Difference between revisions of "Crack Mansion"

From Hellmoo Wiki Archive
Jump to navigation Jump to search
imported>Misterfuffie
(New page: The Crack Mansion! This is the safest place to be, besides the Orphanage. Safe, of course, being a relative term. It's marked as '''CM''' on your map - it is E,N,W,W,N from the AnyPor...)
 
imported>Isadora
m (Added a disambiguation note with links to clarify the difference between the crack house and crack mansion.)
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
The Crack Mansion!
''Not to be confused with the [[Crackhouse]], a slightly harder zone with similar mobs in [[Gangland]].''


This is the safest place to be, besides the [[Orphanage]]. Safe, of course, being a relative term. It's marked as '''CM''' on your map - it is E,N,W,W,N from the AnyPort ('''AP''' on your map). There are several varieties of crack babies and crackheads to be found here, plus a fair assortment of loot containers full of usable or sell-able gear. The roof and/or stairs are a great place to jump or push people from. There's even something resembling a "boss" in here on the second floor.
The '''Crack Mansion''' is a house in central [[Freedom City]], populated by hapless drug addicts mostly used for newbie grinding and fodder for [[jobs]]. A couple minor loot chests also spawn here.


As far as enemies go, if your {{cmd|Appraise <someone>}} skills aren't up to it, you'll find through hard experience or easy reading that crack babies are a little tougher than orphans, and crackheads are a little easier than Alvin, on average. Crackheads drop "valuable" loot that you can sell, and most [[corporations]] will have a crackhead contract, which will net you a small cash prize per kill. Crackheads are also the first potentially aggressive mob you will encounter in Hell - there's a random, perhaps less than 5% chance that a crackhead will attack you for no reason, so if you're right on the borderline of being able to kill them you'll want to play it very safe, just in case.
===Mobs===
[[Image:Krackmansion.png|thumb|right|The first floor]]
* There are three mob varieties here. From weakest to strongest: crackbabies, crackheads and crackfiends. All are weak, though crackfiends and crackheads may trump extremely low level players. Crackbabies are as harmless as the toddlers they are.
** Crackheads are useful for many [[jobs]]. They can be {{cmd|scam}}med for Scam Artist, show up as targets for Hitman, given crank to satisfy Pusherman, collared for Slave Driver, and stuck with gene ampules from [[Weezer_Dam|Weezer]].
* Propecia is the area's benign boss mob, at the far north of the second floor. She carries a [[nanite healer]] which you can kill her for. She is a weaker version of the babymommas in [[Gangland]], but stronger than the crackheads. Give her food, and she'll let you {{cmd|fuck}} her, which will spawn a monster baby.


Crack mansion generally gets crowded right towards the end of the day as people try to rack up the last easy IP for their little-used skills. You can stumble around blindly and attack every crackhead you see by using {{cmd|Hunt crackhead}}, but this will probably end up pissing people off. It's a little easier than typing "kill crackhead" every time you see one, but if you walk into a room where someone is already fighting, you'll attack "their" crackhead and potentially steal the kill!  
===Features===
[[Image:Cm2.png|thumb|right|The second floor]]
The Crack Mansion has three floors; a large lower floor, a large second floor, and a single-tile rooftop.
* The first floor has a bathtub in the bathroom to the east which respawns a small amount of alcohol continually.
* The second floor has three chests which respawn goodies: A crate to the northwest which spawns random junk, a footlocker to the southwest which spawns two random clothing items, and a box to the southeast which spawns a [[trauma kit]] of varying size.
* The single-tile rooftop is also a small airplane landing tile. [[Hideous_Freak|Freaks]] can land here and enter the mansion without attracting police attention, and (hilariously enough) even complete Pusherman if they hand the rocks out fast!
* This location is a target for bombing in a quest for Fat Ratzo in [[Any Port]]. This quest is rarely done, but when it does happen you'll get blown up if you're inside! The mansion can also be dangerous in PvP, being a yellow zone right inside the extremely high-traffic [[Freedom City]].
* The tiles of this zone can be scavenged for lots and lots of crap, and the occasional 30-dose crank rock. These rocks can be broken down into 16 rocks in total, enough for three Pusherman [[job]] completions and a free sample!


You can also grind your [[Medic]] skill easily by healing hurt crackheads, and they'll even pay you depending on how hurt they are. You might even find someone who appreciates you healing "their" crackhead, if they're intentionally grinding a weak skill against one. You can also try to heal other players, if they'll let you.
[[Category:Areas]]
 
There are even some errands to run in the mansion, if you know who to ask about the job. It's also a good idea to always carry a [[cocoon]] when in '''CM''', since it will occasionally get blown up by people who can't be bothered to warn you beforehand.
 
[[Category:Areas]][[Category:Earth]]

Latest revision as of 06:47, 15 January 2019

Not to be confused with the Crackhouse, a slightly harder zone with similar mobs in Gangland.

The Crack Mansion is a house in central Freedom City, populated by hapless drug addicts mostly used for newbie grinding and fodder for jobs. A couple minor loot chests also spawn here.

Mobs

The first floor
  • There are three mob varieties here. From weakest to strongest: crackbabies, crackheads and crackfiends. All are weak, though crackfiends and crackheads may trump extremely low level players. Crackbabies are as harmless as the toddlers they are.
    • Crackheads are useful for many jobs. They can be scammed for Scam Artist, show up as targets for Hitman, given crank to satisfy Pusherman, collared for Slave Driver, and stuck with gene ampules from Weezer.
  • Propecia is the area's benign boss mob, at the far north of the second floor. She carries a nanite healer which you can kill her for. She is a weaker version of the babymommas in Gangland, but stronger than the crackheads. Give her food, and she'll let you fuck her, which will spawn a monster baby.

Features

The second floor

The Crack Mansion has three floors; a large lower floor, a large second floor, and a single-tile rooftop.

  • The first floor has a bathtub in the bathroom to the east which respawns a small amount of alcohol continually.
  • The second floor has three chests which respawn goodies: A crate to the northwest which spawns random junk, a footlocker to the southwest which spawns two random clothing items, and a box to the southeast which spawns a trauma kit of varying size.
  • The single-tile rooftop is also a small airplane landing tile. Freaks can land here and enter the mansion without attracting police attention, and (hilariously enough) even complete Pusherman if they hand the rocks out fast!
  • This location is a target for bombing in a quest for Fat Ratzo in Any Port. This quest is rarely done, but when it does happen you'll get blown up if you're inside! The mansion can also be dangerous in PvP, being a yellow zone right inside the extremely high-traffic Freedom City.
  • The tiles of this zone can be scavenged for lots and lots of crap, and the occasional 30-dose crank rock. These rocks can be broken down into 16 rocks in total, enough for three Pusherman job completions and a free sample!