Difference between revisions of "Bleeder"

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(re-organized to fit the mutation template we've been using; still needs messages for Rend)
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== Rend ==
== Rend ==
Using {{cmd|Rend}} will make your character attempt to deal a bleeding wound on his/herself.
Using {{cmd|Rend}} will make your character attempt to deal a bleeding wound on him/herself.


Message Upon Use:
Message Upon Use:


== Appearance ==
== Appearance ==

Revision as of 19:58, 8 October 2009

Bleeder mutation which allows a player to injure themselves for combat bonuses. It is mutually exclusive with zombie and ultra-clot.

Location

The Bleeder mutation is hidden somewhere within Princeton General in Slagtown. It is easy to acquire as it is unguarded, just be careful where you go once you find it...

Effects

This mutation grants:

    The ability Rend
    The Frenzy buff when bleeding
    Stress loss/gain depending on whether you are covered in blood or not
    Immunity to passing out from blood loss
    

Advantages

Entering a frenzy will grant you up to +4 Brawn and +4 Senses (depending on Brawn and/or focus, unconfirmed) raising your combat abilities greatly. It also will heal you in the same tic that you would take bleeding damage, and reduce your chance of being feinted. You will also lose stress at a slow rate when covered in blood, and will not pass out from blood loss.

Disadvantages

You may receive or inflict upon yourself (unconfirmed) bleeding wounds that deal more damage than your Frenzy heals, meaning you can still bleed to death (even if you don't pass out on the way there). Furthermore, you cannot stack the horny and frenzy buffs, and you will gain stress when you aren't covered in blood. You also cannot take Zombie or Ultra-clot as the bleeding wound resistance and bleeding wound immunity are paradoxical.

Rend

Using Rend will make your character attempt to deal a bleeding wound on him/herself.

Message Upon Use:

Appearance