User contributions for 24.16.135.162
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- 10:16, 25 December 2008 diff hist +2,966 N Lock New page: -- Main.NecAnthrope - 26 May 2004 Sometimes you just don't want people to come in your room. Locks are objects you can install in doors that will control access to a room. Locks su...
- 10:16, 25 December 2008 diff hist +4,018 N ItemDoor New page: -- Main.NecAnthrope - 02 Jun 2004 Doors in HellMOO behave the same way their counterparts in the real world do. They sit on the border between areas or rooms, and control access. If th... current
- 10:16, 25 December 2008 diff hist +1,130 N Clothing and Armor New page: ---+++Clothing and armor Clothing and armor items in the game are designed to cover specific parts of the body. For humans, they can cover one or several of the body parts: Head, chest, ...
- 10:16, 25 December 2008 diff hist +1,071 N Bags New page: ---+++Bags, backpacks, and containers Carrying a lot of stuff on your person can lead to heavy encumbrance (RpgEncumbrance). Putting things in a bag can alleviate this problem. Bags sup...
- 10:16, 25 December 2008 diff hist +7,715 N Henchmen New page: If you go to AreaGangland or the surrounding locations, you will find various NPCs who will allow you to hire them. When you hire them, they will attack with you, carry things for you, an...
- 10:16, 25 December 2008 diff hist +388 N HellIDE New page: HellIDE is a client written in Java, borrowing components from Charon and JEdit, that makes programming HellMOO easier. It adds a visual @show and syntax highlighting for code editing. *T...
- 10:15, 25 December 2008 diff hist +3,190 N Timeline New page: * 2004 - World oil production plateaus for the next several years * 2009 - Oil production begins a steady decline * 2011 - Coal mining and liquefaction in the US and other industr...
- 10:15, 25 December 2008 diff hist +259 N FreedomIsntFree New page: *Freedom Isn't Free, Inc* Symbol: FIFI<BR> CEO: JamesB<BR> Active Managers: BananaQ, Caine, Carlin, Clamenza, Fakechuck, and Glenn <BR> Active Employees: Fermata, Ra...
- 10:15, 25 December 2008 diff hist +5,111 N Frequently Asked Questions New page: ---+++Game Mechanics * Q : When I log out, does my character stay ingame?<BR> A : Yes. Logging out in the street is generally a bad idea, as you can be killed in your sleep...
- 10:15, 25 December 2008 diff hist +1,245 N Exploits New page: ---+++ Exploits Exploits are bugs that, when manufactured, can be used to benefit you or other players. The general idea is not to abuse exploits or let them go unnoticed so somebody else...
- 10:14, 25 December 2008 diff hist +1,759 N Crafting New page: -- Main.ClayRen - 29 Jul 2008 Crafting: Post Apocalyptic Sweat shoppery and you. So you want to be a crafter, do you? Good! Most every piece of equipment in Hellmoo can be made by ...
- 10:14, 25 December 2008 diff hist +304 N CorporationList New page: An Incomplete list of (hopefully) active corporations in HellMOO: * CCLS(CCLS) * V(V) * ROME(ROME) * [[ILLH|I Look ...
- 10:14, 25 December 2008 diff hist +433 N CommandWho New page: ---+++wh*o List all connected players. <img src="%ATTACHURLPATH%/shot-who.gif" alt="shot-who.gif" width="644" height="277" /> 'Idle&#...
- 10:14, 25 December 2008 diff hist +3,955 N CommandWearWorn New page: ---+++wear (any clothing or armor item) Put on clothing or armor that is currently in your inventory. <img src="%ATTACHURLPATH%/shot1-wear.gif" alt="Screenshot for w...
- 10:14, 25 December 2008 diff hist +1,236 N CommandStop New page: ---+++stop (any action to stop, or blank) Cease doing an extended action and cancel any enqueued commands (see ActionQueue). You can stop the following with this command: <UL> <...
- 10:14, 25 December 2008 diff hist +1,563 N Status (Command) New page: ---+++st*atus Show your current statuses, what your are holding and wearing, the amount of credits you have, your encumbrance, and other miscellaneous effects. <img src="%ATTACHU...
- 10:14, 25 December 2008 diff hist +1,080 N CommandSearch New page: ---+++search/scavenge Search the location you're in for hidden items. Chance of success is based on your *scavenge* skill (see SkillScavenge). Some locations may not have items lyin...
- 10:14, 25 December 2008 diff hist +997 N CommandScore New page: ---+++sc*ore Show your character sheet -- a list of all your stats and skills -- and your XP (experience point) total. <img src="%ATTACHURLPATH%/shot1-score.gif" alt="s...
- 10:14, 25 December 2008 diff hist +392 N CommandParty New page: <b>p-in*vite/pin*vite</b> <player name> <b>p-j*oin/pj*oin</b> <player name> <b>p-q*uit/pq*uit</b> <b>p</b> &a... current
- 10:14, 25 December 2008 diff hist +2,960 N Parser New page: The command parser is what interprets the commands you type and sets them into action. ---+++Parsing When you type a command, the first thing the parser has to do is break up your comm...
- 10:14, 25 December 2008 diff hist +359 N CommandLook New page: ---+++look [any] Look at another player, creature, object in the room, object in your inventory, or at the room (if no argument is given). This will simply show you what the target looks... current
- 10:14, 25 December 2008 diff hist +306 N CommandInventory New page: ---+++i*nventory List all items you're currently carrying on your person, and their weight. You can get rid of items by <b>drop</b>ping them (CommandGetDrop). The list w... current
- 10:14, 25 December 2008 diff hist +1,844 N Commands New page: CommandAllow -- <b>allow</b>: allow/disallow actions on you from other players. CommandAppraise -- <b>appraise</b>: evaluating the value and power of items and cre...
