Difference between revisions of "Fists"

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''Busting someone up in a bar fight is a matter of having the '''[[Brawn|brawn]]''' to deliver the hits, and the '''[[Endurance|endurance]]''' to take them.''
''Busting someone up in a bar fight is a matter of having the '''[[Brawn|brawn]]''' to deliver the hits, and the '''[[Endurance|endurance]]''' to take them.''


This skill determines how likely you are to hit someone in [[Combat|combat]] when you're not wielding any weapon. It will also affect the hit and damage of fists-related weaponry.
This skill governs the accuracy and damage of your attacks with your fists or fists-related weaponry.


==Why Fists?==
==Advantages==
Here are the main advantages of the fists class:


*'''Speed''' - Mosts fist weapons fall into one of two speed categories: fast, or very fast. Some can be dual-wielded to fight even faster; fisters can bury opponents in a flurry of punches before they can fight back. Dual jawbreakers is enough to make many players cringe.
*'''Speed''' - Mosts fist weapons are either fast or very fast. Some can be dual-wielded; double jawbreakers can bury opponents in a flurry of punches before they can fight back.


*'''Ease of acquisition''' - From your bare knuckles to Jawbreakers, fists weapons are all easy to get. Even the most labor-intensive crafting for fists weapons is pretty straightforward.
*'''Ease of acquisition''' - Even the most labor-intensive crafting for fists weapons is pretty straightforward. Knuckle Busters and Jawbreakers are your bread and butter, and both are bought for cheap in NPC stores. Jawbreakers don't even need modding to be effective.


*'''Ease of Use''' - If you can wrap your head around the concept of maxing out Endurance, Brawn and Reflexes, you can make a good fists class. All three of these stats also have good general utility; a newbie playing fists will be able to climb cliffs without any problems.
*'''Ease of Use''' - If you can wrap your head around the concept of maxing Endurance, Brawn and Reflexes, you can make a good fists class. All three of these stats also have good utility; a newbie playing fists will be able to climb cliffs easily.


*'''Mutation Flexibility''' - Most racial mutations can work in a fists class. See the section on Racials for more details.
*'''Mutation Flexibility''' - Most racial mutations can work in a fists class. See the section on Racials for more details.


*'''Excellent Damage''' - Fists put out very solid DPS. Jawbreakers deal copious amounts of beat damage in addition to stun, Patas deal more slash than a shiver sword and Tesla/Edison Gauntlets deal large amounts of electric, a very difficult to soak damage type.  
*'''Excellent Top-end Damage''' - Jawbreakers deal copious amounts of beat damage in addition to stun, Pata deal more slash than a shiver sword and Tesla/Edison Gauntlets deal large amounts of electric, a very difficult to soak damage type.  


*'''Accuracy''' - As a general rule of thumb, fists all have excellent to-hit, making them harder to dodge. This is very useful, especially in PvE. A fister's core stats also work well with [[hooligan|headbutt]], which has anti-dodge powers.
*'''Accuracy''' - Most fist weapons have very good to-hit. You'll rarely miss in PvE, and as long as you pick your battles carefully in PvP, you'll smack most non-gunners just fine.


*'''Grabbing Synergy''' - Jawbreakers and knuckle busters are one-handed, which means that fisters can grab people with their off-hand and beat them up while keeping themselves out of danger. Since brawn, endurance and reflexes are the key stats for the wrestle skill, the synergy here is top dollar, though this doesn't work for Edisons or Patas.
*'''Parry Class Coverage''' - Jawbies and knuckle busters cover PC0, Edisons are PC1, and Pata are PC2. Fists is the only class in the game that can boast a viable endgame weapon in all three parry classes aside from [[Whips]]. Fisters can make almost any non-gunner fight on their terms with this flexibility.
 
*'''Grabbing Synergy''' - Jawbreakers and knuckle busters are one-handed and fisters have good [[wrestle]], which means that fisters can grab people with their off-hand and beat them up while keeping themselves out of danger. This doesn't work with the 2-handed fists weapons.


