep, for fear of getting evicted. Requires 50 Weezer Collective reputation to rent.
Luskentyre Plateau Luskentryan Mansion $1000 $500 Mundane enforcers attack criminals. Not so tough, but come in swarms. Requires 200(?) Church of Luskentyre reputation to rent. Great for early on, since you have rock lampreys, Necropolis and Weezer practically outside your door.

Apartment Security

Apartments are generally safe - other players can only mess with your apartment in one of two ways:

A) Picking. Other players are unable to, unless you, anyone else scanned into the door lock or any other residents have a challenge out. Also, if you're inactive for more than 2 months. Note that you can get picked while offline.

B) Barging. You leave the apartment without peeking out first and someone just walks in through the open door.

Your apartment building's security will only go so far (not very). It's better to spend some cash on protective measures than to pay for it by being robbed down the road.

A variety of options are available to you.

Challenges and you

A challenge is issued when you mess with other players - such as attacking, picking, looting and butchering their body, insulting, groping and so on.

Now your apartment and any other locks you're scanned into are vulnerable against pickers (apartments of friends, planes, corp HQ etc).

In return, your own apartment is vulnerable if a friend you have scanned into the lock challenges someone.

What this means for apartment security: Make sure to have as few other people scanned in as necessary.

Basic Security Options

  • Move to a better apartment. Living in places like Broham Gardens is asking to be bullied. Consider moving to an apartment with proper security (for example Sweaty Palms).
  • Be careful with residents. Do your roommates like to get into fights? If they piss off the wrong people, you might see your apartment picked. It's better to have fewer people scanned in.
  • Buy a peephole. Smoot's Security Shack (Sm) in Freedom City sells inexpensive peepholes that can be installed in doors. Before leaving your apartment, make it a habit to peep out and make sure nobody's waiting to barge into your apartment.
  • Upgrade your lock. Locks can be bought at security stores such as Smoot's Security Shack (Sm) or Securite Entiere (SE). The best locks are crafted by players.
  • Buy tin foil. Tin foil is available at Hell Up in Hardware (HH). Installing it on the walls of a room will keep players with the Clairvoyance mutation out.
  • Store valuables in safes. While not as good as safe deposit, safes are much harder to smash than regular containers. For advanced players, there is a craftable nanotube safe.
  • Buy door kits. TrickrTreat door kits will explode when the door is tampered with, Super Shockmasters will shock and stun pickers. Informer door kits from Securite Entiere will inform you when (and where) a break-in is occuring.


For the most effective results, employ a variety of security measures and take a layered approach. Keeping your valuables inside a locked floor safe within a closet means that an intruder has to get through your front door, closet door, and into the safe. Be warned that you generally can't install roomkits in roomkits, so you can't just delay them by having them go through a bunch of doors. Also most containers are a lot easier to break open than safes, so don't keep anything you don't want to lose in anything but a safe.

One thing about room kits, they are permanent fixtures and can't be removed from your apartment.

(Note that none of this will keep your belongings completely secure, and are just basic measures to make things a bit more difficult for intruders. Room doors are breakable, as are safes and cabinets. To keep your equipment completely secure, store it in a safe deposit box.)

Protips

  • Your apartment complex's security and locks won't stop a dedicated lockpicking team; they will only get delayed. Make sure to not store all your valuables in one single apartment.
  • To give planes additional security, store them in hangars or park them on tiles with security turrets.
  • Install locks both on the outside and inside of your apartment door. For hilarity, install a keyed lock on the inside.
  • Shockmaster doorkits can make a lockpicker fumble their lockpick and set them on fire, they are pretty damn useful.
  • To allow your friends into the apartment, scan them into a Voxguard by typing "-roomnumber scan playername". To add a resident, type @addresident theirname.

NPC Housing

Familiarizing yourself with the places NPCs lay their heads can be useful. New players may find that robbing sleeping NPCs is an easy way to get items (especially porn) to sell, for instance, and it's often easier to get protection contracts from NPCs outside of their stores. Also, stealing tv's and other stuff from apartments to sell to Mung at Rough Trade for the Burglar Job

Note that some NPC apartment buildings have rentacops patrolling the halls during the day, who will give you stars and do other bad things to you if you try to pick a lock or break down a door in their presence. On top of this, when you enter an apartment with sleeping npcs, they may actually wake up and call the cops on you, netting you more stars. All in all it's easier to go at night, throw a grenade in there and kill all the sleepers and steal anything of value (if there's a tv, you'll need to repair it if it got destroyed by the explosion).

City Location Map Abbreviation
Freedom City Propecia Suites PS
Freedom City Xolair Plaza XP
Freedom City Humatrope Tower HT
Corpclave Weyland-Utani Building WU
Corpclave c14L1.s t0.w3.r c.