Difference between revisions of "Medium"

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== Medium ==
''Hide and seek is it? Or should we play search and destroy?''


Medium is the upgrade mutation for [[Clairvoyance]]. It allows you to psychically search for other players
Medium allows players to determine the location of other players from afar.
The mutation adds a bonus of +1 focus. It grants the following commands:
  seek <target> : attempt to learn the general location of a player. If your focus is high enough, you can accurately locate the player.
Seek can be used on NPCs as well, such as the Punisher, or any Raider Bosses you get the name of, but strangely not Usagi Yojimbo. It is a mystery.


== Seek ==
Medium is a [[Mutations#Movement_Mutations|movement mutation]], and is the upgrade of [[Clairvoyance]], which is a prerequisite for the mutation. It is incompatible with all other movement mutations except for Clairvoyance. Contrary to popular belief, Medium is not the sole travel prerequisite for [[Empath]] (though Empath does give a bonus to Mediums); any second-tier movement mutation will satisfy Empath's requirements.


Seeking will give you moderate amounts of stress, and has a chance to give you brain damage if you someone with high Focus. If you beat their Focus by enough, you will be told their zone, and if they're in a vehicle, and even the ID of the vehicle if you win by enough. You still have to be careful, however; if the player you are seeking has high Focus, they will be alerted that someone is seeking them, who is seeking them, or detect where they're being sought from, which can potentially be dangerous. Seek with caution!
==Location==
Medium is located on [[Stormfront Island]], to the far north of the zone. If a plane is used to reach the island, landing on the Stormfront Helipad tile and heading a short distance north is the fastest way to reach it.


Detecting that someone is seeking you is rather easy, to the point that seeking anyone that has bothered to invest in Focus is almost guaranteed to send them running to safety. It takes a LOT of Focus to seek someone undetected. Also, despite what you may have heard about tinfoil hats, they are almost no protection from seeking. Their only use is to alert you you're being sought, if somehow you don't know already, or to tell you exactly who and where from. And no, even layering them doesn't help.
==Effects==
    +1 [[focus]]
    The {{cmd|seek}} ability, which uses focus to ascertain a player or mob's location.
    The passive ability to see auras of other players.


[[Carebear]] players get heavily penalized while seeking regular players.
==Advantages==
* '''Unmatched PvP utility.''' The only thing that comes close to a seeker is Johnny Fiveaces, and he's slow, expensive, and only found in one location. Seekers can seek as much as they like at little cost, which is excellent for hounding one particular target at a time.
* '''Helps with wandering NPCs.''' This mostly refers to raider bosses, who otherwise must be seeked out with Fiveaces.
* '''+1 focus.''' A small but solid contribution to any focus build.


[zotnet] Neil_Patrick_Maris says, "in the seek verb, you have a check roll that is based on your focus roll versus your target's focus roll and some other factors "
==Disadvantages==
[zotnet] Neil_Patrick_Maris says, "after it builds up the check, but before it decides consequences"
* '''Useless without high [[focus]].''' All seek rolls are focus vs. focus, so if your focus is only mediocre, you'll be locked out of successfully seeking targets with higher focus.
[zotnet] Neil_Patrick_Maris says, "it checks if the seeker is carebear and the target is not"
* '''Almost useless for [[Carebear]]s.''' Carebears are soft-locked out of seeking players, so all they can do is seek raider bosses, which is rarely necessary.
[zotnet] Neil_Patrick_Maris says, "if so"
* '''Soft-countered by tinfoil.''' Anyone in a room with tinfoil installed will be a harder target to seek.
[zotnet] Neil_Patrick_Maris says, "it completely resets your check"
* '''Suffers from inactivity.''' The sad fact is that most HellMOO players don't do much; mediums can seek people as much as they like, but they can't force targets to leave the green zones, apartments and planes that they idle in. It's often more efficient to scout high-traffic zones with [[Clairvoyance]] to find any viable target, rather than seeking out one target who has a high chance of not being viable.
[zotnet] Neil_Patrick_Maris says, "to 3 - random(10)"
 
[zotnet] Neil_Patrick_Maris says, "so a pretty low chance of success"
==Seek==
[zotnet] Neil_Patrick_Maris says, "and focus rolls don't even come into it anymore"
{{notebox|Carebear seeking|[[Carebear]]s receive no penalties for seeking NPCs, but are heavily penalized when seeking players. When a carebear attempts to seek another player, their focus is completely ignored and they get a 70% chance to fail.}}
[zotnet] Neil_Patrick_Maris says, "because it's just a total re-assignment to the check variable"
Medium only has one ability: {{cmd|seek}}. Using {{cmd|seek name}} will attempt to seek whatever name is used. This is a focus vs. focus roll (the seeker's against the target's). If the seeker succeeds, they will gain information, ranging from the general zone of the target, to the zone, name, and registration of any vehicles that the target is in.
 
