Difference between revisions of "Solar Sponge"

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imported>Isadora
m (Updated page's formatting to be consistent with other soak mutation wiki pages, made some minor clarity adjustments to wording. Moved heat tip into a notebox. No actual content changes; page is fine.)
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Solar Sponge is a soak [[mutations|mutation]] which gives resistance against burn, radiation, and laser damage. It also lets you heal when you're hot (healing is determined on temperature), and gives a maximum bonus of +2 to Brawn/Brains while in the sun.
Solar Sponge is a soak [[mutations|mutation]] which gives resistance against burn, radiation, and laser damage, and allows mutants to derive buffs from the sun and heat.


== Location ==
== Location ==
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== Advantages ==
== Advantages ==
* 6-11 burn soak in total. You'll outright ignore many sources of fire damage with this.
{{Notebox|Controlling temperature|If you want to heat up quickly in a hot area to activate your heal, spam wearing and removing any piece of clothing repeatedly. Every time you wear or remove something, the game re-evaluates your body temperature, forcing your character's internal "thermostat" to quickly adjust to the new area temperature rather than waiting for heartbeats to do it.}}
* 3-6 irradiation soak is sometimes useful against things like treemen and giant ants, and dampens/nullifies the secondary damage types of several PvP weapons.
* '''6-11 burn soak in total.''' You'll outright ignore many sources of fire damage with this.
* 2-3 laser is an obscure damage type, but when it does show up it's quite hard to soak.
* '''3-6 irradiation soak''' is sometimes useful against things like treemen and giant ants, and dampens/nullifies the secondary damage types of several PvP weapons.
* You heal every heartbeat when you're hot. This can reach +6 health or more per heartbeat if it's really warm, which is on par with a trauma kit.
* '''2-3 laser''' is an obscure damage type, but when it does show up it's quite hard to soak.
* +1-2 brawn and brains when the sun happens to be shining.
* '''Heal every [[heartbeat]] when hot.''' This can reach +6 health or more per heartbeat if it's really warm, which is on par with a trauma kit.
* No damage from being on fire.
* '''+1-2 brawn and brains in the sun.'''
* Reduced chance to contract a mental when using [[Carrie]].
* '''No immolation damage.''' [[Carrie]] can still debuff you, but it won't touch your healthbar.
* Synergy with [[Plant Whisperer]]; if you have both, your hunger/thirst will passively reduce in the sun/rain respectively. This is super minor and mostly a flavor thing.
* '''Reduced [[Carrie]] mental chance.'''
* '''Synergy with [[Plant Whisperer]];''' if you have both, your hunger/thirst will passively reduce in the sun/rain respectively. This is super minor and mostly a flavor thing.
    
    
== Disadvantages ==
== Disadvantages ==
* While you are immune to damage from being on fire, you are not immune to the [[Buffs_and_Debuffs|debuffs]] of being on fire.
* '''Not immune to associated debuffs.''' Solar Sponge only protects from damage; being hot or on fire will still mess up your stats.
* Being too hot will also still debuff you. If you get extremely hot, you may even be damaged through your fire soaks.
* '''Still need hot gear.''' Because heat debuffs you so much, you usually still have to use gear to keep cool; the only added utility is in the extra heal.
* Because heat debuffs you so much, you usually still have to use gear to keep cool; the only added utility is in the extra heal.
* '''Sometimes overkill.''' Firewalker alone is enough to dampen most fire damage sources. You can also slap on leech for 8-20 (or 16-40), so the extra soak here is often superfluous.  
* Firewalker alone is enough to dampen most fire damage sources. You can also slap on leech for 8-20 (or 16-40), so the extra soak here is often superfluous.  
* '''Niche secondary soaks.''' Irrad and laser damage is rare, so it's hard to get consistent value out of these soaks.
* Irrad and laser soaks are somewhat niche, so you often won't get consistent value from them.
* '''Inconsistent buffs.''' The sun is too fickle to rely on. Sometimes you're indoors, and sometimes the weather just sucks.
* +2 brain/brawns when the sun is out is too inconsistent to ever rely on. Sometimes you're indoors, and sometimes the weather just sucks.
* '''Incompatible with [[Vampire]].'''
* Incompatible with [[Vampire]].
 
== Tips ==
* If you want to heat up quickly in a hot area to activate your heal, spam wearing and removing any piece of clothing repeatedly. Every time you wear or remove something, the game re-evaluates your body temperature, forcing your character's internal "thermostat" to quickly adjust to the new area temperature rather than waiting for heartbeats to do it.


== Appearance ==
== Appearance ==
 
This mutation adds the following line to a character's appearance:
His/Hers/Its glowing skin has a bleached-white look to it.
His/Hers/Its glowing skin has a bleached-white look to it.


  [[Category:Soak Mutation]][[Category:Mutation]]
  [[Category:Soak Mutation]][[Category:Mutation]]

Revision as of 13:16, 23 April 2019

Solar Sponge is a soak mutation which gives resistance against burn, radiation, and laser damage, and allows mutants to derive buffs from the sun and heat.

Location

Solar Sponge can be found at ground zero, in the Wasteland. Follow the explosion marks until you find the big crater in the middle. The area is highly irradiated; bring protection!

Effects

This mutation grants:

    +1-3 burning resistance
    +2-2 irradiation resistance
    +2-3 laser resistance
    Healing effect when hot
    +2 to Brawn/Brains when in the sun
    Drastically reduced chance to acquire a Mental illness when using Carrie

Advantages

Controlling temperature
If you want to heat up quickly in a hot area to activate your heal, spam wearing and removing any piece of clothing repeatedly. Every time you wear or remove something, the game re-evaluates your body temperature, forcing your character's internal "thermostat" to quickly adjust to the new area temperature rather than waiting for heartbeats to do it.
  • 6-11 burn soak in total. You'll outright ignore many sources of fire damage with this.
  • 3-6 irradiation soak is sometimes useful against things like treemen and giant ants, and dampens/nullifies the secondary damage types of several PvP weapons.
  • 2-3 laser is an obscure damage type, but when it does show up it's quite hard to soak.
  • Heal every heartbeat when hot. This can reach +6 health or more per heartbeat if it's really warm, which is on par with a trauma kit.
  • +1-2 brawn and brains in the sun.
  • No immolation damage. Carrie can still debuff you, but it won't touch your healthbar.
  • Reduced Carrie mental chance.
  • Synergy with Plant Whisperer; if you have both, your hunger/thirst will passively reduce in the sun/rain respectively. This is super minor and mostly a flavor thing.

Disadvantages

  • Not immune to associated debuffs. Solar Sponge only protects from damage; being hot or on fire will still mess up your stats.
  • Still need hot gear. Because heat debuffs you so much, you usually still have to use gear to keep cool; the only added utility is in the extra heal.
  • Sometimes overkill. Firewalker alone is enough to dampen most fire damage sources. You can also slap on leech for 8-20 (or 16-40), so the extra soak here is often superfluous.
  • Niche secondary soaks. Irrad and laser damage is rare, so it's hard to get consistent value out of these soaks.
  • Inconsistent buffs. The sun is too fickle to rely on. Sometimes you're indoors, and sometimes the weather just sucks.
  • Incompatible with Vampire.

Appearance

This mutation adds the following line to a character's appearance:

His/Hers/Its glowing skin has a bleached-white look to it.