Difference between revisions of "Quickdraw"
imported>Kork m (Also stubbed it.) |
imported>Oro (Added teachers. Added how the fuck does this shit work) |
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''Eating a banana and reloading? Well shit, you need to be [[cool]] and have [[reflexes]] for that!'' | ''Eating a banana and reloading? Well shit, you need to be [[cool]] and have [[reflexes]] for that!'' | ||
For pulling stuff out in combat and instigating Mexican standoffs, quickdraw is automatically used. The skill is dependent on the [[reflexes]] and [[cool]] stats, and affects the speed at which things are retrieved in combat. It should increase naturally through daily play — in fact, it is considered a slight nuisance to some, as one may gain quickdraw IP instead of what they're grinding (for instance, [[rifles]]). It is, however, useful for wielding/ | For pulling stuff out in combat and instigating Mexican standoffs, quickdraw is automatically used. The skill is dependent on the [[reflexes]] and [[cool]] stats, and affects the speed at which things are retrieved in combat. It should increase naturally through daily play — in fact, it is considered a slight nuisance to some, as one may gain quickdraw IP instead of what they're grinding (for instance, [[rifles]]). It is, however, useful for wielding/holstering weapons during combat, reloading guns on the fly, and using nanite healers quickly. | ||
'''Trainer''': | '''Trainer''': Heath 3-9. Johnny Fivaces 8-15 | ||
It is also used in pulling a parachute when skydiving. | It is also used in pulling a parachute when skydiving. | ||
'''How The Fuck Does This Shit Work?''' | |||
Aiming is a tohit vs dodge check and counteraiming is a tohit vs tohit check. | |||
[[Category:Skills]] [[Category:Gameplay]] | [[Category:Skills]] [[Category:Gameplay]] | ||
Revision as of 00:42, 21 June 2016
Eating a banana and reloading? Well shit, you need to be cool and have reflexes for that!
For pulling stuff out in combat and instigating Mexican standoffs, quickdraw is automatically used. The skill is dependent on the reflexes and cool stats, and affects the speed at which things are retrieved in combat. It should increase naturally through daily play — in fact, it is considered a slight nuisance to some, as one may gain quickdraw IP instead of what they're grinding (for instance, rifles). It is, however, useful for wielding/holstering weapons during combat, reloading guns on the fly, and using nanite healers quickly.
Trainer: Heath 3-9. Johnny Fivaces 8-15
It is also used in pulling a parachute when skydiving.
How The Fuck Does This Shit Work? Aiming is a tohit vs dodge check and counteraiming is a tohit vs tohit check.