Difference between revisions of "Zombie (mutation)"

From Hellmoo Wiki Archive
Jump to navigation Jump to search
imported>Yuugi
m (Category)
imported>Vaskivo
m (updatin' shit)
Line 13: Line 13:


'''Resistances:'''
'''Resistances:'''
* Disease Resistance: +50
* Generic Disease Resistance: +75
* Zombie Rot Resistance: +100
* Zombie Rot Resistance: +100
* Bleed Resistance: +50
* Bleed Resistance: +50
Line 20: Line 20:
* Addiction Resistance: +75
* Addiction Resistance: +75
* Suffocation Resistance: +100
* Suffocation Resistance: +100
* Blood Nitrogen Resistance: +100
* Brain Damage Resistence: +90
* Heart Attack Resistance: +100
* Toxin Resistance: +100
* Beat Soak: +3-6
* Beat Soak: +3-6
* Bullet Soak: +5-10
* Bullet Soak: +5-10
* Electric Soak: +2-5
* Electric Soak: +2-5
* Wasting Soak: +10-10
* Healing Resistance: +50-100
* Healing Resistance: +50-100


'''Claws:'''
'''Claws:'''
Your claws are terribly slow but have a chance of infecting people with
Your claws are terribly slow but have a chance of infecting people with
zombie rot on a successful hit. They deal moderate slash damage (1-8 base).
zombie rot on a successful hit. They deal moderate slash damage (1-8 base) and scale very well with brawn.





Revision as of 06:41, 18 November 2012

Zombie is an interesting mutation that gives you some quirky and fun skills to play around with such as puke and howl (which will be explained below) as well as some awesome soaks and abilities.

Basics

Zombie changes:

Stats:

  • Brains: -6
  • Brawn: -2
  • Dodge: -3
  • Endurance: +2
  • Sneak: -10

Resistances:

  • Generic Disease Resistance: +75
  • Zombie Rot Resistance: +100
  • Bleed Resistance: +50
  • Burn Resistance: +25
  • Cold Resistance: -25
  • Addiction Resistance: +75
  • Suffocation Resistance: +100
  • Blood Nitrogen Resistance: +100
  • Brain Damage Resistence: +90
  • Heart Attack Resistance: +100
  • Toxin Resistance: +100
  • Beat Soak: +3-6
  • Bullet Soak: +5-10
  • Electric Soak: +2-5
  • Wasting Soak: +10-10
  • Healing Resistance: +50-100

Claws: Your claws are terribly slow but have a chance of infecting people with zombie rot on a successful hit. They deal moderate slash damage (1-8 base) and scale very well with brawn.


Zombies: Zombies will no longer attack you unless provoked. Big Larry (Zombie Hunters inc) on the other hand, will.


Hunters: Unlike other race mutations such as Hideous freak, Abomination and Vampire; zombies have no hunters, this makes it a more newbie friendly race than the others.


Zombie is mutually exclusive with Billygoat, Bleeder, Chud, Hideous Freak, Hyperimmune, Silicone Skin, and Vampire.

Lots of changes. Some radically change your gameplay while others are very nice additions. You also gain some commands:

Feed

This is the command (feed on <x>) you will be using constantly. Feeding on the brains of dead corpses and severed heads increases your fullness. The fullness effects for a zombie are reversed and you gain Brawn and Reflexes buffs the more full you get. Another perk of being full is that you extract nutrition from the brains, healing you for +5 hp per heartbeat at maximum fullness (your stomach aches with the strain of your gluttony.)

Puke

This command uses the brains in your stomach to coat the target in bile that causes zombie rot. The more full of brains you are, the more bile the target is covered in. This command is very useless for PvP due to the amount of people who have Hyperimmune and the speed at which the zombie rot sets into the target (very slowly).

Howl

Howl is pretty unique, as well as useless. It uses a Focus roll to determine whether you let out a "vile howl that summons the undead to your aid", when in reality it is only useful in zombie-populated areas, and when you do successfully get off a howl it only brings about 2 zombie NPCs from the immediate area.

Strategy

Zombie is a very unique mutation. Zombies have the ability to reanimate after death — you will reanimate as a zombie after every death that was not a fatality or resulted in your corpse being gibbed or butchered. While this is nice, the zombie mutation makes you totally immune to any form of healing other than the passive regeneration you get from fullness. This means you will be very susceptible to death again when you reanimate unless you act fast. Renimation for a zombie acts as being revived from a portable defibrillator. This means you get revival sickness, but fear not as this can be easily conquered with the Iron Liver mutation. This rids you of revival sickness when you are drunk. (Keep in mind that zombies do not get healed from being drunk. The ONLY way to heal as a zombie is from being full).

Although this can be a pain at times, it opens up a whole 'nother level of PVE and PVP alike. Zombie turns into a very flexible mutation that allows you to use mutations previously thought of as useless to their fullest potential.

It's also worth noting that being a zombie means it's very easy to keep any beneficial radiation mutations you may aquire.

Time Zombies

Whenever rollbacks on the server happen, Freedom City is usually filled with zombies, and sometimes raiders. There is reason to believe (read: a rumor) that some crafty zombies managed to travel to Adminland and infect the server, thus forcing a reset. Or, an alternate theory is that some zombies can travel through time, and cause the resets.