Difference between revisions of "Fists"

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==Why Fists?==
==Why Fists?==
The Fists class uses Brawn and Endurance. Characterized by excellent speed, hit, damage, and overall being extremely reliable, Fists are a popular weapon class in HellMOO. Initially, every character will have no weapon and only his or her bare fists. However, as you progress you will find weapons such as the Knuckle Buster to get you started, and can work your way up to Tesla Gauntlets, which pack a deadly electric punch, and Jawbreakers, the weapon of choice for a high end Fists user! The advantages of Fists are manifold, such as:
Characterized by excellent speed, to-hit, damage, and overall being extremely reliable, Fists are a popular weapon class in HellMOO. Here are the main advantages of the fists class:


*'''Speed''' - Fists are a fast weapon class, for the most part. Add in the fact you can dual wield many Fists weapons to fight even faster, and you can bury your opponent in a flurry of punches before they can fight back. Fists users are no joke in this department- dual Jawbreakers is enough to make many players cringe.
*'''Speed''' - Mosts fist weapons fall into one of two speed categories: fast, or very fast. Add in the fact you can dual wield many Fists weapons to fight even faster, and you can bury your opponent in a flurry of punches before they can fight back. Fists users are no joke in this department. Dual jawbreakers is enough to make many players cringe.


*'''Ease of use''' - From your bare knuckles to Jawbreakers, fists are a weapon class that is easy to get weaponry for. Many other weapon classes can get tedious in acquisition, but fists generally have weapons that are easy to find and buy.
*'''Ease of acquisition''' - From your bare knuckles to Jawbreakers, fists are a weapon class that is easy to get weaponry for. Many other weapon classes can get tedious in acquisition, but even the most labor-intensive crafting for fists weapons is relatively straightforward.


*'''Variety''' - Fists users are pretty easy to build, for the most part, and make an excellent character to learn the game with on your first way around. All four lifestyle mutations (Vampire, Zombie, Hideous Freak, Abomination) can make a good fists user, allowing the player to choose how they'd like to play.
*'''Ease of Use''' - If you can wrap your head around the concept of maxing out Endurance, Brawn and Reflexes, you can make a good fists class. This simplicity makes fists a good class to learn the game with on your first way around, especially because all three of these stats also have good general utility.


*'''Excellent Damage''' - Fists deal a good deal of damage. Jawbreakers deal copious amounts of beat damage in addition to stun, Pata gauntlets deal more slash than a shiver and Tesla and Edison Gauntlets deal large amounts of electric, a very difficult to soak damage type.  
*'''Mutation Flexibility''' - Every lifestyle mutation in the game (except Empath) can work in a good fists class. Aboms get their sexy claws, freaks get good focus to complement their DPS, vampires get the top-end stats, chromemouths get easy-mode and +3 endurance, zombies get solid soaks and high fist-friendly buff numbers, and even chuds get their minions scaling directly off of fists skill. This means that no matter what racial you want to play, you can rest easy knowing that reaching for a jawbie is never a bad call.


*'''High Hit''' - As a general rule of thumb, fists all have excellent hit, making them harder to dodge. This is very useful, especially in PvE - nobody likes whiffing an attack.
*'''Excellent Damage''' - Fists put out really solid DPS. Jawbreakers deal copious amounts of beat damage in addition to stun, Patas deal more slash than a shiver sword and Tesla/Edison Gauntlets deal large amounts of electric, a very difficult to soak damage type.  


*'''One Handed''' - Most fists weapons are one handed, meaning you can dual wield them for more speed and damage, or use one and have a hand free for using Trauma Kits and Nanite Healers mid-fight.  
*'''Accurate''' - As a general rule of thumb, fists all have excellent to-hit, making them harder to dodge. This is very useful, especially in PvE - nobody likes whiffing an attack. A fister's core stats also lend themselves really well to [[hooligan|headbutt]], which has strong anti-dodge powers to complement your base DPS.
 
*'''Grabbing Synergy''' - Jawbreakers and knuckle busters are one-handed, which means that fisters can grab people with their off-hand and beat ten bells into them while they're unable to fight back. Since brawn, endurance and reflexes are the key stats for the wrestle skill, the synergy here is top dollar, though this doesn't work for Edisons or Patas.


