Difference between revisions of "User:Vayra/Character Building - skillsets and starting packages"

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===[[Rifles]]===
===[[Rifles]]===
Rifles is gay because the rifle you would use for grinding is only obtainable through crafting or theft. They also require high brawn to cap their speed, which is necessary because they're slow even AT the speed cap. Especially if you want to use cover, which you shouldn't in most cases because you'll either be wasting time while a hostile NPC attacks you or while the player you want to kill runs away. In addition, they're all two-handed.
Rifles is gay because the rifle you would use for grinding is only obtainable through crafting or theft. They also require high brawn to cap their speed, which is necessary because they're slow even AT the speed cap. Especially if you want to use cover, which you shouldn't in most cases because you'll either be wasting time while a hostile NPC attacks you or while the player you want to kill runs away. In addition, they're all two-handed.
On the other hand, most armor does not protect against bullets well, and plasma rifles fuck anyone up. YMMV.


===[[Pistols]]===
===[[Pistols]]===

Revision as of 17:34, 9 January 2010

This guide is bad and you should feel bad for even looking at it.

Hello

This aims to be a companion to the Simple character building guide for those of you without the balls or patience to figure stuff out for yourself. Stuff like: What's better, fists or rifles? What if I want to be a non-combat character? How can you help me be all I can beTM?

Build Focus

First off, you need to decide if you want to be a weak nerdy branes faggot or a tuff buff and sexy combat character. From there, you need to decide if you want to craft or pick locks as a focus if you chose the former, or what weapon you want to use if you chose the latter.

I'll attempt to supply an objective comparison of the different paths below. Remember that you dont have to stick to just combat or brains, you can be both with a little effort.

Brains

Really your main choice here will be between picking locks and robbing people (a noble profession) or making things for people to rob you of. Let me list some of the upsides of each build focus.

Crafting

  • You can obtain a huge amount of experience rather quickly.
  • You can make powerful items for yourself and your friends.
  • You will likely have decent Science skill, allowing you to assist in robbing jerks and busting ghosts.
  • You are not required by your character focus to routinely get in trouble with the Law.

Lockpicking

  • You can get revenge on those who wrong you in the most permanent means possible in HellMOO -- Taking their text items.
  • You can obtain powerful items for yourself and your friends.
  • Robbing is a lot more fun and less boring than crafting.
  • Your corporation will likely offer you a lot of support and aid as lockpickers are in short supply.

Combat

For a combat character, your main decision to be made is that of your weapon type. Do you want to be Spears? Fists? Clubs? Pistols? Something else? I'll help you out by listing a few of the traits of each weapon type.

Flails

Flails are a "special" class of weapon specifically for use of fishing poles there are no flails in this game. No, they're not viable. Absolutely useless at the moment.

Fish

You use this when fishing for fish and also in combat when fighting with a fishing pole. They are not flails. This is still not viable.

Throw

Throw is terrible because shuriken and special soda cans are the only obtainable throwing 'weapons'. Other objects are throwable, such as grappling hooks and molotov cocktails (which are technically bombs, but you need throw to use them without killing yourself), but only shuriken will earn you any XP. They also do shitty damage. You don't need the same kind of total you would need for a real weapon to throw said utility objects, so it's stupid and dumb to build a character for throwing.

Bombs

Bombs is gay because it's not really a weapon type and you can just use a grenade launcher to bypass the need for the skill in most cases. Not to mention you don't gain XP for blowing things up. Useful for killing high-level monsters and players with as little risk as possible, but OH HEY DID I MENTION YOU COULD JUST USE A GRENADE LAUNCHER

Wrestle

Wrestle is at the moment entirely useless, only checked for the hooligan's headbutt ability and stripping an opponent of their clothes while you have them grabbed. Sadly, headbutt is currently more often useful to your opponent than you, and if you have someone restrained your time is better served beating their face in than it is stripping them.

Whips

Low end whips are easy to get a hold of, higher end whips do elemental damage. The speed cap is easy to get close to and the best whip stuns like a mother fucker. An excellent weapon for brainy branes since most whips dont require brawn to do damage. The only issue with whips is that they do absolutely terrible damage compared to any other actual weapon skill.

Blades

Blades are an extremely common weapon in hellmoo, especially in the early game. However, because blades tend to be quite slow and do slash/stab damage, which is easily soaked, most blade users switch to guns in the late game. Also, while there is a very powerful end-game blade available, it requires power sources and is extremely difficult to craft. Another problem is that most decent low- and mid-range blades are only obtainable once per player which will likely cause trouble unless you're the kind of person who can rob jerks. In addition, the stats are fairly hard to balance at first -- especially if you want to remain intelligent -- and all high-end blades are two-handed.

