Difference between revisions of "Silicone Skin"
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imported>Isadora (Reworked article's formatting to be consistent with other soak mutation pages, fleshed out info on pros and cons.) |
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Silicone Skin is a soak [[mutations|mutation]] which gives resistance against acid, electric, explosive and laser damage | Silicone Skin is a soak [[mutations|mutation]] which gives resistance against acid, electric, explosive and laser damage, as well as implant damage and gibbing. This mutation is often taken for its general survivability, and is the most popular Tier 2 soak mutation for [[Carebear]]s. | ||
This mutation requires [[Rubberskin]] and is incompatible with [[Zombie_(mutation)|Zombie]]. | |||
== Location == | == Location == | ||
Silicone Skin can be found at the oasis in [[Glass Mesa]] | Silicone Skin can be found at the oasis in [[Glass Mesa]]. | ||
== Effects == | == Effects == | ||
| Line 12: | Line 14: | ||
2-4 electric resistance | 2-4 electric resistance | ||
Become unhackable and ungibbable | Become unhackable and ungibbable | ||
Implants | Implants never take damage | ||
Heal 20% less from trauma kits | Heal 20% less from trauma kits | ||
== Advantages == | |||
* '''Acid soaks and laser soaks.''' These are both exotic damage types, and laser in particular is very hard to armor against. Acid also helps [[Hideous_Freak|freaks]] resist their own blood. | |||
* '''Explode soaks.''' This is niche, since XP soaks explosions, but it is extremely good at soaking explosive damage from flak cannons, and helps against [[rifles]] users with thumpers. | |||
* '''Shock soaks.''' Shock is a niche damage type that sometimes appears in PvP, but this is also very useful for picking locks that have Shockmaster modules installed. | |||
* '''No implant damage.''' Ever. Even if your corpse rots, it doesn't matter. | |||
* '''Can't be butchered.''' This stops other players from cutting your head off to prevent you from being reviveable. | |||
* '''Can't be gibbed.''' It doesn't matter if you fall from a mile in the sky, get blown up by a flak cannon, or get hit by a train - no matter what, you'll stay in one piece, able to be revived. | |||
* '''Incredible [[Carebear]] synergy.''' This mutation is a license to print money as a carebear; your implants will never degrade and can't be stolen, so short of the most colossal mistakes, the first implant set you buy will last forever. This massively reduces the cost of dying. | |||
== Downsides == | == Downsides == | ||
* '''-20% healing from trauma kits.''' This is a minor thing, but it is noticeable if you don't have another avenue of healing to supplement trauma kits. | |||
* '''Can't get headscanned.''' Hardly anyone does headscans anyway, but the option is closed to you all the same. | |||
* '''Can't have implants rescued.''' If you die somewhere and drop all your implants, your friends must wait until your body rots before they recover them; they can't be cut out. | |||
* '''Not always helpful in PvP.''' Odds are, if someone wants your implants, they'll just camp your corpse or drag it into a plane and wait for it to rot. | |||
* '''Fatalities can still dismember.''' They will prevent you from being defibbed just like normal. | |||
[[Category:Soak Mutation]][[Category:Mutation]] | [[Category:Soak Mutation]][[Category:Mutation]] | ||
Revision as of 14:39, 25 April 2019
Silicone Skin is a soak mutation which gives resistance against acid, electric, explosive and laser damage, as well as implant damage and gibbing. This mutation is often taken for its general survivability, and is the most popular Tier 2 soak mutation for Carebears.
This mutation requires Rubberskin and is incompatible with Zombie.
Location
Silicone Skin can be found at the oasis in Glass Mesa.
Effects
This mutation has the following effects:
2-4 acid resistance
2-6 laser resistance
2-6 explode resistance
2-4 electric resistance
Become unhackable and ungibbable
Implants never take damage
Heal 20% less from trauma kits
Advantages
- Acid soaks and laser soaks. These are both exotic damage types, and laser in particular is very hard to armor against. Acid also helps freaks resist their own blood.
- Explode soaks. This is niche, since XP soaks explosions, but it is extremely good at soaking explosive damage from flak cannons, and helps against rifles users with thumpers.
- Shock soaks. Shock is a niche damage type that sometimes appears in PvP, but this is also very useful for picking locks that have Shockmaster modules installed.
- No implant damage. Ever. Even if your corpse rots, it doesn't matter.
- Can't be butchered. This stops other players from cutting your head off to prevent you from being reviveable.
- Can't be gibbed. It doesn't matter if you fall from a mile in the sky, get blown up by a flak cannon, or get hit by a train - no matter what, you'll stay in one piece, able to be revived.
- Incredible Carebear synergy. This mutation is a license to print money as a carebear; your implants will never degrade and can't be stolen, so short of the most colossal mistakes, the first implant set you buy will last forever. This massively reduces the cost of dying.
Downsides
- -20% healing from trauma kits. This is a minor thing, but it is noticeable if you don't have another avenue of healing to supplement trauma kits.
- Can't get headscanned. Hardly anyone does headscans anyway, but the option is closed to you all the same.
- Can't have implants rescued. If you die somewhere and drop all your implants, your friends must wait until your body rots before they recover them; they can't be cut out.
- Not always helpful in PvP. Odds are, if someone wants your implants, they'll just camp your corpse or drag it into a plane and wait for it to rot.
- Fatalities can still dismember. They will prevent you from being defibbed just like normal.