Difference between revisions of "Lithodermis"
imported>Isadora (Streamlined dis/advantages into bullet point format, cut some fluff and trimmed location instructions, added a little extra info on pros/cons.) |
imported>Isadora (Move head image to the right, shrunk it to aid readability, gave it a caption. Trimmed some phrasing, condensed advantages, added a disadvantage.) |
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[[File:mut_lithodermis.jpg]] | [[File:mut_lithodermis.jpg|thumb|180px|right|The effects of taking Lithodermis with <25 [[Brawn]].]] | ||
Lithodermis is the upgrade to [[High Density]]. Your skin becomes more dense and stony, helping you resist broken limbs, knockouts, beatings, falling, and brain damage. However your added weight impairs climbing and swimming and weighs you down, decreasing how much you can carry. | Lithodermis is the upgrade to [[High Density]]. Your skin becomes more dense and stony, helping you resist broken limbs, knockouts, beatings, falling, and brain damage. However your added weight impairs climbing and swimming and weighs you down, decreasing how much you can carry. | ||
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== Location == | == Location == | ||
In [[Adamant Canyon]]. There are rock leeches and apparitions here, which can pose a threat to low-level players. The canyon depths are also very dark, so bring a light! If you don't intend to suicide run the mutation, | In [[Adamant Canyon]]. There are rock leeches and apparitions here, which can pose a threat to low-level players. The canyon depths are also very dark, so bring a light! If you don't intend to suicide run the mutation, bring some climbing ropes and hang them as you go; Lithodermis debuffs your climb. Once in the canyon's depths, go all the way south, past the climbs. Then, keep to the west and don't enter the water, traversing the climb and rope bridge. The mutation spot is just beyond the bridge. | ||
Once in the canyon's depths, go all the way south, past the climbs. Then, keep to the west and don't enter the water, traversing the climb and rope bridge. The mutation spot is just beyond the bridge. | |||
== Effects == | == Effects == | ||
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== Advantages == | == Advantages == | ||
* +60 KO resistance is very good | * +60 KO resistance is very good; getting knocked out usually ends in death. Low [[Endurance]] characters are extra susceptible to this, so KO resistance has even higher value. Synergizes with [[Hooligan]] for 90% KO resist. If taken with [[Hooligan]], you can reach 90 KO resistance. | ||
* +70 broken limb resistance | * +70 broken limb resistance and +50 brain damage, which saves the time and resources incurred by running back to base and getting these problems fixed. | ||
* Beat and bullet are | * Beat and bullet are very common [[Weaponry#Damage _Types|damage types]], so extra soaks are very high value. Bullet is much less common if you are [[Carebear]]. | ||
* +25kg weight increases {{cmd|headbutt}} power if you have [[Hooligan]]. High-brawn litho-headbutts can outright kill unprepared players. Incoming headbutts are reduced in power, because you have a harder head and big KO resistance. | |||
* +25kg weight | |||
* Reduced fall damage; falls of about 10m are usually safe. When you accidentally walk out of a hovering plane you probably won't die. | * Reduced fall damage; falls of about 10m are usually safe. When you accidentally walk out of a hovering plane you probably won't die. | ||
* Slightly increased damage on your bare fists (claws from [[Ripper]], etc. are not affected). | * Slightly increased damage on your bare fists (claws from [[Ripper]], etc. are not affected). | ||
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* The extra weight also takes up about 19kg of inventory space (it's counted as "worn" weight, and so reduced by 25%). This is a significant amount, especially if you have low [[Brawn]]; [[Mule]] offsets it well, and the extra weight will prevent you from ever stressing too. | * The extra weight also takes up about 19kg of inventory space (it's counted as "worn" weight, and so reduced by 25%). This is a significant amount, especially if you have low [[Brawn]]; [[Mule]] offsets it well, and the extra weight will prevent you from ever stressing too. | ||
* Aside from the minor fall damage bonus, Lithodermis is the only T2 soak mutation that only affects combat, and offers no utility outside of fights. | * Aside from the minor fall damage bonus, Lithodermis is the only T2 soak mutation that only affects combat, and offers no utility outside of fights. | ||
* Bullet damage requires high soaks to fight anyway, so if you're armored up, the extra 3-6 soak may be superfluous. | |||
== Appearance == | == Appearance == | ||
Revision as of 08:29, 17 January 2019
Lithodermis is the upgrade to High Density. Your skin becomes more dense and stony, helping you resist broken limbs, knockouts, beatings, falling, and brain damage. However your added weight impairs climbing and swimming and weighs you down, decreasing how much you can carry.
Location
In Adamant Canyon. There are rock leeches and apparitions here, which can pose a threat to low-level players. The canyon depths are also very dark, so bring a light! If you don't intend to suicide run the mutation, bring some climbing ropes and hang them as you go; Lithodermis debuffs your climb. Once in the canyon's depths, go all the way south, past the climbs. Then, keep to the west and don't enter the water, traversing the climb and rope bridge. The mutation spot is just beyond the bridge.
Effects
This mutation grants:
-3 to Climb
-3 to Swim
+70 generic broken limb resistance
+60 knockout resistance
+50 brain damage resistance
+1-2 beat resistance
+2-2 bullet resistance
+25kg to player's weight (12.5kg to carried weight)
Inability to be tattooed by a tattoo gun (must use an engraving tool instead)
Reduced fall damage
Increased bare fist damage
Advantages
- +60 KO resistance is very good; getting knocked out usually ends in death. Low Endurance characters are extra susceptible to this, so KO resistance has even higher value. Synergizes with Hooligan for 90% KO resist. If taken with Hooligan, you can reach 90 KO resistance.
- +70 broken limb resistance and +50 brain damage, which saves the time and resources incurred by running back to base and getting these problems fixed.
- Beat and bullet are very common damage types, so extra soaks are very high value. Bullet is much less common if you are Carebear.
- +25kg weight increases headbutt power if you have Hooligan. High-brawn litho-headbutts can outright kill unprepared players. Incoming headbutts are reduced in power, because you have a harder head and big KO resistance.
- Reduced fall damage; falls of about 10m are usually safe. When you accidentally walk out of a hovering plane you probably won't die.
- Slightly increased damage on your bare fists (claws from Ripper, etc. are not affected).
Disadvantages
- -3 climb/swim. This isn't a big deal; both skills are very cheap and lots of people take Salamander anyway.
- Can't take Leapfrog or Flight.
- +25kg body weight can occasionally cause problems with weight limits in small planes.
- The extra weight also takes up about 19kg of inventory space (it's counted as "worn" weight, and so reduced by 25%). This is a significant amount, especially if you have low Brawn; Mule offsets it well, and the extra weight will prevent you from ever stressing too.
- Aside from the minor fall damage bonus, Lithodermis is the only T2 soak mutation that only affects combat, and offers no utility outside of fights.
- Bullet damage requires high soaks to fight anyway, so if you're armored up, the extra 3-6 soak may be superfluous.
Appearance
His/Her skin has a bluish grey hue.