Difference between revisions of "Clubs"

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Bashing a guy with a bat requires the [[brawn]] to break his bones and the [[reflexes]] so you can break them faster.


The Clubs skill governs your chracter's ability to effectively wield any blunt, bludgeoning weapons you may come across in hell. Effectively weilding a club demands that your character is brawny and reflexive enough to swing around these often bulky, heavy, and unwieldy weapons. Clubs weapons usually tend to do mostly beat damage, and tend to get a large damage boost from a high brawn score.
The Clubs skill governs your chracter's ability to effectively wield any blunt, bludgeoning weapons you may come across in hell. Effectively weilding a club demands that your character is brawny and reflexive enough to swing around these often bulky, heavy, and unwieldy weapons. Clubs weapons usually tend to do mostly beat damage, and tend to get a large damage boost from a high brawn score.

Revision as of 19:23, 3 October 2009

Bashing a guy with a bat requires the brawn to break his bones and the reflexes so you can break them faster.

The Clubs skill governs your chracter's ability to effectively wield any blunt, bludgeoning weapons you may come across in hell. Effectively weilding a club demands that your character is brawny and reflexive enough to swing around these often bulky, heavy, and unwieldy weapons. Clubs weapons usually tend to do mostly beat damage, and tend to get a large damage boost from a high brawn score.

Some of the clubs you may come across in hell include:

  • baseball bats
  • hammers
  • nunchaku
  • crowbars
  • canes
  • and many more