Seeking targets resist this with their focus. Depending on how well their focus roll goes, they can resist giving any information at all, give the seeker brain damage, or even reverse-seek them, getting information about the seeker's location for free! This is almost never useful because people usually seek from the safety of their homes, but it is quite funny. Seeking targets also make a very easy focus roll to be informed that they are being seeked; if the target succeeds, they will get a message about the back of their neck prickling, and someone looking for them. Most aware players will immediately take precautions or evade the area on receiving this message. Tinfoil hats provide a minor bonus to this roll. Only seekers with truly excellent focus can outmatch people sufficiently to stop them from seeing any notice.


== Auras ==
== Auras ==
An interesting mystery surrounding Mediums are Auras, as the mutation allows you to see various coloured auras around people's heads when you look at them. The colour seems to vary based on karma and perhaps other factors.  
An interesting mystery surrounding Mediums are auras, which Mediums can see on any player that they {{cmd|look}} at. The specifics of which aura connotes what are uncertain, though they appear to be related to {{cmd|karma}} (which is also ambiguous).


Grey or indistinct auras mean the player hasn't done enough of anything to deserve their own aura.
* Grey or indistinct auras mean the player hasn't done enough of anything to deserve their own aura.
Red indicates negative karma, Green indicates positive, and a rainbow aura means they've received enough of both to balance out.
* Red auras indicate bad karma, while green auras indicate good karma.
Black and White are much, much more rare, and could indicate extreme negative and extreme positive respectively, but who knows.
* Players with [[Enigma]] will never have any aura at all.


== Notes ==
This is one of the mutations that Empath requires; the total mutations needed are Clairvoyance, Medium, and Swollen Brain.
{{stub}}
[[Category:Mutation]]
[[Category:Mutation]]

Revision as of 07:33, 4 May 2019

Hide and seek is it? Or should we play search and destroy?

Medium allows players to determine the location of other players from afar.

Medium is a movement mutation, and is the upgrade of Clairvoyance, which is a prerequisite for the mutation. It is incompatible with all other movement mutations except for Clairvoyance. Contrary to popular belief, Medium is not the sole travel prerequisite for Empath (though Empath does give a bonus to Mediums); any second-tier movement mutation will satisfy Empath's requirements.

Location

Medium is located on Stormfront Island, to the far north of the zone. If a plane is used to reach the island, landing on the Stormfront Helipad tile and heading a short distance north is the fastest way to reach it.

Effects

   +1 focus
   The seek ability, which uses focus to ascertain a player or mob's location.
   The passive ability to see auras of other players.

Advantages

  • Unmatched PvP utility. The only thing that comes close to a seeker is Johnny Fiveaces, and he's slow, expensive, and only found in one location. Seekers can seek as much as they like at little cost, which is excellent for hounding one particular target at a time.
  • Helps with wandering NPCs. This mostly refers to raider bosses, who otherwise must be seeked out with Fiveaces.
  • +1 focus. A small but solid contribution to any focus build.

Disadvantages

  • Useless without high focus. All seek rolls are focus vs. focus, so if your focus is only mediocre, you'll be locked out of successfully seeking targets with higher focus.
  • Almost useless for Carebears. Carebears are soft-locked out of seeking players, so all they can do is seek raider bosses, which is rarely necessary.
  • Soft-countered by tinfoil. Anyone in a room with tinfoil installed will be a harder target to seek.
  • Suffers from inactivity. The sad fact is that most HellMOO players don't do much; mediums can seek people as much as they like, but they can't force targets to leave the green zones, apartments and planes that they idle in. It's often more efficient to scout high-traffic zones with Clairvoyance to find any viable target, rather than seeking out one target who has a high chance of not being viable.

Seek

Carebear seeking
Carebears receive no penalties for seeking NPCs, but are heavily penalized when seeking players. When a carebear attempts to seek another player, their focus is completely ignored and they get a 70% chance to fail.

Medium only has one ability: seek. Using seek name will attempt to seek whatever name is used. This is a focus vs. focus roll (the seeker's against the target's). If the seeker succeeds, they will gain information, ranging from the general zone of the target, to the zone, name, and registration of any vehicles that the target is in.

Seeking targets resist this with their focus. Depending on how well their focus roll goes, they can resist giving any information at all, give the seeker brain damage, or even reverse-seek them, getting information about the seeker's location for free! This is almost never useful because people usually seek from the safety of their homes, but it is quite funny. Seeking targets also make a very easy focus roll to be informed that they are being seeked; if the target succeeds, they will get a message about the back of their neck prickling, and someone looking for them. Most aware players will immediately take precautions or evade the area on receiving this message. Tinfoil hats provide a minor bonus to this roll. Only seekers with truly excellent focus can outmatch people sufficiently to stop them from seeing any notice.

Auras

An interesting mystery surrounding Mediums are auras, which Mediums can see on any player that they look at. The specifics of which aura connotes what are uncertain, though they appear to be related to karma (which is also ambiguous).

  • Grey or indistinct auras mean the player hasn't done enough of anything to deserve their own aura.
  • Red auras indicate bad karma, while green auras indicate good karma.
  • Players with Enigma will never have any aura at all.