Difference between revisions of "Carrie"
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imported>Sobek (details and formatting) |
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= Mutation= | = Mutation= | ||
You ever been in the Any Port and seen people light their bongs, joints, and cigarettes without a lighter? Seems cool, right? Well, thanks to a mutation known as Carrie, you too can light these things and more on fire! | You ever been in the Any Port and seen people light their bongs, joints, and cigarettes without a lighter? Seems cool, right? Well, thanks to a mutation known as Carrie, you too can light these things and more on fire!<br> | ||
Incompatible with [[Chiller]], synergy with [[Solar Sponge]]. | |||
== Location == | == Location == | ||
Getting carrie is quite simple... Wander around the [[Open Prairie]] for a while until you come across the fire pit... Once you've found it, just mutate and enjoy. | Getting carrie is quite simple... Wander around the [[Open Prairie]] for a while until you come across the fire pit... Once you've found it, just mutate and enjoy. | ||
== Effects == | == Effects == | ||
The mutation message is: | |||
[ Your focus increased by 1! ] | [ Your focus increased by 1! ] | ||
[ You've just received some new commands. ] | [ You've just received some new commands. ] | ||
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== Advantages == | == Advantages == | ||
You gain the command {{cmd|burn <target>}}, a [[Focus]] skill that attempts to light your opponent on fire using a Focus check at the cost of some stress and the risk of gaining a [[Mental illness|mental]].<br> | |||
Additionally, you can light inanimate things on fire by using {{cmd|burn <item>}} or cook raw meat with {{cmd|cook <item>}}. | |||
Being on fire debuffs the flaming person's weapon skill, doubly so for guns. At max dose, a melee user will see a -5 to their tohit, with gunners getting up to -10 on theirs. | Being on fire debuffs the flaming person's weapon skill, doubly so for guns. At max dose, a melee user will see a -5 to their tohit, with gunners getting up to -10 on theirs. | ||
== Disadvantages == | == Disadvantages == | ||
There is a chance to gain a [[mental illness]] just for using Carrie. This chance is lowered if you also have the [[Solar Sponge]] mutation. | |||
[[Category:Mutation]] | [[Category:Mutation]] | ||
Revision as of 19:14, 20 May 2017
Mutation
You ever been in the Any Port and seen people light their bongs, joints, and cigarettes without a lighter? Seems cool, right? Well, thanks to a mutation known as Carrie, you too can light these things and more on fire!
Incompatible with Chiller, synergy with Solar Sponge.
Location
Getting carrie is quite simple... Wander around the Open Prairie for a while until you come across the fire pit... Once you've found it, just mutate and enjoy.
Effects
The mutation message is:
[ Your focus increased by 1! ]
[ You've just received some new commands. ]
[ burn <any> : Set your opponent on FIRE. ]
[ cook <any> : Roast any raw meat to take care of those nasty germs! ]
Advantages
You gain the command burn <target>, a Focus skill that attempts to light your opponent on fire using a Focus check at the cost of some stress and the risk of gaining a mental.
Additionally, you can light inanimate things on fire by using burn <item> or cook raw meat with cook <item>.
Being on fire debuffs the flaming person's weapon skill, doubly so for guns. At max dose, a melee user will see a -5 to their tohit, with gunners getting up to -10 on theirs.
Disadvantages
There is a chance to gain a mental illness just for using Carrie. This chance is lowered if you also have the Solar Sponge mutation.