==Disadvantages==
==Disadvantages==
The fists class, while being excellent, have a few shortcomings. The first is [[parry class]] - fists only have one weapon above PC 1. For those who do not know what parry class is: let's say you are wielding Jawbreakers, which have a Parry Class of 0, while your opponent is wielding a pair of Tesla Gauntlets, which have a parry class of 1. The Tesla Gauntlets user can parry you, but you will rely solely on Dodge to avoid the Tesla Gauntlets user. Parry classes go up to 2, and weapons can only parry weapons of their class or lower.  Because of this, fist fighters primarily rely on their speed and strength to quickly end a fight before it drags on. The second is that fists have a lack of weapons, somewhat, in regards to variety. Expect to be using those Knuckle Busters for awhile.
The fists class, while being excellent, does have a few shortcomings:
==Weapons==


Some [[Weaponry#Fists|fists weapons]] are:
*'''Parry Class''' - Fists don't have much in the way of parrying power. Edisons are PC1 and patas are PC2, but that's about it. On the flipside, rolling to dodge is actually much better than rolling to parry, so depending on your situation this can be a blessing in disguise.
* '''Fists''' - The first weapon everyone starts out with. Unless you get the [[Ripper]] mutation, you will always have this unless you are holding an actual weapon. With low damage and medium speed, it is decent for a newbie to use until they progress to [[Crackheads]].


* '''Powerglove''' - A weapon that deals small beat and slash damage. When broken, however, it deals the tiniest fraction of damage, making it useful for grinding Fists if you are so inclined. Can be purchased from [[Commander Andy's|Commander Andy's novelty shop]].
*'''Weapon Variety''' - Fists does not have a terribly wide weapon pool. A fister's life revolves around jawbreakers and edisons, with the odd pata and knuckle buster thrown in, and that's about it.


* '''Knuckle Buster''' - The first fists weapon that many players will encounter. The Knuckle Buster deals beat damage and is very fast, making it useful for the beginning of the game. One handed, making it very useful for fighting and using Nanite Healers early on. Dual wielding Knuckle Busters is a good way to tackle the early game until you can find a better weapon. Check [[Ammu-Nation]] for these - Walter frequently has them in stock. For the price, they are EXTREMELY good.  
*'''Damage Options''' - Fists don't have tons of options for what damage types they put out; they've got the wide selection of beat, slash, or shock. The good news is that this covers all the bases you need most of the time, especially given how much damage you're doing of those three types, but all the sexy, exotic damage types like acid, bleed and irradiation will be out of your reach.


* '''Uru Pounders''' - A rare weapon that deals Beat damage. Because of it's fairly low damage, requiring two hands for use, and only average speed, it is considered by many to be one of the worst Fists weapons. These problems are compounded by its relative rarity. It will do in a pinch, however, when you have nothing else available.
==Weapons==
 
Here's a quick overview of some of the more notable fist weapons in the game. A more exhaustive list can be found on the [[Weaponry#Fists|Weaponry]] page.
* '''Ripper Claws''' - You can get Ripper claws by obtaining the [[Ripper|Ripper mutation]]. Dealing medium amounts of slash damage, Ripper Claws are fairly fast and can cause bleeding, unlike many other fists weapons. These will replace your natural fists, meaning you can use Nanite Healers while fighting with them. Useful in a pinch, and also serving as a blade for butchering corpses, Ripper Claws are mostly obtained by those seeking the path of an [[Abomination]].
 
* '''Zombie Claws''' - You can get Zombie claws by obtaining the [[Zombie|Zombie mutation]]. A slow weapon that deals slash damage, it is generally a last resort. However, it has the interesting property of giving [[Zombie Rot]] to the things it hits, making it an amusing griefing tool. These can be overridden by getting the Zombie mutation and then the Ripper mutation, something many players do.


* '''Chud Claws''' - You can get Chud claws and fangs by obtaining the [[Chud|Chud mutation]].  They are faster than zombie claws, but do the same amount of damage.  A slashing weapon, they're not very useful compared to the more high-end fists weapons. On the plus side, they're better than a puny topsider's hands.  Also similar to zombie claws, Chud claws have a chance to inflict whoever they hit with any diseases the Chuds may have.  So, you're a chud about to die from AIDS?  No better time to grief.
* '''Fists''' - The first weapon everyone starts out with. Unless you get the [[Ripper]] mutation, you will always have this unless you are holding an actual weapon. Damage is buffed by taking the [[Lithodermis]] mutation.


