Difference between revisions of "Drugs"
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Whenever you take a dose of crank, cocaine or what-have-you, you will also have a chance of gaining a dose of "withdrawal" which shows up as being "strung out" on your status prompt. There is currently no way to measure this. Every dose of withdrawal increases your chance of having a heart attack over time, and does not start to go away until after the positive buffs from your drug wears off completely after time, or a crafted detox kit. | Whenever you take a dose of crank, cocaine or what-have-you, you will also have a chance of gaining a dose of "withdrawal" which shows up as being "strung out" on your status prompt. There is currently no way to measure this. Every dose of withdrawal increases your chance of having a heart attack over time, and does not start to go away until after the positive buffs from your drug wears off completely after time, or a crafted detox kit. | ||
There is a different withdrawal counter for each type of drug that has withdrawal symptoms so it is possible to have two messages of "strung out" on your status prompt if you were to take both crank and cocaine for example. High endurance, or [[zombie]]'s addiction resistance | There is a different withdrawal counter for each type of drug that has withdrawal symptoms so it is possible to have two messages of "strung out" on your status prompt if you were to take both crank and cocaine for example. High endurance, or [[zombie]]'s addiction resistance will give you a much higher chance to shrug off doses of withdrawal. | ||
==Hallucinogens== | ==Hallucinogens== | ||
Revision as of 21:30, 20 January 2017
Drugs are substances which alter either your stats or your perception of reality. Some, like weed and tobacco, are fairly benign while others, like heroin and crank can have some pretty bad side effects. Popping pills and shooting up requires very little med skill and assuming you're not so retarded you're verging on comatose you'll always be able to use them.
Doing hard drugs while having low Endurance is a Bad Idea - you can suffer fatal heart attacks. Aspirin and the Jarvik 24 heart Implant help with those.
Drugs and their effects
| Name | 1mg | 2mg | 3mg | 4mg | 5mg+ | Notes | Withdrawal |
|---|---|---|---|---|---|---|---|
| Amphetamines (Speed/Crank) | +1 ref, +1 end | +1 ref, +1 end | +1 ref, +2 end | +1 ref, +2 end | +2 ref, +2 end | 10 mg is an instant overdose for most people. A speed hypo injects 3 mg per hit. | Stat debuffs depending on amount, random scamming. |
| Cocaine (Crack) | +1 ref, +1 sen, +1 col | +2 ref, +2 sen, +2 col | +3 ref, +3 sen, +3 col | +3 ref, +4 sen, +4 col | +4 ref, +4 sen, +4 col | 5 mg is an instant overdose for most people. Highly addictive. | You'll automatically do more coke (and crack). Stat debuffs depending on amount, random scamming and possibly more fun stuff. |
| Heroin (Opiates) | - | -1 brw, -1 brn | -2 brw, -1 brn, -1 ref | -3 brw, -2 brn, -1 ref, -1 col | -3 brw, -2 brn, -2 ref, -1 col, -1 end, +1 sen | Increases shock resistance and removes shock faster, good against Screech. 6mg is a guaranteed OD for normies. A heroin hypo seems to inject 1 mg per hit. | Nausea, stat debuffs, random scamming. |
| PCP | - | +1 focus | -1 brn, -1 end, -1 sen, +1 focus | -1 brn, -1 end, -1 sen, +1 focus | -1 brn, +1 end, -1 sen, +1 brw, +2 focus | Very easily shrugged, very short duration. Increases the focus buff that THC gives you. Causes vivid hallucinations and can make you jump off buildings or do other crazy shit. 7mg is a guaranteed OD. | None. |
| Halo (Disabled) | - | +1 brw, + 2 sen, +2 end, +1 col | ? | ? | +4 brw, + 6 sen, +6 end, +4 col | Hard to OD on, not easy to acquire. Mean addiction debuffs. | As of recently, absolutely destroys Brw/Col/End/Sen for a very long time (-40 each is possible). Disabled now. |
| Caffeine (Soda/Coffee) | - | - | +1 brn, +1 sen | +1 brn, +1 sen | +2 brn, +2 sen | Duration maxes at 10 drinks. Expect to pee a lot. | None |
| THC(dude weed) | - | +1 foc | -1 ref, -1 end, +2 foc, | -1 ref, -1 end, +3 foc, | -2 ref, -2 end, +3 foc, | Large destress every heartbeat. Buffs focus by up to 6 and craft by up to 3. Causes quick hunger gains that cap at 200. 12mg max, 10mg+ has a chance to KO you. A THC hypo injects 3 mg per hit. | None |
| Nicotine (Tobacco/Cigs) | - | - | +1 col, -1 end | +1 col, -1 end | +2 col, -2 end | Slight passive destress. Makes you cough randomly and stuns you with low endurance. Smoking cigarettes might cause cancer. | Coughing stuns |
| Catfish | - | +1 brn, -1 ref | +1 brn, +1 end, -1 ref | +2 brn, +1 end, -1 ref | brain damage | Doses decay randomly and might spontaneously go from 4->0 in the middle of crafting. 5 doses give you brain damage. | Migraine headache |
| Peyote | - | +1 sen | +1 sen, -1 cool | +2 sen, -1 cool | +2 sen, -1 cool, -1 ref | Each bite contains 2mg. Causes fear when you enter combat while dosed. +5% XP that stack with Psilocybin. | None |
| Psilocybin (Shrooms) | +1 sen, +1 focus | +2 sen, +2 foc | +2 sen, -1 brn, -1 ref, +3 foc | +3 sen, -1 brn, -1 ref, +4 foc | - | Lasts an extremely long time and gives trippy messages. Causes fear when you enter combat while dosed. +5% XP that stack with Peyote; good way for Freaks to buff Focus. Might make you try to have sex with anything nearby. Eating the wrong kind of shroom might give you alpha adamantin (fun!). | None |
| Stimutac | +1 brw | +1 brw | - | - | - | Makes you horny. Eating food or drinking alcohol under the effect of stimutacs will make you throw up. | None |
| Beef juice box | +1 brw | - | - | - | - | Rare drug sometimes found in Slagtown hospital. Must be administered to you by someone else. | None |
| Frenzy | +1 brw, +1 sen | +2 brw, +2 sen | +3 brw, +3 sen | +4 brw, +4 sen | - | Not actually a drug but frenzy hypos can be found rarely in Slagtown hospital. Severely reduces focus and brain skills, but improves feint resistance. | None |
The following drugs aren't removed by detox kits: THC, Catfish, Peyote, Psilocybin, Frenzy.