- 10:13, 25 December 2008 diff hist +1,087 N CommandHunt New page: ---+++hunt (any creature) Causes you to begin hunting for another creature. When you enter a new room, if there is any creature that matches what you're hunting for, you will immedia...
- 10:13, 25 December 2008 diff hist +673 N Go New page: ---+++go (direction) [(direction) (direction) ...] ---+++(direction) Travel in the given direction. The direction can be any compass direction ("north", "west", &quo...
- 10:13, 25 December 2008 diff hist +634 N CommandGetDrop New page: ---+++get (any item) ---+++drop (any item) Pick up an item in the room, or drop an item you're already carrying. Items in containers (ItemBag) will have to be taken out of the contai... current
- 10:13, 25 December 2008 diff hist +941 N CommandFollow New page: ---+++follow (any creature, or "me" to stop following) Causes you to begin following another creature. As they move from room to room, you will follow along with them. You may... current
- 10:13, 25 December 2008 diff hist +626 N CommandExamine New page: ---+++examine (any object, creature, or 'here') List all available commands on the given object, creature, or place ('here'). When you find a new item, this is a good way... current
- 10:13, 25 December 2008 diff hist +965 N CommandDiagnose New page: ---+++diag*nose (any creature, or leave blank for yourself) Displays the various statuses a creature (including yourself) is currently affected with. The result you see is affected by yo...
- 10:13, 25 December 2008 diff hist +6,203 N CmudHelp New page: First of all, when you have Cmud running and you are connected to Hell (or have the window for Hell open, but are offline), click on __Options__ on the top bar and then click on __General_...
- 10:13, 25 December 2008 diff hist +518 N Character Creation New page: When you first connect to HellMOO, you will be in a special area where you character's initial stats and skills are determined. In order to bring up your stats and skills you must coll...
- 10:13, 25 December 2008 diff hist +4,820 N Blueprints (Programming) New page: Blueprints are templates for contructing areas on the fly. This is useful if you want to create generic areas (like hosts in cyberspace, or floors of a building) that can be brought into ...
- 10:07, 25 December 2008 diff hist +2,098 N Background New page: A long, long time ago, before you were born, the world wasn't such a bad place... you could make an honest living, have a family, enjoy life's simple pleasures. Unfortunately, as ...
- 10:07, 25 December 2008 diff hist +267 N Wasteland New page: Definitely a scary place, the Wasteland can be found south of Crater Rim. The burning sands often cause radiation poisoning if you're in the Wasteland for an extended period of time. N...
- 10:07, 25 December 2008 diff hist +396 N Slagtown New page: ---++Slagtown Slagtown is the slum area which is directly south of (and connected to) Freedom City. Slagtown is a little seedier and more dangerous than Freedom City, and is, for that re...
- 10:07, 25 December 2008 diff hist +590 N Sewers New page: The Sewers are below the streets of Slagtown, where the deformed chuds and the nicotine addicted chobos go around beating people to smith and takin' their lighters. Be careful, if you ...
- 10:07, 25 December 2008 diff hist +549 N Orphanage New page: This is probably the first place you will want to go on your adventure in HellMOO. You can kill rabid orphans for money and XP, or grind skills on them. Sister Agnes will pay you $50 for e...
- 10:07, 25 December 2008 diff hist +664 N Kakuri Island New page: ---++Kakuri Island Kakuri Island is home to a group of Japanese isolationists who created the community in response to the savage crimes and social trauma that occurred after the Collaps...
- 10:07, 25 December 2008 diff hist +1,520 N Freedom City New page: ---++Freedom City Freedom City is most likely where your character will start the game once it has been created. Freedom City has many shops and public service outlets which can be of us...
- 10:07, 25 December 2008 diff hist +186 N Dreams Of Before New page: This is Dreams of Before, the character generator. Here, you can take up to 4 items that will determine your skills before entering the world of HellMOO. -- Main.CrowBar - 01 Jan 2007
- 10:07, 25 December 2008 diff hist +1,587 N Corpclave New page: The people of Corpclave enjoy their safety and the most noticable aspect of that is the large wall that starts at the beach on one side of the area, moves south some distance, then moves e...
- 10:07, 25 December 2008 diff hist +415 N Bradbury Basement New page: The Bradbury Basement is located one down from the lobby of the Bradbury. Travelers be weary; zombies lurk below, which, if they hit you, will require you to use Mortilex to get rid of the...
- 10:07, 25 December 2008 diff hist +524 N Bradbury New page: The Bradbury is where people go when they have nowhere else to go. Dirt cheap, and worth every credit. They do try though.. which is more than can be said about most of the slums. Norman a...
- 10:07, 25 December 2008 diff hist +3,460 N Apartments (Programming) New page: -- Main.NecanThrope - 27 Jul 2006 ---+++ How to make a player apartment building 1. Dig the structure, making sure the lobby is accessable. Note the object numbers of the hallways and w...
- 10:07, 25 December 2008 diff hist +3,319 N Admins New page: ---++ The Uber Admins ---+++ Gilmore _DANGER LEVEL: EXTREMELY HIGH. INTERACT AT OWN RISK._ Gilmore is the main author and contributor of HellMOO and as such is not entirely stable. He ...
- 10:06, 25 December 2008 diff hist 0 Action Queue
- 09:49, 25 December 2008 diff hist +2 Action Queue
- 09:48, 25 December 2008 diff hist 0 Action Queue
- 09:46, 25 December 2008 diff hist −4 Action Queue
- 09:05, 25 December 2008 diff hist +934 N Action Queue New page: Every action within HellMOO takes time to complete, dependent on both latency and the action being performed. If your character is already engaged in an action and you choose to perform a...