Difference between revisions of "Cyberdeck (Programming)"

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* Give different cyberdecks variable amounts of memory.  This would allow some cyberdecks to run more [[Software (Programming)|software]] at the same time than others.
* Give different cyberdecks variable amounts of memory.  This would allow some cyberdecks to run more [[Software (Programming)|software]] at the same time than others.
* Give cyberdecks a physical storage medium such as memory cards so that data and software can be transferred between players and NPCs in the real world

Revision as of 19:24, 13 January 2009

Cyberdecks are what players use to access the internet in HellMOO. There are many types of cyberdecks available, but there is not much to differentiate them right now except for their descriptions.

Setting Up a New Cyberdeck

In order to create a new type of cyberdeck, you will need to do the following:

 @create $cyberdeck named "My New Cyberdeck",cyberdeck,deck

Once you have the cyberdeck object, you'll need to create a host that represents it when it is connected to the internet and set the cyberdeck's .host property to point to that host. The host you create will need to be a blueprint if the cyberdeck you're making is going to be a fertile (generic) object. Please see the instructions on the Hosts (Programming) page for details on how to do that.

To Do

  • Give different cyberdecks variable amounts of memory. This would allow some cyberdecks to run more software at the same time than others.
  • Give cyberdecks a physical storage medium such as memory cards so that data and software can be transferred between players and NPCs in the real world