==Disadvantages==
==Disadvantages==
The fists class, while being excellent, does have a few shortcomings:


*'''Parry Class''' - Fists don't have much in the way of parrying power. Edisons are PC1 and patas are PC2, but that's about it. This is sometimes a good thing, but fisters have relatively low dodge, so it may cause you problems if you're fighting an accurate PC2 opponent with your PC0 jawbie.
*'''Weapon Variety''' - Fists does not have a wide weapon pool. The big three are jawbreakers, edisons and pata, while knuckle busters and abom claws get honorable mention. There are few other weapons, and they (Uru pounders, for instance) are all trash.


*'''Weapon Variety''' - Fists does not have a wide weapon pool. A fister's life revolves around jawbreakers and edisons, with the odd pata and knuckle buster thrown in.
*'''Damage Options''' - Fisters have the choice of beat, slash and shock. This is usually enough, but there's no exotic damage types like acid and bleed.


*'''Damage Options''' - Fists don't have tons of options for what damage types they put out; they've got the choice of beat, slash, or shock. These cover all the bases you need most of the time, but all the exotic damage types like acid and bleed will be out of your reach.
*'''Vulnerable to dodge''' - Fists has no real answer to high dodge outside of gaming parry classes. [[Hooligan]] is a nice idea but it's inconsistent, slow and laughably easy to counter. If a fister is not careful to engage a high-dodge opponent with a PC that's the same or lower than theirs, they'll struggle to land a shot unless they can stun and get a grab.


==Weapons==
*'''Vulnerable to parry''' - [[Spears]] can stall out fisters with their parry bonus, and if you don't bring pata, you'll be stuck trying to dodge their hits with your terrible dodge skill.
Here's a quick overview of some of the more notable fist weapons in the game. A more exhaustive list can be found on the [[Weaponry#Fists|Weaponry]] page.


* '''Fists''' - The first weapon everyone starts out with. Unless you get the [[Ripper]] mutation, you will always have these unless you are holding an actual weapon. Damage is buffed by taking the [[Lithodermis]] mutation.
*'''Damage roulette''' - Most fists weapons have extremely wide damage ranges, which makes them less consistent than other classes. Top-end damage is fun, but it means little when your jawbreakers bounce off someone's triple leather armor three times in a row.


* '''Knuckle Buster''' - Bought for super cheap from Ammu-Nation. Deals solid beat damage, gets good speed, has fine accuracy -- generally speaking, is a jawbie-lite. One-handed, so you can dual wield them or wield one for nanites or grabbing. Gets even better max damage than jawbreakers do with impractically extreme brawn, but the jawbreaker is all-around better.
==Notable Weapons==
* '''Fists''' - You will always have these unless you are holding an actual weapon (or you have claws). Damage is buffed by taking the [[Lithodermis]] mutation.


* '''Claws, all of the claws''' - [[Ripper]] claws have mediocre scaling but good crit and grant you +1 fists. [[Zombie]] claws are very slow but scale well with brawn, and can grief noobs with zombie rot infection. [[Chud]] claws are relatively poor, but they do have a chance to pass on any diseases that the chud is infected with on hit, so you can give all your friends AIDS. Finally, abomination claws and fangs are fast scale excellently with brawn and get great to-hit, as well as doing unsoakable irradiation damage.
* '''Claws''' - [[Ripper]] claws are uninteresting but the mutation gives +1 fists. [[Zombie]] claws are very slow but scale well with brawn. [[Chud]] claws can spread diseases the chud is infected with. [[Abomination]] claws (and fangs) are fast, scale excellently with brawn and get good to-hit. They also do exotic [[Weaponry#Damage_Types|irradiation damage]].


* '''Jawbreakers''' - The high end weapon of choice for many fisters. They deal high amounts of beat damage (capping just under 50) at a very quick speed, are very accurate, and have a whopping 35% beat crit rate, which means you'll be stunning enemies consistently before beating the stuffing out of them. Can be dual-wielded or combined with grabs too! Bought pretty cheaply from [[Pegleg Pete's]] too, so they're super easy to replace.  
* '''Knuckle Buster''' - Cheap from Ammu-Nation. Deals good beat damage at good speed with good accuracy. One-handed, PC0. These are essentially jawbreaker-lites.


