Difference between revisions of "Fighting Styles"

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==Strategy==
==Strategy==
Generally when choosing your fighting style you want to keep in mind what type of weapon you are using and who you are facing. When looking to defend against an opponent using Pacifist or Cautious keep in mind the [[Parry class]] of both of you and your opponent's weapons. Parry class defines whether an attack can be parried or not. All weapons have a parry class ranging from 0( ) to 2(**). Any weapon can parry attacks from a weapon of equal or lesser parry class. Generally if you are facing a superior parry class you want to fight normal or in one of the Speed Class fighting styles.
Generally when choosing your fighting style you want to keep in mind what type of weapon you are using and who you are facing. When looking to defend against an opponent using Pacifist or Cautious keep in mind the [[Parry class]] of both of you and your opponent's weapons. Parry class defines whether an attack can be parried or not. All weapons have a parry class ranging from 0( ) to 2(**). Any weapon can parry attacks from a weapon of equal or lesser parry class. Generally if you are facing a superior parry class you want to fight normal or in one of the Speed Class fighting styles.
''Fighting Styles''
{| border=1 cellspacing=0 cellpadding=3 style="wikitable"
|- bgcolor="#cccccc"
! Mutation
! Hit
! Speed
! Defense
|-
! [[Berserk]]
| -3
| +0.4
| -2
|-
! [[Aggresive]]
| +1
| +0.2
| -2
|-
! [[Normal]]
| 0
| 0
| 0
|-
! [[Cautious]]
| +1
| -0.3
| +1
|-
! [[Pacifist]]
| -1
| -0.3
| +4
|}


[[Category:Combat]] [[Category:Gameplay]]
[[Category:Combat]] [[Category:Gameplay]]

Revision as of 01:23, 21 April 2010

There are five fighting styles and they affect the way you defend, the rate at which you attack, and how accurate you are with your weapon, they are:

  • Pacifist(-0.3 speed, -1 tohit, +4 def)
  • Cautious(-0.3 speed, +2 tohit, +1 def)
  • Normal(most balanced in attack & defense)
  • Aggressive(+0.2 speed, +1 tohit, -2 def)
  • Berserk(+0.4 speed, -3 tohit, -2 def)

To switch fighting styles, type: fight <style>

You will then see a message similar to:

You were fighting pacifist.
You're now fighting berserk.

Classes

The fighting styles have two classes. One class is defense assisting, the other is speed assisting. If you are fighting in a defense assisting class, then your weapon will parry more, losing speed and, decreasing eDPS. If you're fighting in a speed assisting class, your speed will increase, adding eDPS, but decreasing parry,and make you less accurate. The normal fighting style is the most balanced and therefore does not fall into a speed/defense category.

The Defense Class consists of

  • Pacifist
  • Cautious

These fighting styles add to your defense and subtract from your speed. You will parry more often while fighting with these styles. The Speed Class consists of

  • Aggressive
  • Berserk

These generally add speed and decrease defense. Meaning you will attack faster with less accurate strikes and parry less while being open to taking more hits.


You are only able to perform power attacks in the Speed Class fighting styles as well as perform fatalities while being unable to do these things within the Defense Class fighting styles(and normal)

Able to Power Attack + Fatality:

  • Berserk
  • Aggressive

Unable to Power Attack + Fatality:

  • Pacifist
  • Cautious
  • Normal

Strategy

Generally when choosing your fighting style you want to keep in mind what type of weapon you are using and who you are facing. When looking to defend against an opponent using Pacifist or Cautious keep in mind the Parry class of both of you and your opponent's weapons. Parry class defines whether an attack can be parried or not. All weapons have a parry class ranging from 0( ) to 2(**). Any weapon can parry attacks from a weapon of equal or lesser parry class. Generally if you are facing a superior parry class you want to fight normal or in one of the Speed Class fighting styles.

Fighting Styles

Mutation Hit Speed Defense
Berserk -3 +0.4 -2
Aggresive +1 +0.2 -2
Normal 0 0 0
Cautious +1 -0.3 +1
Pacifist -1 -0.3 +4