* '''Jawbreakers''' - Jawbreakers are the PvP and high end weapon of choice for many fists users. They deal high amounts of beat damage at a very quick speed, and have a high chance of stunning on any hit, leaving the opponent helpless as you beat the stuffing out of them. They are a one-handed weapon; dual wielding them is recommended for maximum effect. Try [[Pegleg Pete's]] to buy them.  
* '''Knuckle Buster''' - The first fists weapon that many players will encounter, being bought for super cheap from Ammu-Nation. Deals solid beat damage, gets good speed, has solid accuracy -- generally speaking, is a jawbie-lite. One-handed, so you can dual wield them or wield one for nanites or grabbing. Theoretically gets even better max damage than jawbreakers do with impractically extreme brawn, but the jawbreaker is all-around better.


* '''Telsa Gauntlets''' - Tesla Gauntlets are a strange weapon among fists. For one, they primarily deal high amounts of electric damage instead of the usual beat. They still have a decently sized beat add-on however. Furthermore, while most fists weapons scale on brawn, Tesla Gauntlets scale on skill in fists, making them a lower-brawn alternative. Unlike many other Fists weapons, Tesla Gauntlets have Parry Class 1, and are somewhat slow in speed. They are craft only, but can be purchased from many players.
* '''Claws, all of the claws''' - There are a few ways to get claws from [[mutations]] in HellMOO. [[Ripper]] claws, from the eponymous mutation, have mediocre scaling but good crit and grant you +1 fists as part of the mutation. [[Zombie]] claws are slow as balls (as is true of zombies in general) but scale well with brawn for damage, and can grief noobs with zombie rot infection. [[Chud]] claws are terrible compared to either of the previous, but they do have a chance to pass on any diseases that the chud is infected with on hit, so you can give all your friends AIDS. Finally, abomination claws and fangs are the best of the bunch, scaling excellently with brawn and getting great to-hit, as well as doing unsoakable irradiation damage.


* '''Edison Gauntlets''' - Edison Gauntlets are an alternative version of Tesla Gauntlets that deal a little more beat damage at the cost of being slower and offering less electric damage, but scale way better from brawn. More electric damage if your brawn is high.  <s>Somehow an "upgraded" version of teslas despite being far worse.</s>.
* '''Jawbreakers''' - Jawbreakers are the PvP and high end weapon of choice for many fists users. They deal high amounts of beat damage (capping just under 50) at a very quick speed, are very accurate, and have a whopping 35% beat crit rate, which means you'll be stunning enemies consistently before beating the stuffing out of them. Can be dual-wielded or combined with grabs too! They do have a restricted mod pool though: you can only put a shock module and a gyro grip on them. Bought pretty cheaply from [[Pegleg Pete's]] too, so they're super easy to replace.  


* '''Abomination Claws''' - When a player takes [[Abomination]], their [[Ripper|Ripper claws]] will upgrade into Abomination Claws. These new claws deal even more slash damage, a higher Stab damage add-on, and additional radiation damage. They are fast and deal a good amount of damage, and an abomination will always spawn with them.
* '''Telsa Gauntlets''' - Tesla Gauntlets are a strange weapon among fists. For one, they primarily deal high amounts of electric damage instead of the usual beat. Furthermore, while most fists weapons scale on brawn, Tesla Gauntlets scale on skill in fists, making them a lower-brawn alternative. On top of this, Tesla Gauntlets have Parry Class 1, and are somewhat slow in speed. They are craft only, and are the most labour-intensive craft job of the fists class, but this isn't saying much -- compared to most other classes, these are pretty easy to put together. Ask any crafter worth their salt; they might just send you to prod the Matter Compiler a few times before they get it done.


