Difference between revisions of "Necropolis Gate"

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imported>Tevrol
(I'll work on this more later. I added some info on enemies. Feel free to add/change things.)
 
imported>Dibolcrif
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=== Enemies ===
=== Enemies ===


*<b>Zombies</b>: The Necropolis zombies are a tougher variant of zombie. They soak a lot of damage, but hit as hard and as accurate as a phage zombie. These are also the main food source of local abominations.
*<b>Zombies</b>: The Necropolis zombies are a tougher variant of zombie. They soak a lot of damage, but hit as hard and as accurate (possibly a little more) as a phage zombie. These are also the main food source of local abominations.


*<b>Spectres</b>: These ghosts wander the street and attack most things on sight with their ectoplasmic whips. They do a lot of damage, but are easier to kill than Great Old Ones.
*<b>Spectres</b>: These ghosts wander the street and attack most things on sight with their ectoplasmic whips. They do a lot of damage, but are easier to kill than Great Old Ones.


*<b>Junkers</b>: These monsters are hulking constructs of stone and metal, gathered from the rubble of the streets. They hit very hard, and should be avoided unless you have good soaks and dodge, and can hit hard.  If you do kill one, cut out it's animacore to sell to Basil.
*<b>Junkers</b>: These monsters are hulking constructs of stone and metal, gathered from the rubble of the streets. They hit very hard, and should be avoided unless you have good soaks and dodge, and can hit hard.  If you do kill one, cut out it's animacore to sell to Basil.

Revision as of 03:30, 10 April 2012

The Necropolis Gate is the first segment of Necropolis. It is rather dangerous, being filled with zombies, ghosts, mutants, and now FCEF troops. Most of these things are not much of a threat to an end-game player. There are some valuable objects to be found here, and also some things that should not be found.

Enemies

  • Zombies: The Necropolis zombies are a tougher variant of zombie. They soak a lot of damage, but hit as hard and as accurate (possibly a little more) as a phage zombie. These are also the main food source of local abominations.
  • Spectres: These ghosts wander the street and attack most things on sight with their ectoplasmic whips. They do a lot of damage, but are easier to kill than Great Old Ones.
  • Junkers: These monsters are hulking constructs of stone and metal, gathered from the rubble of the streets. They hit very hard, and should be avoided unless you have good soaks and dodge, and can hit hard. If you do kill one, cut out it's animacore to sell to Basil.