Medic

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Revision as of 18:31, 15 March 2009 by imported>Emilie
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Intro

Medical skill is essential for surviving the wastes. It is an entirely brains skill, which means that anybody with half decent brains can be a half decent medic. It allows you to heal damage, fix broken bones, clear ailments, and even bring the dead back to life.

Basics

Before you heal somebody, they will have to allow medic from <you>. After they do that, you should diagnose them to figure out what's wrong. Once you get to a certain level of medic, you'll be able to determine exactly how hungry somebody is, or exactly what percentage of health they have by using the diag command.

Medical Supplies

Typically, medical supplies come in six different forms;

  • Trauma kits and nanite healers, which are used to heal damage.
  • First aid kits and Insta-casts, which are used to fix broken limbs.
  • Hypodermic needles and syringes, which are used to either cure diseases or inject drugs.
  • Defibrillators, which are used to revive the recently deceased.
  • Pills, like aspirin and birth control, which are used to prevent heart attacks and prevent pregnancy, respectively.
  • Special items, like brain surgery kits and the groinex nanopoultice, which are used to fix specific things. In this case, brain damage and groin pulls respectively.

Getting Supplies

The pharmacy in Freedom City, Meds 4 Less. (ML on the map) sells almost everything you need, including trauma kits, insta-casts, first aid kits, some hypos, rad detox kits and defibrillators. Using them is simple enough; use <item> if you want to heal yourself, or use <item> on <person> if you want to heal somebody else. Items like brain surgery kits are expensive equipment that can only be bought in the dangerous technologically-advanced Maas Neotek.

Training

Grinding medic is easy enough. Just go around Freedom City healing players and consumers. The crack mansion ('cm' on the map) is not only a great place to grind combat skills, but also a great place to grind medic. Just heal the players fighting crackheads, or yourself after a battle. Nanite healers give very little medic IP, so use trauma kits instead.


Progression

The (general) difficulty of using medical items is as follows; Keep in mind that the higher your medic skill, the more effective everything will be. (except for the items like insta-casts and nanite healers, which, to my best knowledge, depend on a very low medical skill. I have never seen anybody fail to give themselves a nanite injection or fail to swallow a pill.) Generally speaking, the higher your medical skill, the more damage trauma kits will heal, and the longer the bandages will stay applied.

Pills = Nanite Healers (~5 total) < Trauma Kits (~10 total, 15+ is preferable) < Insta-casts (12~ total) < Hypodermics and Syringes (14-15~ total) < Rad-detox Kits = Suture Kits = First Aid Kits (17~ total) < Defibrillators (19~ total) < Brain Surgery Kits (20~ total, 22+ is preferable)


--<3milie 18:31, 15 March 2009 (UTC)