* '''Tesla Gauntlets''' - These deal high amounts of electric damage, and are unusual in that they scale with fists scale rather than brawn. They're also a bit slow and have a parry class of 1. They are craft only, and are the most labour-intensive craft job of the fists class, but this isn't saying much. Most people just upgrade these into Edison Gauntlets straight away.
* '''Jawbreaker''' - Knuckle Buster +1. Better damage at a faster speed with more accuracy, and a huge 35% beat crit rate on top. Also one-handed and PC0. Sometimes bought from [[Pegleg Petes|Pegleg Pete's]] rotating stock in [[Botany Bay]]. The bread-and-butter fists weapon, this is a good choice for most PvP and PvE situations.


* '''Edison Gauntlets''' - These are a little harder to speedcap than Teslas, but scale much higher, capping out a little over 45 maximum electric damage (scaling with brawn). They also get increased bonus beat damage, and an extra 10% crit (which can be buffed by [[Torture]]). A very solid choice for PvP -- with a few [[drugs]], any fister should be able to speedcap them and go on a shock damage rampage; electric is quite difficult to soak. Two-handed and PC1 like the Teslas, and they weigh a hefty 7kg.
* '''Edison Gauntlets''' - High, exotic shock damage, capping at about 5-45, plus 35% base crit, which is [[Torture]]-buffable. PC1, two-handed. Craft-only and not too hard to make. Heavy, at 7kg modded. Good in PvP for its exotic damage; not very useful in PvE besides ghostbusting.


* '''Pata Gauntlets''' - The only fist weapon that is PC2. They are rather quick and deal huge amounts of slash (capping around 48) and some stab on the side. They're two handed and heavy like the edisons. Crafted, but the recipe is easy. As the only PC2 fists weapon, these have a lot of utility. Fisters have poor dodge, but get great to-hit, meaning that patas can be used to parry people into next week if you're buffed up.
* '''Pata Gauntlets''' - Very high slash damage, capping around 3-48. Fair speed, with a high crit rate of 40% that's [[Torture]]-buffable. PC2, two-handed, and heavy at 6kg modded. Craft-only but easy to make. Useful in both PvE and PvP as a defence against PC2 opponents; with high Fists accuracy, fights can be stalled out using parries.


==Racials==
==Modding==
What to consider when picking your racial mutation:
Fists [[Weapon mods|mod pools]] vary a lot from weapon to weapon.
* Jawbreakers can only take gyro and a shock module. Gyro is important for PvP jawbies, but stock is fine for PvE.
* Knuckle busters have a huge mod pool, but their chief use is cheap PvE, so the only essential mod is a force enhancer.
* Pata also have a wide mod pool. Gyro is good for getting the most out of PC2 parries, and sharpening kit is a pure damage buff. Everything else is optional. Swapping gyro for balanced is also an option for PvE without [[drugs]].


'''[[Abomination]]''' - Abom is unpopular, but fists and abom do synergize very well. The mutation itself boosts both fists stats by 1, and gives you the fearsome abom claws with their special irradiation damage. Aboms also can't kill themselves with drugs, which means they can buff themselves like crazy.
==Racial Synergy==


'''[[Chromemouth]]''' - Recently nerfed, now +2 endurance for -2 brains. +1 fists/wrestle in exchange for -2 medic, -1 pilot and more feint trouble if you don't {{cmd|rend}} is a good trade. You can't {{cmd|zero}} but that's no big deal. This is a good choice for the conservative or new fister.
'''[[Abomination]]''' - Abom is unpopular, but fists and abom do synergize well. The mutation itself boosts fists by 1, and gives you the scary, radioactive abom claws. Aboms also can't kill themselves with drugs, which means they can buff themselves like crazy. No armor and cheap or free weapons makes your clones very disposable, too.


'''[[Chud]]''' - Chud minions spawn with their claws, which scale on fists. Their stats mirror your base stats, so they'll get their claw damage boosted by your stats!
'''[[Chromemouth]]''' - Recently nerfed, now +2 endurance for -2 brains. +1 fists/wrestle in exchange for -2 medic, -1 pilot and more feint trouble if you don't {{cmd|rend}} is a good trade. You can't {{cmd|zero}} but that's no big deal. A good choice for the conservative or new fister.
 
'''[[Chud]]''' - Chud minions spawn with their claws, which scale on fists. Their stats mirror your base stats, so they'll get their claw damage boosted.


