Difference between revisions of "Radome"

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imported>Kapho
(someone teach leijon how to use wikis)
imported>Isadora
(Cleaned up formatting, expanding on information and hinting towards quest without spoilers. Added a subsection on Practical Notes for the best experience navigating the dated area in 2019.)
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A Mormon stronghold located in the star field, which is southwest of the wasteland and location of the [[brainslug|Brainslug]] mutation.  
The Radome is a large zone with its entrance in the [[Star Field]], which is west of the [[Wasteland]]. It is notable for being the location of the [[Brainslug]] mutation and for being very rarely visited.


==HERETICS==
Entry requires a special pair of underpants and the ability to pick Voxguard Platinums; the majority of players never set foot in the real Radome. Details are hazy and spoilery, but everyone knows that a bunch of gun-wielding Mormons from the city-state of [[Deseret]] occupy this place. Apparently, they're territorial and quick to spot a non-believer, leading them to lock the place down and seal up the secrets within, necessitating stealth for intruders. Beyond that, the Radome is swarthed in secrecy. Weyland-Utani is rumored to have a curious corporate interest in the place...


The Radome is occupied entirely by a sect of militant Mormons from the city-state of [[Deseret]]. Extremely territorial and fast to shoot; the Mormons guarding this outpost are quick to spot a non-believer and lock down the Radome, sealing up the secrets hidden deep within.
=== Practical Notes ===
The Radome is largly forgotten, but if you can get inside, it is absolutely worth visiting. The experience of the dungeon itself is unique in HellMOO, using mechanics that aren't seen anywhere else in the game, as well as some unusual gameplay features. Even more remarkably, the quest that involves the Radome is not broken, and still rewards XP!


A dedicated sleuth with a pair of special pants and some patience can still uncover the Radome's dark secrets, however...
However, the zone ''was'' coded with a lack of foresight, and is showing its age. For this reason, if your character is above a certain power level, you may find navigating the Radome much easier than was originally intended, and some of the challenging aspects will be broken. Also note that to fully utilize the mechanics intended for use in the Radome, you must have your {{cmd|@prefs showdesc}} preference set to 1; you'll miss critical information in several areas if it is set to 0.

Revision as of 17:06, 22 January 2019

The Radome is a large zone with its entrance in the Star Field, which is west of the Wasteland. It is notable for being the location of the Brainslug mutation and for being very rarely visited.

Entry requires a special pair of underpants and the ability to pick Voxguard Platinums; the majority of players never set foot in the real Radome. Details are hazy and spoilery, but everyone knows that a bunch of gun-wielding Mormons from the city-state of Deseret occupy this place. Apparently, they're territorial and quick to spot a non-believer, leading them to lock the place down and seal up the secrets within, necessitating stealth for intruders. Beyond that, the Radome is swarthed in secrecy. Weyland-Utani is rumored to have a curious corporate interest in the place...

Practical Notes

The Radome is largly forgotten, but if you can get inside, it is absolutely worth visiting. The experience of the dungeon itself is unique in HellMOO, using mechanics that aren't seen anywhere else in the game, as well as some unusual gameplay features. Even more remarkably, the quest that involves the Radome is not broken, and still rewards XP!

However, the zone was coded with a lack of foresight, and is showing its age. For this reason, if your character is above a certain power level, you may find navigating the Radome much easier than was originally intended, and some of the challenging aspects will be broken. Also note that to fully utilize the mechanics intended for use in the Radome, you must have your @prefs showdesc preference set to 1; you'll miss critical information in several areas if it is set to 0.