Difference between revisions of "Das Kochenhammer"

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==Enemies==
==Enemies==


'''Sky Raiders'''- Sky Raiders come equipped with FlugHammer 12mm pistols, which are reskins of fullymodded Hammerhead 12mms, loaded with chudstoppers. Quite nasty, the large bleed means not even Caballero armor can protect you fully. Chance to drop the Sky Raider duster, which is nearly fullbody Leech with less dodge penalty and 1.5x the soaks.
'''Sky Pirates'''- Sky Pirates are footsoldiers and the basic crew of the aircraft. While having mediocre armor and only wielding assegais, they're organized enough to quickly swarm intruders.  


'''Sky Pirates'''- Sky Pirates are the much more numerous, yet less dangerous brothers of the Sky Raiders, coming equipped with Assegais.  
'''Sky Raiders'''- Being as superiors, raiders are a bigger threat than your avarage sky pirate. Wielding their special, custom made Hammerhead and heavily altered assegai, they can easily cause problems for the unprepared.


'''Sky Commisars'''- Sky Commisars are the big bads of the Sky Pirate hordes, wielding either fully modded Bullpups named Sturmgewerhs loaded with Handloads. Due to the nature of being gun users, they are extremely dangerous. A bullpup loaded with handloads can top out at 40 max damage, enough to pierce caballero very occasionally.  
'''Sky Commisar'''- Appointed as the security officer of the ship is the big bad of the sky pirates boarded on Das Kochenhammer. Wearing endgame armor, and wielding a 12mm with chudstoppers, he offers quite a serious threat to even the most prepared intruders. Some say he even has a special power granted by mutations...
 
'''Sky Captain'''-  While not specifically trained for combat, the pilot of the airship can quite well take care of himself as the very last line of defense for his beloved ship.


==Danger==
==Danger==


The Das is not intended to be run solo, as evidenced by the rather tough mobs. The sky pirates also give low XP for the level you'll be at anyway, so there is little to no downside to running the Das in groups.
The Das is not intended to be run solo, as evidenced by the rather tough mobs. The sky pirates also give low XP for the level you'll be at anyway, so there is little to no downside to running the Das in groups.

Revision as of 17:43, 6 September 2013

The Das Kochenhammer is a giant zeppelin manned and guarded by the remnants of the United States Air Force, the Sky Pirates.

Location

Fucking. Everywhere. The Das is quite infamous for flying literally anywhere (barring Necropolis Gate, Necropolis' Heart and the Necropolis El, as well as Ashen Valley) over the sky map, including the ocean, making it an exercise in patience to actually find it.

Fortunately, it moves very slowly, so once you get a bead on it its not very hard to track down and board.

Enemies

Sky Pirates- Sky Pirates are footsoldiers and the basic crew of the aircraft. While having mediocre armor and only wielding assegais, they're organized enough to quickly swarm intruders.

Sky Raiders- Being as superiors, raiders are a bigger threat than your avarage sky pirate. Wielding their special, custom made Hammerhead and heavily altered assegai, they can easily cause problems for the unprepared.

Sky Commisar- Appointed as the security officer of the ship is the big bad of the sky pirates boarded on Das Kochenhammer. Wearing endgame armor, and wielding a 12mm with chudstoppers, he offers quite a serious threat to even the most prepared intruders. Some say he even has a special power granted by mutations...

Sky Captain- While not specifically trained for combat, the pilot of the airship can quite well take care of himself as the very last line of defense for his beloved ship.

Danger

The Das is not intended to be run solo, as evidenced by the rather tough mobs. The sky pirates also give low XP for the level you'll be at anyway, so there is little to no downside to running the Das in groups.