'''[[Hideous Freak]]''' - Gives good focus and stress immunity, which means you can spam {{cmd|grab}}, {{cmd|burn}} and {{cmd|screech}} in between smacking them around with jawbies. You can also screech and burn while holding a grab!
'''[[Hideous Freak]]''' - Gives good focus and stress immunity, which means you can spam {{cmd|grab}}, {{cmd|burn}} and {{cmd|screech}} in between smacking them around with jawbies. You can also screech and burn while holding a grab!


'''[[Vampire]]''' - A stats match made in heaven. The vampire mutation's +4 brawn is a huge boost; +2 to weapon skill on top of big bonus damage, while also boosting your headbutt. Also includes the +4 endurance that most others have to fill two mutation slots to acquire.
'''[[Vampire]]''' - A stats match made in heaven. The vampire mutation's +4 brawn is a huge boost; +2 to weapon skill on top of big bonus damage. Also includes the +4 endurance that most others have to fill two mutation slots to acquire.
 
'''[[Zombie_(mutation)|Zombie]]''' - Solid soaks, which help with your lower fister dodge if you can't set up or land a {{cmd|grab}}. Also easy access to high, fist-and-wrestle-friendly buff numbers with {{cmd|barf}}.


'''[[Zombie_(mutation)|Zombie]]''' - Solid soaks, which help with your lower fister dodge if you can't set up or land a {{cmd|grab}} for some reason. Also easy access to high, fist-and-wrestle-friendly buff numbers with {{cmd|barf}}.
{{SkillsListbox}}


[[Category:Gameplay]] [[Category:Skills]] [[Category:Combat]]
[[Category:Gameplay]] [[Category:Skills]] [[Category:Combat]]

Latest revision as of 13:16, 3 June 2019

Busting someone up in a bar fight is a matter of having the brawn to deliver the hits, and the endurance to take them.

This skill governs the accuracy and damage of your attacks with your fists or fists-related weaponry.

Advantages

  • Speed - Mosts fist weapons are either fast or very fast. Some can be dual-wielded; double jawbreakers can bury opponents in a flurry of punches before they can fight back.
  • Ease of acquisition - Even the most labor-intensive crafting for fists weapons is pretty straightforward. Knuckle Busters and Jawbreakers are your bread and butter, and both are bought for cheap in NPC stores. Jawbreakers don't even need modding to be effective.
  • Ease of Use - If you can wrap your head around the concept of maxing Endurance, Brawn and Reflexes, you can make a good fists class. All three of these stats also have good utility; a newbie playing fists will be able to climb cliffs easily.
  • Mutation Flexibility - Most racial mutations can work in a fists class. See the section on Racials for more details.
  • Excellent Top-end Damage - Jawbreakers deal copious amounts of beat damage in addition to stun, Pata deal more slash than a shiver sword and Tesla/Edison Gauntlets deal large amounts of electric, a very difficult to soak damage type.
  • Accuracy - Most fist weapons have very good to-hit. You'll rarely miss in PvE, and as long as you pick your battles carefully in PvP, you'll smack most non-gunners just fine.
  • Parry Class Coverage - Jawbies and knuckle busters cover PC0, Edisons are PC1, and Pata are PC2. Fists is the only class in the game that can boast a viable endgame weapon in all three parry classes aside from Whips. Fisters can make almost any non-gunner fight on their terms with this flexibility.
  • Grabbing Synergy - Jawbreakers and knuckle busters are one-handed and fisters have good wrestle, which means that fisters can grab people with their off-hand and beat them up while keeping themselves out of danger. This doesn't work with the 2-handed fists weapons.

Disadvantages

  • Weapon Variety - Fists does not have a wide weapon pool. The big three are jawbreakers, edisons and pata, while knuckle busters and abom claws get honorable mention. There are few other weapons, and they (Uru pounders, for instance) are all trash.
  • Damage Options - Fisters have the choice of beat, slash and shock. This is usually enough, but there's no exotic damage types like acid and bleed.
  • Vulnerable to dodge - Fists has no real answer to high dodge outside of gaming parry classes. Hooligan is a nice idea but it's inconsistent, slow and laughably easy to counter. If a fister is not careful to engage a high-dodge opponent with a PC that's the same or lower than theirs, they'll struggle to land a shot unless they can stun and get a grab.
  • Vulnerable to parry - Spears can stall out fisters with their parry bonus, and if you don't bring pata, you'll be stuck trying to dodge their hits with your terrible dodge skill.
  • Damage roulette - Most fists weapons have extremely wide damage ranges, which makes them less consistent than other classes. Top-end damage is fun, but it means little when your jawbreakers bounce off someone's triple leather armor three times in a row.