Clubs

Clubs are another weapon type that is common in the early game but rarely used in the late game, as high-end clubs do rather low damage compared to other high-end weapons (though still competitive) and require expensive mods to be of viable speed and power. The weapon type also suffers from a lack of useful mid-range weapons. In addition, the most powerful clubs -- though free -- can be quite frustrating to obtain.

Spears

Spears are a bad choice for main weapon because almost all spears are two-handed and somewhat slow, though on the other hand you can eventually do impressive damage and have the highest parry class out of any weapon in the game. Spear damage is nearly always slash or stab damage which are two very easily soakable types in endgame PvP. Most low-end spears are either rare or bad; however, many of the mid-range spears have better stats than blades -- and more originality. Spears are often used as a backup weapon for fist users as both stats rely heavily on endurance and the high parry rank of spears can be advantageous over low parry-rank fists in certain situations. Spears also has an endgame weapon that is very similar to the endgame sword, but slower, more powerful, and hella badass.

Rifles

Rifles is gay because the rifle you would use for grinding is only obtainable through crafting or theft. They also require high brawn to cap their speed, which is necessary because they're slow even AT the speed cap. Especially if you want to use cover, which you shouldn't in most cases because you'll either be wasting time while a hostile NPC attacks you or while the player you want to kill runs away. In addition, they're all two-handed.

On the other hand, most armor does not protect against bullets well, and plasma rifles fuck anyone up. YMMV.

Pistols

Pistols is gay because the top-end weapon (Hammerhead 12mm pistol) is difficult to obtain and they can't make use of supressing fire like Rifles can. The good ammo is non-craftable which means you'll be spending tons of money on ammo.

Fists

Fists own~. Tag fists for the sake of MAXIMUM FIST POWER if you aren't a faggot.

Starting Packages

These will be some simple guidelines for how to start a playable character of any common build. Of course, there's no problems with switching out a stat point here or a skill point there, to fit your preference.

Brains

You'll notice both brains builds also have a combat skill. This is because you will want at least passable skill as many crafting components are in dangerous areas, and it's roughly of equal viability for gaining XP as a lockpicker.

Craft

Brawn 8 Reflexes 13
Brains 14 Endurance 8
Cool 8 Senses 11
Skills:

  • Craft
  • Science
  • Whips
  • open skill

Lockpicking

Brawn 8 Reflexes 14
Brains 14 Endurance 8
Cool 8 Senses 8
2 Free Points:Spend them in Brawn if you choose Clubs or Senses if you choose Whips.
Skills:

  • Hack
  • Locksmith
  • Whips OR Clubs
  • open skill

Combat

Flails Fish

wield fishing pole Template:Cry

Throw

throw tv to e wist

Whips

Brawn 8 Reflexes 12
Brains 14 Endurance 8
Cool 8 Senses 12
Skills:

  • Whips
  • open skill
  • open skill
  • open skill

You can exchange brains for other stats if you don't want to be a brainy brane, but if you keep the brains tag something like locksmith/hack, science, or any other skill you want that is difficult to grind.

Blades

Cool 14 Reflexes 14
Skills:

  • Blades
  • Climb
  • open skill
  • open skill

Clubs

Brawn 14 Reflexes 14
Brains 8 Endurance 10
Cool 8 Senses 8
Skills:

  • Clubs
  • Climb
  • open skill
  • open skill

Spears

Brawn 12 Reflexes 14
Brains 8 Endurance 12
Cool 8 Senses 8
Skills:

  • Spears
  • Climb
  • open skill
  • open skill

Rifles

wield shotgun k me

Pistols

Brawn 10 Reflexes 14
Brains 8 Endurance 10
Cool 11 Senses 8
PLUS 1 free point -- put it in Cool if you want to become a Vampire or Brawn if you don't.
Skills:

  • Pistols
  • Climb
  • open skill
  • open skill

Fists

Brawn 14 Reflexes 14
Brains 8 Endurance 10
Cool 8 Senses 8
Skills:

  • Fists
  • Climb
  • open skill
  • open skill

Suggestions for open skill slots

  • Climb! No wait do not EVER tag climb it is so easy to get up its ridiculous.
  • Quickdraw - Especially important for guns users as it determines your success when aiming at people. (and your chance to cause them to fail when aiming at you)
  • Repair - Fix your OWN weapon isntead of having to carry backups and cry for the smarter members of your corp to do your weapon laundry. Only tag it if you have low brains.
  • Medic - It's either this or spend a lot of money on nanites, most of the time. And some builds can't even use nanites. Only tag it if you have low brains.
  • Craft - Make bullets and other nice things. Get XP. You're better off tagging science.
  • Swim - Makes moving in water a lot faster and a lot less frustrating. Do not tag this salamander makes this skill useless.
  • Chemistry - Make hootch and molotovs. (both are useless) Get XP really fast in the beginning and then never use this skill again.
  • Pilot - FLY PLANES -- GET YOUR PLANE STOLEN -- CRY. Probably a good idea to only tag if you have low brains.