To test:
- What are the exact withdrawal effects of all drugs?
- What's the PCP threshold for freaking out?
Drug Overdose Mechanics
Whenever you take a dose of crank, cocaine or what-have-you, you will also have a chance of gaining a dose of "withdrawal" which shows up as being "strung out" on your status prompt. There is currently no way to measure this. Every dose of withdrawal increases your chance of having a heart attack over time, and does not start to go away until after the positive buffs from your drug wears off completely after time, or a crafted detox kit.
There is a different withdrawal counter for each type of drug that has withdrawal symptoms so it is possible to have two messages of "strung out" on your status prompt if you were to take both crank and cocaine for example. High endurance, or zombie's addiction resistance will give you a much higher chance to shrug off doses of withdrawal.
Hallucinogens
These pills all cause unconsciousness, so use them with proper discretion.
Q-tablet
Bought at Barry's Rainbow Dream Emporium for 15 dollars a pop. They allow entrance into the Quake world, a mental realm modeled after the famous Quake FPS.
Blue Horsepill
Available at Barry's Rainbow Dream Emporium. It's possibly a reference to the Blue pill in the matrix and transports you to a work where everything is weak and easy to kill. You gain no XP or IP (unconfirmed) by killing, but it is a good way to relieve stress.
Jerkpill
Transports you to the jerk realm, an area consisting of two locations, under the sink and the surface of the moon. This area is inhabited by 3 talkative aliens who do little more then make puns and insult you. Also available at Barry's Rainbow Dream Emporium.
House pill
Transports you to your childhood home, where your father bitches at you. Depressing, but only costs 7 bucks at Barry's Rainbow Dream Emporium.
Eyeball
A candy eyeball bought in jars from Barry's Rainbow Dream Emporium for a tidy sum of 375 dollars. Transports you to Humanitymoo, a world of blind griefers and helpful people. Thankfully, it's effects are relatively short.
Old pill
At 750 bucks a pop (from Barry's Rainbow Dream Emporium) the old pill is quite the expensive trip, though its also quite a long one. Brings you to the Museum of Oddities and allows you to explore, assuming you find the secret passage way into the building proper. Exhibits include a stuffed beefalo, a hyperintelligent flying penis and a book detailing the history of KREW.
Healing cube
Transports you to an area that's not supposed to exist.
Other pills
More pills, but these effect stats or something else, rather then transporting you anywhere.
Black pill
Curare. Paralyzes and can kill you, always fun.
Birth control pills
Assuming you're not retarded and have never had sex/are completely incapable of inferring meaning from a name I would assume you know that these decrease the chance of pregnancy (when taken by a girl, of course).
Aspirin
Helps old people and drug users survive heart attacks. Since aspirin works as a platelet aggregation inhibitor.
Stimutacs
A reference to Sealab 2021. Increases brawn and makes you horny. Has a pretty long lasting effect and can't be overdosed on.
Rejuvex
Lowers your character's age by a little each dose. Has no effect on the chronological @age.
Intravenous drugs
Ones injected with a syringe.
Allomycin
Sort of the penicillin of Hellmoo, cures many common diseases including black lung. If you're sick in Freedom City, chances are that it can be cured with a shot of this.
Speed
Boosts to reflex and endurance, has a habit of causing addiction and making you twitchy. Addiction causes you to randomly attempt to scam people as well.
Heroin
Taking heroin makes you resistant to shock and helps you get over shock faster. Addiction causes random scamming as well.
Smokables
You smoke these, dipshit.
Weed
De-stresses you very quickly at the price of successive and cumulative reflex, endurance and brawn stat damage, and constantly increasing hunger - have fun getting spammed with "You're starting to feel a little hungry" for a half hour or so. Also buffs focus and craft. 8-10mg dose is enough to knock you out.
Tobacco
Boosts your cool and lowers your endurance. Various smokes leaves a trail of smoke in the room. Causes random coughing that can stun you. High enough endurance negates even the effect of nicotine and the addiction and withdrawal effects. However, if buzzed on nicotine you also get a small amount of stress relief.
Snortables
Goes up your nose.
Cocaine
Boosts your endurance, cool and reflexes. But is also addictive.
Crank
Works the same way as Speed (they're both Methamphetamines), can be scavanged in the Crack Mansion. Used to complete the pusherman job.