Difference between revisions of "Iron Liver"

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(Rewrote entire page, organizing content into a format consistent with other mutation pages and trimming lots of fluffy paragraphing, plus some extra info on dis/advantages.)
 
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You've developed the 'iron liver' mutation!
''We like to drink with Care Dog, 'cuz Care Dog is our mate.<br>And when we drink with Care Dog, he downs it all in eight... seven...''


A reorganized liver filters out blood toxins such as poisons and drugs; unfortunately it also cuts the effectiveness of nanites. On the plus side, it turns excess alcohol into energy the body can use for healing itself and recovering from revival.
The Iron Liver mutation gives mutants extra endurance, resistances and the ability to heal with alcohol. It is incompatible with [[Camelfat]].


Your nanite healing resistance increases by 25
==Location==
Your THC resistance increases by 40
Iron Liver is located in the [[Chemical Plant]]. Head west from the eastern entrance until you reach the bridge, then turn south, and go east from the parking lot.
Your speed resistance increases by 40
Your curare resistance increases by 60
Your alcohol resistance increases by 50
Your spider venom resistance increases by 70
Your PCP resistance increases by 75


Essentially, it allows you to drink alcohol for health and gives resistance to some toxins at the cost of some healing from nanites and some resistance to crank. It's often taken by players with low medic skill to allow on demand healing. Note that Jacks Liquors won't sell alcohol to underaged characters, so you will either need to rely on bathtub gin from the crack mansion or find another source of alcohol.
==Summary==
You've developed the 'iron liver' mutation! This mutation confers +1 [[Endurance]].


The main drawback to this mutation is the reduced effect from Nanite Healers. This is somewhat offset by the ability to "chug" containers of alcohol which will usually get you very drunk very quickly (note that with 50% resistance to alcohol, you will occasionally be completely uneffected by it). Every time your drunk status is increased, the alcohol effectively 'ticks', giving you a tick of healing. Although doing this can be dangerous (for example, if you're wielding a two handed weapon you'll unequip it, which may cause you to stop parrying), it has a slight bonus in that in addition to quick and powerful healing it gives a longer healing over time effect as the booze works its way through your system.
==Effects==
    Passive: +1 [[Endurance]]
    Passive: +75% PCP resistance
    Passive: +70% Spider venom resistance
    Passive: +60% curare resistance
    Passive: +50% alcohol resistance
    Passive: +40% THC resistance
    Passive: +40% speed resistance
    Passive: +25% nanite resistance
    Passive: Gain healing from alcohol.
    Passive: Can no longer black out from high alcohol blood content.
    Passive: Alcohol cleanses revival sickness.
 
==Advantages==
* '''Miscellaneous resistances.''' Spider venom and curare are both very rare, but this is nice to have when they do arise.
* '''+1 [[Endurance]].''' This adds a little tankiness to any build.
* '''Alcohol heals.''' Chugging booze will heal Iron Liver mutants every [[heartbeat]]. The heals can be very random, but they are accessible to anyone who can carry alcohol. Cleansing revival sickness is an added bonus. This perk is particularly useful to characters who have low [[medic]].
* '''Enables alcohol [[Brawn]] buff.''' Max dose alcohol gives +1 [[Brawn]] and -1 [[Dodge]], but characters without Iron Liver will periodically pass out at this stage of drunkenness. Iron Liver mutants can't pass out from alcohol, leaving them free to enjoy the +1 to Brawn at almost no cost.
 
==Disadvantages==
* '''Minor drug resistances.''' PCP is a useless drug anyway, and THC, alcohol and speed are so cheap and quick to use that this "downside" really means nothing.
* '''+25% nanite resistance.''' The only real downside to Iron Liver, and it is very minor. [[Billygoat|Munching]] nanites still works for big heals, and even after a 25% penalty, nanites are still very effective on their own.
* '''Incompatible with [[Camelfat]].''' Aside from hyper-focus builds that want to use psilocybin intensively, this means nothing, since Camelfat is a largely useless mutation.
* '''Difficult for low-[[Brawn]] builds''', which typically cannot carry large amounts of alcohol. Still, a small flask is enough to remove revival sickness, and the resistances and +1 Endurance are fantastic.
 
==Appearance==
This mutation does not alter a character's appearance.
 
{{MutationsListbox}}
 
[[Category:Mutation]]

Latest revision as of 15:48, 22 June 2019

We like to drink with Care Dog, 'cuz Care Dog is our mate.
And when we drink with Care Dog, he downs it all in eight... seven...

The Iron Liver mutation gives mutants extra endurance, resistances and the ability to heal with alcohol. It is incompatible with Camelfat.

Location

Iron Liver is located in the Chemical Plant. Head west from the eastern entrance until you reach the bridge, then turn south, and go east from the parking lot.

Summary

You've developed the 'iron liver' mutation! This mutation confers +1 Endurance.

Effects

   Passive: +1 Endurance
   Passive: +75% PCP resistance
   Passive: +70% Spider venom resistance
   Passive: +60% curare resistance
   Passive: +50% alcohol resistance
   Passive: +40% THC resistance
   Passive: +40% speed resistance
   Passive: +25% nanite resistance
   Passive: Gain healing from alcohol.
   Passive: Can no longer black out from high alcohol blood content.
   Passive: Alcohol cleanses revival sickness.

Advantages

  • Miscellaneous resistances. Spider venom and curare are both very rare, but this is nice to have when they do arise.
  • +1 Endurance. This adds a little tankiness to any build.
  • Alcohol heals. Chugging booze will heal Iron Liver mutants every heartbeat. The heals can be very random, but they are accessible to anyone who can carry alcohol. Cleansing revival sickness is an added bonus. This perk is particularly useful to characters who have low medic.
  • Enables alcohol Brawn buff. Max dose alcohol gives +1 Brawn and -1 Dodge, but characters without Iron Liver will periodically pass out at this stage of drunkenness. Iron Liver mutants can't pass out from alcohol, leaving them free to enjoy the +1 to Brawn at almost no cost.

Disadvantages

  • Minor drug resistances. PCP is a useless drug anyway, and THC, alcohol and speed are so cheap and quick to use that this "downside" really means nothing.
  • +25% nanite resistance. The only real downside to Iron Liver, and it is very minor. Munching nanites still works for big heals, and even after a 25% penalty, nanites are still very effective on their own.
  • Incompatible with Camelfat. Aside from hyper-focus builds that want to use psilocybin intensively, this means nothing, since Camelfat is a largely useless mutation.
  • Difficult for low-Brawn builds, which typically cannot carry large amounts of alcohol. Still, a small flask is enough to remove revival sickness, and the resistances and +1 Endurance are fantastic.

Appearance

This mutation does not alter a character's appearance.


Mutations
Racial Mutations AbominationChromemouthChudEmpathGenetic PurityHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing Smoke
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererRipperStenchTwitchy NervesSuperclotXray Vision
Joke Mutations Cat Ears • Caucasian • Third Nipple
Defunct Mutations Jammer