Difference between revisions of "Mule"

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imported>Oro
(→‎Advantages: Mule is 30% OR 30kg)
imported>Isadora
(Expanded a little bit on advantages for high brawn characters, reworded paragraphs to make them more concise.)
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== Advantages ==
== Advantages ==


Adds 30% to your carrying capacity OR 30 kg, whichever is higher. It's worth noting that this can negates the weight penalty for [[lithodermis]]. There are no unwieldy commands to worry about, you just get extra carrying capacity passively (so no, you don't need to store things in any pouches). Allows lower brawn combat characters (blades, guns, etc.) to carry as much as their fist or club wielding counterparts, and for brainy characters to be able to scavenge more. It's also not a horrible choice for brawny builds since it allows you to carry a metric fucktonne of shit, it just isn't nearly as important to pick up early.
Adds 30% to your carrying capacity ''or'' 30 kg, whichever is higher. This negates the weight penalty for [[Lithodermis]]. The extra capacity is a direct, passive buff, so you don't need to store things in any pouches. Mule allows lower brawn characters to carry as much as their buff friends, whether for combat gear, loot, or scavenging. Even higher brawn characters get value; they can carry metric fucktons of stuff and do unconventional things, such as actually carrying around those 75kg incinerators.


== Disadvantages ==
== Disadvantages ==


If your carried weight sinks too low, you'll take minor stress. This is only an issue if you die or go somewhere naked to keep from losing items, just be sure not to idle when you're not carrying anything. If you have Lithodermis, it's not usually possible to ever carry so little that you take the stress hit. If you have high brawn, the mutation's rather redundant, and taking up a mutation slot can hurt if you find yourself not needing the extra carrying power down the line.
If your carried weight sinks too low, you'll take minor stress. This usually only comes up when you've just died; just don't idle with an empty inventory. If you have Lithodermis, it's impossible to have this problem. The mutation can also be a waste of a precious slot for high-brawn characters who don't need the extra capacity.


== Appearance ==
== Appearance ==

Revision as of 05:44, 18 October 2018

Mule allows the player to carry more, a very straightforward utility mutation.

Location

The basement of Sharpton Interior in Gangland. From the north entrance to the basement, go south until you can go west, then north, and you'll be at the mutation spot. There are two locked wooden doors in the way, which you can break down with a bit of effort. The only mobs around are rats and chobos.

Advantages

Adds 30% to your carrying capacity or 30 kg, whichever is higher. This negates the weight penalty for Lithodermis. The extra capacity is a direct, passive buff, so you don't need to store things in any pouches. Mule allows lower brawn characters to carry as much as their buff friends, whether for combat gear, loot, or scavenging. Even higher brawn characters get value; they can carry metric fucktons of stuff and do unconventional things, such as actually carrying around those 75kg incinerators.

Disadvantages

If your carried weight sinks too low, you'll take minor stress. This usually only comes up when you've just died; just don't idle with an empty inventory. If you have Lithodermis, it's impossible to have this problem. The mutation can also be a waste of a precious slot for high-brawn characters who don't need the extra capacity.

Appearance

Mule does not affect your appearance.