Difference between revisions of "Simple character building guide"

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When you are gymming your character, remember that you want to set yourself up so that your endgame stats have even totals. By this I mean if you use Blades, you want your endgame cool total and reflexes total to equal an odd number, to get the most out of your stats.
When you are gymming your character, remember that you want to set yourself up so that your endgame stats have even totals. By this I mean if you use Blades, you want your endgame cool total and reflexes total to equal an odd number, to get the most out of your stats.


A note: some weapons like the shiver sword and chainsaw lance function differently to the rest of the weapon class. These also tend to be the most powerful weapons. This is counterbalanced by these weapons being a pain in the ass to make, so making a character that can only use that specific weapon effectively is a bad idea in my opinion.
A note: some weapons like the shiver sword and chainsaw lance function differently to the rest of the weapon class. These also tend to be powerful weapons. This is counterbalanced by these weapons being a pain in the ass to make, so making a character that can only use that specific weapon effectively is a bad idea in my opinion.


==Weapon Specialization and Relevant Stats==
==Weapon Specialization and Relevant Stats==

Revision as of 03:56, 4 June 2009

Welp, I got bored of you guys all being scrubs with low weapon skill, so here you go, the AMAZING CORP SEKRITS of DRS are now yours. Hopefully this will actually get us some decent competition in-game.

This is really supposed to be a basic guide to making a fighter-type character in HellMOO. It is not the be-all and end all authority on HellMOO minmaxing. There are ways to enjoy yourself without minmaxing the crap out of your stats and skills. Brains characters can ignore this, as well as gimmick characters (hi Merlin!).

When you are gymming your character, remember that you want to set yourself up so that your endgame stats have even totals. By this I mean if you use Blades, you want your endgame cool total and reflexes total to equal an odd number, to get the most out of your stats.

A note: some weapons like the shiver sword and chainsaw lance function differently to the rest of the weapon class. These also tend to be powerful weapons. This is counterbalanced by these weapons being a pain in the ass to make, so making a character that can only use that specific weapon effectively is a bad idea in my opinion.

Weapon Specialization and Relevant Stats

ClubsBrawn and Reflexes. Use Brawn for damage, Reflexes for weapon speed, and Brawn and Reflexes for hit. The only weapon class that requires 2 stats all the way through. Extremely easy to minmax; just get really high Brawn and Reflexes and dump everything else. The third best stat should be Endurance — if you can get this to 17 you can run around on full meth boosts (it is worth dropping a couple points in reflex to get 17 endurance due to this). Also does beat damage, which is actually not that easy to protect against.

SpearsEndurance and Reflexes. Use Brawn for damage, Reflexes for weapon speed, and Endurance+Reflexes to hit. Benefits greatly from speed. I am not sure of the ideal stat balance. You can use meth for a +4 bonus to Endurance, +4 to Reflexes at all times, really helping your to-hit and weapon speed. You definitely want at least 17-18 Endurance. High brawn can really jack up the damage on these, so dont neglect it.

FistsBrawn and Endurance. Use Brawn for damage, Reflexes for weapon speed, and Brawn and Endurance to hit. Also can use meth for +4 to Endurance +4 to Reflexes. Really shines with high Brawn. MAX IT. Reflexes do not need to be so high as you can use speed+implants for +8 to get a decent weapon speed, and jawbreakers cap speed at relatively low Reflex. Endurance needs to be at least 17-18.

WhipsReflexes and Senses. This is mainly a crafter weapon, as blacklashes do not require Brawn to do damage. I am unsure how to minmax these well for a combat focused person, and I do not know if it is possible to do so without Vampire or Freak stat boosts. Most whips use skill for the majority of their damage, but the damage simply cannot keep up with piston hammers, shiver swords, jawbreakers and the like. The idea would be to max Reflexes and Senses. Another advantage is that you would have a really high Dodge skill, since Dodge uses Reflexes and Senses. Depending on dodge skill is rather risky, however, and guns will completely ruin your day. Overall I would avoid whips if you want to make a serious combat character, unless you know what you're doing.

For the above 4 weapons, you can dump Cool completely. It is the most worthless stat in the game if you are not using guns/blades.

BladesCool and Reflexes to hit. Reflexes to weapon speed. All blades use Brawn for damage EXCEPT the shiver sword, as far as I know. Blades are very dangerous, but ridiculously equipment dependent. The best blade, the shiver sword, is a pain to craft, far more so than any other blade, whereas most of the other weapon classes have an easily available weapon that does just a little less damage then the very best in the class. Shiver swords are not all that fast either, and you need a lot of reflexes to max speed on them. This is made up for by insane damage, but be wary of stunlocks from powerattacks. Your goal should be to be able to maintain around 27-28 rfx for near maximum weapon speed. The other blades cap their damage at 16-18 brawn or so, except for the bruce which seems to cap at 20. If you have 16 brawn you can do acceptable damage with most blades.

