Difference between revisions of "Silicone Skin"
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imported>Isadora (Reworked article's formatting to be consistent with other soak mutation pages, fleshed out info on pros and cons.) |
imported>Isadora (Expanded info on advantages; reworded some overly chatty entries.) |
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Silicone Skin is a soak [[mutations|mutation]] which gives resistance against acid, electric, explosive and laser damage, as well as implant damage and gibbing. This mutation is often taken for its | Silicone Skin is a soak [[mutations|mutation]] which gives resistance against acid, electric, explosive and laser damage, as well as implant damage and gibbing. This mutation is often taken for its implant preservation perk, and is the most popular Tier 2 soak mutation for [[Carebear]]s. | ||
This mutation requires [[Rubberskin]] and is incompatible with [[Zombie_(mutation)|Zombie]]. | This mutation requires [[Rubberskin]] and is incompatible with [[Zombie_(mutation)|Zombie]]. | ||
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== Advantages == | == Advantages == | ||
* ''' | * '''2-4 acid soak.''' Combined with Rubberskin, this is 3-6 soak, which mostly shuts out acid damage from [[Hideous_Freak|freak]] blood. Otherwise, acid damage is rare and too high for this to help, so this is a low-value soak. | ||
* ''' | * '''2-6 laser soak.''' Laser is extremely rare, but is very hard to armor against and also hits for fairly low amounts, which gives Silicone more protective potential against it. This is a medium-value soak. | ||
* ''' | * '''2-6 explode soaks.''' This is niche, since XP soaks explosions, but it is extremely good at soaking explosive damage from flak cannons, and helps against [[rifles]] users with thumpers. A medium-value soak. | ||
* '''No implant damage.''' | * '''2-4 elec soaks.''' Combines with [[Rubberskin]] for 5-10 elec soak; this helps a ton against elec-damage weapons (which are hard to soak) and also with picking Shockmaster locks. A high-value soak. | ||
* '''No implant damage.''' No matter the circumstances, players with Silicone Skin will never take damage to their implants. | |||
* '''Can't be butchered.''' This stops other players from cutting your head off to prevent you from being reviveable. | * '''Can't be butchered.''' This stops other players from cutting your head off to prevent you from being reviveable. | ||
* '''Can't be gibbed.''' | * '''Can't be gibbed.''' Any harm that would normally gib a Silicone Skin mutant will simply kill them instead, again allowing them to be revived. The sole exception to this is fatalities. | ||
* '''Incredible [[Carebear]] synergy.''' | * '''Incredible [[Carebear]] synergy.''' Carebears can never have their implants stolen, and this mutation prevents them from being damaged. Short of the most colossal mistakes, the first implant set a Silicone Skin carebear buys will last forever, which saves a lot of money. | ||
== Downsides == | == Downsides == | ||
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* '''Not always helpful in PvP.''' Odds are, if someone wants your implants, they'll just camp your corpse or drag it into a plane and wait for it to rot. | * '''Not always helpful in PvP.''' Odds are, if someone wants your implants, they'll just camp your corpse or drag it into a plane and wait for it to rot. | ||
* '''Fatalities can still dismember.''' They will prevent you from being defibbed just like normal. | * '''Fatalities can still dismember.''' They will prevent you from being defibbed just like normal. | ||
[[Category:Soak Mutation]][[Category:Mutation]] | [[Category:Soak Mutation]][[Category:Mutation]] | ||
Revision as of 07:07, 1 June 2019
Silicone Skin is a soak mutation which gives resistance against acid, electric, explosive and laser damage, as well as implant damage and gibbing. This mutation is often taken for its implant preservation perk, and is the most popular Tier 2 soak mutation for Carebears.
This mutation requires Rubberskin and is incompatible with Zombie.
Location
Silicone Skin can be found at the oasis in Glass Mesa.
Effects
This mutation has the following effects:
2-4 acid resistance
2-6 laser resistance
2-6 explode resistance
2-4 electric resistance
Become unhackable and ungibbable
Implants never take damage
Heal 20% less from trauma kits
Advantages
- 2-4 acid soak. Combined with Rubberskin, this is 3-6 soak, which mostly shuts out acid damage from freak blood. Otherwise, acid damage is rare and too high for this to help, so this is a low-value soak.
- 2-6 laser soak. Laser is extremely rare, but is very hard to armor against and also hits for fairly low amounts, which gives Silicone more protective potential against it. This is a medium-value soak.
- 2-6 explode soaks. This is niche, since XP soaks explosions, but it is extremely good at soaking explosive damage from flak cannons, and helps against rifles users with thumpers. A medium-value soak.
- 2-4 elec soaks. Combines with Rubberskin for 5-10 elec soak; this helps a ton against elec-damage weapons (which are hard to soak) and also with picking Shockmaster locks. A high-value soak.
- No implant damage. No matter the circumstances, players with Silicone Skin will never take damage to their implants.
- Can't be butchered. This stops other players from cutting your head off to prevent you from being reviveable.
- Can't be gibbed. Any harm that would normally gib a Silicone Skin mutant will simply kill them instead, again allowing them to be revived. The sole exception to this is fatalities.
- Incredible Carebear synergy. Carebears can never have their implants stolen, and this mutation prevents them from being damaged. Short of the most colossal mistakes, the first implant set a Silicone Skin carebear buys will last forever, which saves a lot of money.
Downsides
- -20% healing from trauma kits. This is a minor thing, but it is noticeable if you don't have another avenue of healing to supplement trauma kits.
- Can't get headscanned. Hardly anyone does headscans anyway, but the option is closed to you all the same.
- Can't have implants rescued. If you die somewhere and drop all your implants, your friends must wait until your body rots before they recover them; they can't be cut out.
- Not always helpful in PvP. Odds are, if someone wants your implants, they'll just camp your corpse or drag it into a plane and wait for it to rot.
- Fatalities can still dismember. They will prevent you from being defibbed just like normal.