User:Vayra/Character Building - skillsets and starting packages

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Revision as of 21:47, 29 September 2009 by imported>Vayra (→‎Combat)
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Hello

This aims to be a companion to the Simple character building guide for those of you without the balls or patience to figure stuff out for yourself. Stuff like: What's better, fists or rifles? What if I want to be a non-combat character? How can you help me be all I can beTM?

Build Focus

First off, you need to decide if you want to be a weak nerdy branes faggot or a tuff buff and sexy combat character. From there, you need to decide if you want to craft or pick locks as a focus if you chose the former, or what weapon you want to use if you chose the latter.

I'll attempt to supply an objective comparison of the different paths below.

Brains

Really your main choice here will be between picking locks and robbing people (a noble profession) or making things for people to rob you of. Let me list some of the upsides of each build focus.

Crafting

  • You can obtain a huge amount of experience rather quickly.
  • You can make powerful items for yourself and your friends.
  • You will likely have decent Science skill, allowing you to assist in robbing jerks and busting ghosts.
  • You are not required by your character focus to routinely get in trouble with the Law.

Lockpicking

  • You can get revenge on those who wrong you in the most permanent means possible in HellMOO -- Taking their text items.
  • You can obtain powerful items for yourself and your friends.
  • Robbing is a lot more fun and less boring than crafting.
  • Your corporation will likely offer you a lot of support and aid as lockpickers are in short supply.

Combat

For a combat character, your main decision to be made is that of your weapon type. Do you want to be Spears? Fists? Clubs? Pistols? Something else? I'll help you out by listing a few of the traits of each weapon type.reasons the weapon types (except fists) are gay as fuck and you are a faggot if you pick them

Flails

Flails is gay because fishing poles are the only obtainable flails and they barely count as weapons.

Throw

Throw is gay because shuriken are the only throwing obtainable throwing 'weapon' and they are crap. Other objects are throwable -- unless they're heavy enough to cause actual damage. Then they're not throwable.

Bombs

Bombs is gay because it's not really a weapon type and you can just use a grenade launcher to bypass the need for the skill in most cases. Not to mention you don't gain XP for blowing things up.

Wrestle

Wrestle is gay because headbutting's day has come and gone and it continues to have absolutely no use besides headbutting.

Whips

Whips is gay because high-end whips simply cannot do damage competitive to other high-end weapons and also because whips~ are just gay in general.

Blades

Blades is gay because blades tend to be quite slow and do slash/stab damage, which is easily soaked. Also because though they do have a very powerful end-game weapon, it requires power sources and is a bitch to craft. Not to mention carrying one around will make you an instant target. It also doesn't help that most decent low- and mid-range blades are only obtainable once per player which will likely cause trouble unless you're the kind of person who can rob jerks. In addition, the stats are fairly hard to balance at first -- especially if you want to remain intelligent -- and all high-end blades are two-handed.

Clubs

Clubs is gay because high-end clubs do rather low damage compared to other high-end weapons (though still competitive) and require expensive mods to be of viable speed and power. The weapon type also suffers from a lack of useful mid-range weapons. In addition, the most powerful clubs -- though free -- are quite frustrating to obtain.

Spears

Spears is gay because they are almost always two-handed and though you can eventually do impressive damage, it is nearly always slash or stab damage which are two very easily soakable types. It does have better stats than blades -- not to mention a much cooler top-end weapon -- and more originality.

Rifles

Rifles is gay because the rifle you would use for grinding is only obtainable through crafting or theft. They also require high brawn to cap their speed, which is necessary because they're slow even AT the speed cap. Especially if you want to use cover, which you shouldn't in most cases because you'll either be wasting time while a hostile NPC attacks you or while the player you want to kill runs away. In addition, they're all two-handed.

Pistols

Pistols is gay because the top-end weapon (Hammerhead 12mm pistol) is difficult to obtain and they can't make use of supressing fire like Rifles can.

Fists

Fists is fucking awesome. If you don't use fists you're a bald, fat shut-in and we don't let people like you play HellMOO. Fists has only one downside. That downside is that I'm better than you at it. That is all.

Starting Packages

These will be some simple guidelines for how to start a playable character of any common build. Of course, there's no problems with switching out a stat point here or a skill point there, to fit your preference.

Brains

You'll notice both brains builds also have a combat skill. This is because you will want at least passable skill as many crafting components are in dangerous areas, and it's roughly of equal viability for gaining XP as a lockpicker.

Craft

Brawn 8 Reflexes 13
Brains 14 Endurance 8
Cool 8 Senses 11
Skills:

  • Craft
  • Science
  • Whips
  • open skill

Lockpicking

Brawn 8 Reflexes 14
Brains 14 Endurance 8
Cool 8 Senses 8
PLUS 2 free points -- put them in Brawn if you choose Clubs or Senses if you choose Whips or Craft
Skills:

  • Hack
  • Locksmith
  • Clubs or Whips or Craft
  • open skill

Combat

Flails

wield fishing pole cry fishing pole

Throw

throw tv to e wist

Whips

Brawn 8 Reflexes 14
Brains 11 Endurance 9
Cool 8 Senses 12
Skills:

  • Whips
  • Climb
  • open skill
  • open skill

Blades

wield razor k me

Clubs

Brawn 14 Reflexes 14
Brains 8 Endurance 10
Cool 8 Senses 8
Skills:

  • Clubs
  • Climb
  • open skill
  • open skill

Spears

Brawn 12 Reflexes 14
Brains 8 Endurance 12
Cool 8 Senses 8
Skills:

  • Spears
  • Climb
  • open skill
  • open skill

Rifles

wield shotgun k me

Pistols

Brawn 10 Reflexes 14
Brains 8 Endurance 10
Cool 11 Senses 8
PLUS 1 free point -- put it in Cool if you want to become a Vampire or Brawn if you don't.
Skills:

  • Pistols
  • Climb
  • open skill
  • open skill

Fists

Brawn 14 Reflexes 14
Brains 8 Endurance 10
Cool 8 Senses 8
Skills:

  • Fists
  • Climb
  • open skill
  • open skill

Suggestions for open skill slots

  • Climb! So very very necessary.
  • Quickdraw - Especially important for guns users as it determines your success when aiming at people. (and your chance to cause them to fail when aiming at you)
  • Repair - Fix your OWN weapon isntead of having to carry backups and cry for the smarter members of your corp to do your weapon laundry.
  • Medic - It's either this or spend a lot of money on nanites, most of the time. And some builds can't even use nanites.
  • Craft - Make bullets and other nice things. Get XP.
  • Swim - Makes moving in water a lot faster and a lot less frustrating.
  • Chemistry - Make hootch and molotovs. (both are useless) Get XP really fast in the beginning and then never use this skill again.
  • Pilot - FLY PLANES -- GET YOUR PLANE STOLEN -- CRY