* '''Chunk of Brick''' - A slow weapon with good hit that deals low amounts of beat damage. Can be found pretty much anywhere in freedom city or slagtown by using {{cmd|search}} - you're better off using Knuckle Busters.
* '''Edison Gauntlets''' - The upgrade to the Tesla Gauntlets. These are a little harder to speedcap, but scale much higher, capping out a little over 45 maximum electric damage. They also get increased bonus beat damage, and an extra 10% crit (which can be buffed by [[Torture]]). These scale much more with brawn than skill, unlike the teslas. A very solid choice for PvP -- with a few [[drugs]], any fister should be able to speedcap them no problem and go on a shock damage rampage, with electric being a damage type that's fairly tricky to soak. They are two-handed though, and quite heavy at 7kg when modded. They can also only accept a grip mod, so gyro or balanced grip. Gyro is the better choice; any time that the speed really matters, you'll be buffed out of your skull anyway.


* '''Pata Gauntlets''' - The only fist weapon that is PC **. They are rather quick and deal huge amounts of slash and some stab. On par with the tesla gauntlet for PVE but not too useful in PVP due to leech-hide being a common armor and soaking the low end of the pata's damage.
* '''Pata Gauntlets''' - The only fist weapon that is PC **. They are rather quick and deal huge amounts of slash (capping around 48) and some stab on the side. They're two handed and heavy like the edisons, but unlike the fist-mounted shockers, they do slash damage, which is very easy to soak. For this reason, the patas aren't that great for PvP unless you're playing them into extremely specific armor sets, though they are convenient for some PvE situations. These are also crafted, but the recipe is pretty easy.


[[Category:Gameplay]] [[Category:Skills]] [[Category:Combat]]
[[Category:Gameplay]] [[Category:Skills]] [[Category:Combat]]

Revision as of 00:03, 21 April 2018

Busting someone up in a bar fight is a matter of having the brawn to deliver the hits, and the endurance to take them.

The ability to hit people with your bare hands or fists-related weapons in combat.

This skill determines how likely you are to hit someone in combat when you're not wielding any weapon. It will also affect the hit and damage of fists-related weaponry.

Why Fists?

Characterized by excellent speed, to-hit, damage, and overall being extremely reliable, Fists are a popular weapon class in HellMOO. Here are the main advantages of the fists class:

  • Speed - Mosts fist weapons fall into one of two speed categories: fast, or very fast. Add in the fact you can dual wield many Fists weapons to fight even faster, and you can bury your opponent in a flurry of punches before they can fight back. Fists users are no joke in this department. Dual jawbreakers is enough to make many players cringe.
  • Ease of acquisition - From your bare knuckles to Jawbreakers, fists are a weapon class that is easy to get weaponry for. Many other weapon classes can get tedious in acquisition, but even the most labor-intensive crafting for fists weapons is relatively straightforward.
  • Ease of Use - If you can wrap your head around the concept of maxing out Endurance, Brawn and Reflexes, you can make a good fists class. This simplicity makes fists a good class to learn the game with on your first way around, especially because all three of these stats also have good general utility.
  • Mutation Flexibility - Every lifestyle mutation in the game (except Empath) can work in a good fists class. Aboms get their sexy claws, freaks get good focus to complement their DPS, vampires get the top-end stats, chromemouths get easy-mode and +3 endurance, zombies get solid soaks and high fist-friendly buff numbers, and even chuds get their minions scaling directly off of fists skill. This means that no matter what racial you want to play, you can rest easy knowing that reaching for a jawbie is never a bad call.
  • Excellent Damage - Fists put out really solid DPS. Jawbreakers deal copious amounts of beat damage in addition to stun, Patas deal more slash than a shiver sword and Tesla/Edison Gauntlets deal large amounts of electric, a very difficult to soak damage type.
  • Accurate - As a general rule of thumb, fists all have excellent to-hit, making them harder to dodge. This is very useful, especially in PvE - nobody likes whiffing an attack. A fister's core stats also lend themselves really well to headbutt, which has strong anti-dodge powers to complement your base DPS.
  • Grabbing Synergy - Jawbreakers and knuckle busters are one-handed, which means that fisters can grab people with their off-hand and beat ten bells into them while they're unable to fight back. Since brawn, endurance and reflexes are the key stats for the wrestle skill, the synergy here is top dollar, though this doesn't work for Edisons or Patas.

