Difference between revisions of "Bleeder"

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== Advantages ==
== Advantages ==
Entering a frenzy will grant you up to +4 Brawn and +4 Senses raising your combat abilities greatly and on command. Frenzy effects reduce your chance of being feinted.  You will also lose stress at a slow rate when covered in blood, and will not pass out from blood loss.
Entering a frenzy will grant you up to +4 Brawn and +4 Senses raising your combat abilities greatly and on command. Frenzy effects reduce your chance of being feinted.  You will also lose stress at a rate of -10 when covered in blood, and will not pass out from blood loss.


== Disadvantages ==
== Disadvantages ==

Revision as of 16:56, 29 December 2017

The Bleeder mutation allows a player to injure themselves for combat bonuses. It is mutually exclusive with Zombie and Superclot.

Location

The Bleeder mutation is hidden somewhere within St. God's Memorial Hospital in Slagtown. It is easy to acquire as it is unguarded, just be careful where you go once you find it...

Effects

This mutation grants:

    The ability Rend
    The Frenzy buff when bleeding
    Stress loss/gain depending on whether you are covered in blood or not
    Immunity to passing out from blood loss
    

Message upon receiving

[ You've just received some new commands. ]
[ rend : Tear bloody gashes all over your body. ]
Player's body twists and shudders, and something writhes under their skin, crawling through the tissues and subtly altering them.
[ You've developed the 'bleeder' mutation! ]
[ Your clone has been updated! All skills and experience saved. ]


Advantages

Entering a frenzy will grant you up to +4 Brawn and +4 Senses raising your combat abilities greatly and on command. Frenzy effects reduce your chance of being feinted. You will also lose stress at a rate of -10 when covered in blood, and will not pass out from blood loss.

Disadvantages

You may receive or inflict upon yourself (confirmed) bleeding wounds that deal bleeding ticks, meaning you can still bleed to death. Also, you will gain stress when you aren't covered in blood. Having blood on you reduces your climb skill, so you'll need to either increase your climb skill or carry around water and destressing materials. You also cannot take zombie or Superclot as the bleeding wound resistance and bleeding wound immunity are paradoxical.

  • Apparently the Frenzy effect does not stack with the frenzy gained from scare as a Hideous Freak.

WARNING If you are a Vampire, bleed caused by rending WILL increase your hunger significantly. Either be well fed before rending or feed regularly if you intend to use this in combat.

Rend

Using Rend will make your character attempt to deal a bleeding wound on him/herself. Using a cutting implement (swords, knives, claws, etc) raises your chance of a successful rend-frenzy.

Message Upon Use:

(Without cutting implement)
<name> starts tearing wildly at his/her body, the skin giving way to bloody gashes with surprising ease. 
<name> roars in a mad frenzy, his/her fingers utterly bathed in blood. 
YEAH. You start to go berserk!"
(With cutting implement - This is an example, it varies!)
"<name> draws his/her long masamune from his/her back scabbard. 
<name> takes the tip of his/her masamune and slides it across his/her flesh frantically. 
<name> screams with anguished pleasure as his/her blood drips down the edge of his masamune. 
YEAH. You start to go berserk!"

Appearance

Bleeder doesn't change bodily appearance automatically, though you'll be spending a lot of time sliced up and covered in blood if you're even somewhat sane - so in that sense, it does.