Difference between revisions of "Chiller"
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''Your entire body is chilled to the core. You can freeze things into solid blocks of ice, and make other people feel very cold as well. Also, for some reason, your stomach acid is mostly antifreeze. Your permanent chill will leave you feeling colder than most people. Also, your new disposition towards cold temperatures makes you feel stressed in the heat. Having yeti fur will make it even easier to chill other people.'' | ''Your entire body is chilled to the core. You can freeze things into solid blocks of ice, and make other people feel very cold as well. Also, for some reason, your stomach acid is mostly antifreeze. Your permanent chill will leave you feeling colder than most people. Also, your new disposition towards cold temperatures makes you feel stressed in the heat. Having yeti fur will make it even easier to chill other people.'' | ||
Chiller is a focus mutation that's mutually exclusive with [[Carrie]] and [[Solar Sponge]]. Players with Chiller can | Chiller is a focus mutation that's mutually exclusive with [[Carrie]] and [[Solar Sponge]]. Players with Chiller can freeze enemies in combat, which debuffs them and causes damage based on their cold soaks. They can also freeze items in a block of ice and their antifreeze vomit lowers the body temperature of players (by up to 5°C). | ||
Players with chiller are passively colder, but gain stress when hot. | |||
== Location == | == Location == | ||
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== Advantages == | == Advantages == | ||
The freeze attack | The freeze attack debuffs hard - around 25 stacks (~2 attacks), the target receives -5 on Brawn/End/Reflex. On top of that, stacks decay very slowly and inflict increasing cold damage each heartbeat (12+ is easily possible). | ||
From a utility side, being able to cool other players or yourself by covering them in antifreeze vomit is useful. Freezing items also isn't bad - you'll never need to bring a kidney cooler again. | |||
To build chill stacks up quickly, you'll need to have high focus (around 40 seems effective). | |||
== Disadvantages == | == Disadvantages == | ||
Being colder all the time might become a problem, especially since freezing to death outside of the Weezer area becomes | Not being able to get [[Carrie]] or [[Solar Sponge]] can be a serious problem for people who want to fight gunners or need fire soaks. Besides, chill damage isn't as consistent as burn damage is. | ||
Being colder all the time might become a problem, especially since freezing to death outside of the Weezer area becomes possible. [[Yeti Skin]] cancels out such a problem, but then you've got the issue of having to keep cool in hot areas. | |||
You'll take 3-7 stress per heartbeat when hot; you can counter this with dishdashas, chugging water, vomiting on yourself, or wearing a hostile environment suit. | |||
== Appearance == | == Appearance == | ||
Revision as of 21:03, 21 May 2016
Your entire body is chilled to the core. You can freeze things into solid blocks of ice, and make other people feel very cold as well. Also, for some reason, your stomach acid is mostly antifreeze. Your permanent chill will leave you feeling colder than most people. Also, your new disposition towards cold temperatures makes you feel stressed in the heat. Having yeti fur will make it even easier to chill other people.
Chiller is a focus mutation that's mutually exclusive with Carrie and Solar Sponge. Players with Chiller can freeze enemies in combat, which debuffs them and causes damage based on their cold soaks. They can also freeze items in a block of ice and their antifreeze vomit lowers the body temperature of players (by up to 5°C).
Players with chiller are passively colder, but gain stress when hot.
Location
Outside of the entrance to Fort Griam, north of Weezer Dam, in the deep woods area.
Message upon receiving
[ You've just received some new commands. ] [ freeze <any> : Freeze an item into an ice block, or put a bitch on ice. ] [ You've developed the 'chiller' mutation! ]
Effects
This mutation grants:
Ability to Freeze Things.
Advantages
The freeze attack debuffs hard - around 25 stacks (~2 attacks), the target receives -5 on Brawn/End/Reflex. On top of that, stacks decay very slowly and inflict increasing cold damage each heartbeat (12+ is easily possible).
From a utility side, being able to cool other players or yourself by covering them in antifreeze vomit is useful. Freezing items also isn't bad - you'll never need to bring a kidney cooler again.
To build chill stacks up quickly, you'll need to have high focus (around 40 seems effective).
Disadvantages
Not being able to get Carrie or Solar Sponge can be a serious problem for people who want to fight gunners or need fire soaks. Besides, chill damage isn't as consistent as burn damage is.
Being colder all the time might become a problem, especially since freezing to death outside of the Weezer area becomes possible. Yeti Skin cancels out such a problem, but then you've got the issue of having to keep cool in hot areas.
You'll take 3-7 stress per heartbeat when hot; you can counter this with dishdashas, chugging water, vomiting on yourself, or wearing a hostile environment suit.
Appearance
His/Her/Its breath condensates in the air.