GUNZ Guns function differently enough to melee weapons that they deserve a little note:

Guns cannot parry well, but at the same time you cannot parry a gun user (no you faggot weeaboos you cannot block bullets with your katana). Guns also ignore a lot of dodge skill, meaning that they will mess up that annoying dude who wears no armor and makes every one of your melee swings miss. Put these two together, and you quickly realize the only protection against guns are 1.stunning your opponent and 2.armor. NOBODY likes to fight a high level guns user, at the very least they'll smash up your armor pretty badly.

RiflesCool and Reflexes to hit and damage. Brawn for weapon speed. You want to have 17 Brawn to use the top end rifles (AK, bullpup, plasma rifle). You want max Reflexes, 17 Brawn, and as much Cool as you can spare. Rifles have a nice advantage in that most of them are pretty easy to obtain, especially the AK-7 rifle (which is a pretty dangerous weapon that is even viable in the endgame). Rifles have a stun effect based on the wielder's weapon skill that make them very useful, however it seems to be a rare occurence.

PistolsCool and Reflexes to hit and damage. Brawn for weapon speed. Pistols are just as good as rifles. Hammerhead speed caps at 12 brawn, so thats what you want to shoot for, and lasblaster caps at 13. Pistols overall shoot faster and require less brawn then rifles, but this is counterbalanced by the difficulty of obtaining high level pistol ammunition, and pistols are more expensive. Pistols can be a good weapon for nerd characters, the low brawn requirement means that someone without the brute strength mutation can use pistols.


Stat importance:

Reflexes — Best stat in the game. Blades, rifles, pistols, clubs and whips users will want to maximize this unless you can get enough endurance to use speed. Spears users will also want a high reflex. Fists users are notable in that reflexes only affects their weapon speed, not their to-hit, so they can get away with skimping a little. Affects weapon speed and/or to-hit for every weapon. Also stops rampaging retards from grabbing you and punching the shit out of you. High weapon speed is very important as the game goes by.

Brawn — Damage for almost all weapons, speed for guns. This needs to be high for everyone except whips/pistols users. Also affects carrying capacity and max armor thickness worn. Notable exceptions are the shiver sword and some whips, these do not use brawn in any way and as such make good weapons for brains-type characters. Fists characters especially want to raise brawn to maximum. Clubs and spears also want really high brawn, with clubs this is easy as they only need 2 stats, but spears users need to think a little harder about how they should distribute their stats.

Endurance — Important for resisting stuns, etc. in combat. Also determines what drug dosages you can handle. Basically, having enough endurance to use 8-10 mg methamphetamine should be your goal (this is around 17-18 total endurance). Spears users have endurance as one of the stats as their hit chance, but even so they should still go for a final total of around 17-18 endurance and pump the free points into reflexes and brawn.

Brains — More brains is less chance to get feinted. Not a total waste for a combat character, due to the Medic and Repair skills which are so amazingly useful not only to you but the rest of your corporation.

Senses — No real penalty for dumping unless you use whips, but affects pretty useful skills like Track, Dodge, and Focus.

Cool — No penalty for dumping unless you are a gunman or blade user. Even the cool dependent skills aren't that useful.

How to powergame like a sperg:

1. In chargen, pick items that would contribute to the stats for your weapon. Reroll a lot until you get what you want. Be careful though, rerolling a lot seems to lower your total stats. UPDATE: Rerolling has been nerfed to fuck. It is now very unfun and you might as well just keep the first acceptable roll. You dont need ABSOLUTELY PERECT stats, you can make most rolls acceptable in the gym.

2. For some reason, getting more powerful seems to make it harder to gain weapon skill. Thus, the longer you spend hitting crackheads with a fork/spoon/electrical cord/wooden stake, or the longer you spend plunking zombies with an airsoft pistol or am-180, the stronger you will be at the end of the game. A score around 12-13 raw will put you at endgame level combat once you have gotten mutations and gymmed. Basically, spend the first couple weeks of the game focusing only on gaining weapons ip (and enough xp to pay for it) and perhaps making some cash. Do not gym, do not get mutations (besides high density or maybe snakeskin), or try to grind xp. This seems to be the best way to gain weapons skill ip, until it gets nerfed (if it gets nerfed soon you guys are all boned and DRS will forever be the strongest corp until we all get bored and quit.)