Difference between revisions of "Quickdraw"
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imported>Stenatoe |
imported>Kork (Fluff text, linkage, categorized.) |
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'' | ''Eating a banana and reloading? Well shit, you need to be [[cool]] and have [[reflexes]] for that!'' | ||
For pulling stuff out in combat and instigating Mexican standoffs, quickdraw is automatically used. The skill is dependent on the [[reflexes]] and [[cool]] stats, and affects the speed at which things are retrieved in combat. It should increase naturally through daily play — in fact, it is considered a slight nuisance to some, as one may gain quickdraw IP instead of what they're grinding (for instance, [[rifles]]). It is, however, useful for wielding/unwielding weapons during combat, reloading guns on the fly, and using nanite healers quickly. | |||
'''Trainer''': Currently none. | '''Trainer''': Currently none. | ||
It is also used in pulling a parachute when skydiving. | It is also used in pulling a parachute when skydiving. | ||
[[Category:Skills]] [[Category:Gameplay]] | |||
Revision as of 16:15, 4 April 2011
Eating a banana and reloading? Well shit, you need to be cool and have reflexes for that!
For pulling stuff out in combat and instigating Mexican standoffs, quickdraw is automatically used. The skill is dependent on the reflexes and cool stats, and affects the speed at which things are retrieved in combat. It should increase naturally through daily play — in fact, it is considered a slight nuisance to some, as one may gain quickdraw IP instead of what they're grinding (for instance, rifles). It is, however, useful for wielding/unwielding weapons during combat, reloading guns on the fly, and using nanite healers quickly.
Trainer: Currently none.
It is also used in pulling a parachute when skydiving.