Disadvantages

The fists class, while being excellent, does have a few shortcomings:

  • Parry Class - Fists don't have much in the way of parrying power. Edisons are PC1 and patas are PC2, but that's about it. On the flipside, rolling to dodge is actually much better than rolling to parry, so depending on your situation this can be a blessing in disguise.
  • Weapon Variety - Fists does not have a terribly wide weapon pool. A fister's life revolves around jawbreakers and edisons, with the odd pata and knuckle buster thrown in, and that's about it.
  • Damage Options - Fists don't have tons of options for what damage types they put out; they've got the wide selection of beat, slash, or shock. The good news is that this covers all the bases you need most of the time, especially given how much damage you're doing of those three types, but all the sexy, exotic damage types like acid, bleed and irradiation will be out of your reach.

Weapons

Here's a quick overview of some of the more notable fist weapons in the game. A more exhaustive list can be found on the Weaponry page.

  • Fists - The first weapon everyone starts out with. Unless you get the Ripper mutation, you will always have this unless you are holding an actual weapon. Damage is buffed by taking the Lithodermis mutation.
  • Knuckle Buster - The first fists weapon that many players will encounter, being bought for super cheap from Ammu-Nation. Deals solid beat damage, gets good speed, has solid accuracy -- generally speaking, is a jawbie-lite. One-handed, so you can dual wield them or wield one for nanites or grabbing. Theoretically gets even better max damage than jawbreakers do with impractically extreme brawn, but the jawbreaker is all-around better.
  • Claws, all of the claws - There are a few ways to get claws from mutations in HellMOO. Ripper claws, from the eponymous mutation, have mediocre scaling but good crit and grant you +1 fists as part of the mutation. Zombie claws are slow as balls (as is true of zombies in general) but scale well with brawn for damage, and can grief noobs with zombie rot infection. Chud claws are terrible compared to either of the previous, but they do have a chance to pass on any diseases that the chud is infected with on hit, so you can give all your friends AIDS. Finally, abomination claws and fangs are the best of the bunch, scaling excellently with brawn and getting great to-hit, as well as doing unsoakable irradiation damage.
  • Jawbreakers - Jawbreakers are the PvP and high end weapon of choice for many fists users. They deal high amounts of beat damage (capping just under 50) at a very quick speed, are very accurate, and have a whopping 35% beat crit rate, which means you'll be stunning enemies consistently before beating the stuffing out of them. Can be dual-wielded or combined with grabs too! They do have a restricted mod pool though: you can only put a shock module and a gyro grip on them. Bought pretty cheaply from Pegleg Pete's too, so they're super easy to replace.
  • Telsa Gauntlets - Tesla Gauntlets are a strange weapon among fists. For one, they primarily deal high amounts of electric damage instead of the usual beat. Furthermore, while most fists weapons scale on brawn, Tesla Gauntlets scale on skill in fists, making them a lower-brawn alternative. On top of this, Tesla Gauntlets have Parry Class 1, and are somewhat slow in speed. They are craft only, and are the most labour-intensive craft job of the fists class, but this isn't saying much -- compared to most other classes, these are pretty easy to put together. Ask any crafter worth their salt; they might just send you to prod the Matter Compiler a few times before they get it done.
  • Edison Gauntlets - The upgrade to the Tesla Gauntlets. These are a little harder to speedcap, but scale much higher, capping out a little over 45 maximum electric damage. They also get increased bonus beat damage, and an extra 10% crit (which can be buffed by Torture). These scale much more with brawn than skill, unlike the teslas. A very solid choice for PvP -- with a few drugs, any fister should be able to speedcap them no problem and go on a shock damage rampage, with electric being a damage type that's fairly tricky to soak. They are two-handed though, and quite heavy at 7kg when modded. They can also only accept a grip mod, so gyro or balanced grip. Gyro is the better choice; any time that the speed really matters, you'll be buffed out of your skull anyway.
  • Pata Gauntlets - The only fist weapon that is PC **. They are rather quick and deal huge amounts of slash (capping around 48) and some stab on the side. They're two handed and heavy like the edisons, but unlike the fist-mounted shockers, they do slash damage, which is very easy to soak. For this reason, the patas aren't that great for PvP unless you're playing them into extremely specific armor sets, though they are convenient for some PvE situations. These are also crafted, but the recipe is pretty easy.