Police

From Hellmoo Wiki Archive
Revision as of 09:14, 15 October 2016 by imported>Sobek
Jump to navigation Jump to search

WEE OO WEE OO WEE OO

POLIZEI AUTOBAHN

'Police' is a blanket term for all the various security mobs who only attack you if you violate the law of that location. There are many different types of police, each with their own abilities or ways to fend off dirty criminal scum.
Police violence against you is measured in Stars, a bunch of asterisks that represent how much the police hate your crime-causing ass. Some police departments have different types of mobs who will come at you at different levels.

Freedom City

Freedom City is home to the only real police department, the FCPD. They monitor almost the entire city with totalitarian efficiency. Causing any crime in almost every tile of FC will result in various amounts of stars. The FCPD also has various types of mobs they will send after you at various amounts of stars.

K9 Officer - Robotic dogs. Only threatening to new players, the unequipped, or when they swarm. Begin hunting at 3-4 stars.

C3-50 - Actually dangerous to even well equipped, prepared and experienced players. They can and will beat your vandal ass into the ground with shock batons. Begin hunting at around 20 stars.

McBain - Hunter of all criminals forever, will pursue you through space and time and will murder anyone in 2-3 shots. Wields a Samaritan which shoots explosive rounds that will tear your anus into two, smaller anuses very easily. Starts hunting at 200 stars.

SWAT Officer - Literally one of, if not THE most dangerous mob in the game, carrying a shotgun that shoots as fast as a SCAR-L and does 2.5x the damage of any player obtainable shotgun. Has massive soaks, and has a special intrinsic ability to prevent players running away. Fortunately, they only ever appear to hunt the worst offenders.

Corpclave and Burbclave

This includes the Halliburton Arms (electric floor) and Snow/Keaton mansions (orbital laser defense).

ARC-7 Spider Drone - Drones that tend to swarm and use fade guns, which have the side effect of lowering your attack speed.

ARC-10 Spider Drone - Similar to ARC-7 spiders, however they fire curare darts that paralyze you while more spiders arrive. A major pain to deal with, unless you have an Abomination to clear them out.

Weezer Villager

This includes the Unterbeight hotel.

Security Drone - Flamechain wielding drones. Surprisingly strong and have tendency to kill with fatalities.

Security Pod - You thought security drones were bad? These guys fire fast lasers that quickly set you on fire. On top of dealing high amounts of hard to soak laser damage.

Corporate Security

Jack Schitt Memorial Tower - CCS Troopers. Brutes that wield piston hammers and have decent tohit. Nothing a well-prepared team can't take care of.

Inside Corp HQs - ARC-14 security drones. Nobody ever upgrades their armor, so they are pretty quick to fall. Can range from mildly annoying (12mm Hammerhead) to really annoying (freakbile powersquirts).

Apartments

Various apartments come with various security. Keep in mind that apartment security is relative, as capable pickers will always come with backup.

Bradbury - Gorillamen and Owlmen. Gorillamen are major pushovers, being nothing more than robotic crackheads. Owlmen are retarded things that were added because Brad dwellers cried about how they didn't have the security of Helliday at 20% the price of Helliday, and the admins, surprisingly, actually gave it to them. These will fuck your shit into the upper atmosphere with little difficulty, having high soaks, damage and HP.

Broham Gardens - Gorillamen and Casey Jones. Casey starts hunting at low Grand St. Ghosts reputation and will beat your delinquent ass into the ground all the way to the FC police precinct. Seriously unfun to deal with.

Astral Complex - Owlmen, Gorillabots and Casey Jones.

Helliday - Helliday security is the FCPD (plus electric floors), owing to its close proximity to the police department.

Sweaty Palms - FCPD security and electric floors, just with a slower response rate due to the distance to the police department.

Innsmouth - FCPD. Police will arrive about a year later, thanks to being all the way out in Shoreline.

Final Rest - FCPD security.

Vault 4 - Laser wielding security robots that shoot at pretty much anything (due to bugs) - intruders, residents, each other. Absolute garbage cans since they don't follow people and the Vault has no security cameras.

Rodger Young - A few guys with high-end guns. Only Andy Lau is a real threat, the rest are pushovers.

Luskentryan Mansion - Mundane Enforcers. They wield blacklash reskins and have a tendency to swarm, making them mildly annoying. Nothing to be scared of.

Freak Caverns - A collection of reskinned aboms that will gladly oblige in gangbanging you for threatening the glorious Abom Nation residential district.

Hunters

Casey Jones - This gentleman tears people with low Broham/Astral rep a new one around the FC area. Absolutely relentless and a huge pain in the dong to deal with for FC residents. But then again, who robs or even lives in Broham or Astral?

John McBain - Different from regular McBains in that he is a hunter, not an actual police officer. John McBain will follow you literally anywhere and will sit outside your apartment fondling his gun suggestively for hours on end. Begins hunting at insanely low FCPD rep and carries over rerolls.

Vampire hunters - See Vampire

Dan Asty - Starts hunting players above 100k xp all the way from Adamant Canyon to Mountain Pass. Attacks with high speed, high tohit, super low damage throwing knives.

Hawthorne - Hunts Abominations with a chainsaw lance, but more than often just gets stuck remote places. Nowadays, only useful to mess with low health/AFK Aboms or those with shitty builds.

The Punisher - Frank goes for low Karma players. Sadly, a total pushover.