Notable Weapons

  • Fists - You will always have these unless you are holding an actual weapon (or you have claws). Damage is buffed by taking the Lithodermis mutation.
  • Claws - Ripper claws are uninteresting but the mutation gives +1 fists. Zombie claws are very slow but scale well with brawn. Chud claws can spread diseases the chud is infected with. Abomination claws (and fangs) are fast, scale excellently with brawn and get good to-hit. They also do exotic irradiation damage.
  • Knuckle Buster - Cheap from Ammu-Nation. Deals good beat damage at good speed with good accuracy. One-handed, PC0. These are essentially jawbreaker-lites.
  • Jawbreaker - Knuckle Buster +1. Better damage at a faster speed with more accuracy, and a huge 35% beat crit rate on top. Also one-handed and PC0. Sometimes bought from Pegleg Pete's rotating stock in Botany Bay. The bread-and-butter fists weapon, this is a good choice for most PvP and PvE situations.
  • Edison Gauntlets - High, exotic shock damage, capping at about 5-45, plus 35% base crit, which is Torture-buffable. PC1, two-handed. Craft-only and not too hard to make. Heavy, at 7kg modded. Good in PvP for its exotic damage; not very useful in PvE besides ghostbusting.
  • Pata Gauntlets - Very high slash damage, capping around 3-48. Fair speed, with a high crit rate of 40% that's Torture-buffable. PC2, two-handed, and heavy at 6kg modded. Craft-only but easy to make. Useful in both PvE and PvP as a defence against PC2 opponents; with high Fists accuracy, fights can be stalled out using parries.

Modding

Fists mod pools vary a lot from weapon to weapon.

  • Jawbreakers can only take gyro and a shock module. Gyro is important for PvP jawbies, but stock is fine for PvE.
  • Knuckle busters have a huge mod pool, but their chief use is cheap PvE, so the only essential mod is a force enhancer.
  • Pata also have a wide mod pool. Gyro is good for getting the most out of PC2 parries, and sharpening kit is a pure damage buff. Everything else is optional. Swapping gyro for balanced is also an option for PvE without drugs.

Racial Synergy

Abomination - Abom is unpopular, but fists and abom do synergize well. The mutation itself boosts fists by 1, and gives you the scary, radioactive abom claws. Aboms also can't kill themselves with drugs, which means they can buff themselves like crazy. No armor and cheap or free weapons makes your clones very disposable, too.

Chromemouth - Recently nerfed, now +2 endurance for -2 brains. +1 fists/wrestle in exchange for -2 medic, -1 pilot and more feint trouble if you don't rend is a good trade. You can't zero but that's no big deal. A good choice for the conservative or new fister.

Chud - Chud minions spawn with their claws, which scale on fists. Their stats mirror your base stats, so they'll get their claw damage boosted.

Hideous Freak - Gives good focus and stress immunity, which means you can spam grab, burn and screech in between smacking them around with jawbies. You can also screech and burn while holding a grab!

Vampire - A stats match made in heaven. The vampire mutation's +4 brawn is a huge boost; +2 to weapon skill on top of big bonus damage. Also includes the +4 endurance that most others have to fill two mutation slots to acquire.

Zombie - Solid soaks, which help with your lower fister dodge if you can't set up or land a grab. Also easy access to high, fist-and-wrestle-friendly buff numbers with barf.


Skills
Weapon Skills BladesClubsFistsFlailsMedicPistolsRiflesScienceSpearsWhips
Combat Skills BombsDodgeFocusQuickdrawTortureWrestle
Mobility Skills ClimbPilotRideSwim
Support Skills HackLocksmithMedicRepairTeachTrack
Crafting Skills ChemistryCraftScience
Miscellaneous Skills AppraiseFishFuckLinguistPersuadeScavengeSneakThrow
Defunct Skills FeetSteal