Difference between revisions of "CommandScore"

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(New page: ---+++sc*ore Show your character sheet -- a list of all your stats and skills -- and your XP (experience point) total. <img src="%ATTACHURLPATH%/shot1-score.gif" alt="s...)
 
imported>Mercedes
(Undo revision 3486 by Jesus christ (Talk))
 
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---+++sc*ore
[[Image:Comandscore.PNG|500px|left]]


Show your character sheet -- a list of all your stats and skills -- and your XP (experience point) total.
Show your character sheet - a list of all your stats, skills, mutations, your total XP, effective XP (Experience earned from non-journal things), unspent XP (XP you can use for upgrading your skills), and your equivalent IP (Which is IP you have gained).


&lt;img src=&quot;%ATTACHURLPATH%/shot1-score.gif&quot; alt=&quot;shot1-score.gif&quot;  width=&quot;643&quot; height=&quot;212&quot;  /&gt;


The skill display is divided into columns:
The skill display is divided into columns:


&lt;UL&gt;
'''Skill''' - the name of your skillz.
&lt;LI&gt;&lt;b&gt;Raw&lt;/b&gt; - the number of points you&#39;ve accumulated in this skill.
&lt;LI&gt;&lt;b&gt;Depends&lt;/b&gt; - the stats that affect this skill.
&lt;LI&gt;&lt;b&gt;Total&lt;/b&gt; - your total score in this skill, a sum of your Raw and Depends.  This is the number used in dice-rolling to actually determine success when the skill is used.
&lt;LI&gt;&lt;b&gt;Improve&lt;/b&gt; - percentage points you&#39;ve accumulated toward the next rank of Raw in this skill.  When this reaches 100, it resets to 0 and your Raw goes up by 1.
&lt;/UL&gt;


For more information about the nuts and bolts of the skill system, see RpgSkills.
'''Raw''' - the number of points you've accumulated in this skill. When this reaches 100, it resets to 0 and your raw goes up by 1.


-- Main.TWikiGuest - 29 Apr 2004
'''+''' - shows how your totals are effected by various things green is from stats, purple is for mutations.
 
'''Total''' - your total score in this skill, a sum of your Raw and Depends.  This is the number used in dice-rolling to actually determine success when the skill is used.
 
'''Depends''' - the stats that affect this skill.
 
'''Improve''' - how much it will cost to buy to the next level from trainers.
 
'''Title''' - A title given to you when you get to certain total. Doesn't do a thing.
 
At the bottom it tells you the amount of IP you have earned in a day. You can earn up to 50 IP in a game day.

Latest revision as of 05:59, 4 March 2010

Comandscore.PNG

Show your character sheet - a list of all your stats, skills, mutations, your total XP, effective XP (Experience earned from non-journal things), unspent XP (XP you can use for upgrading your skills), and your equivalent IP (Which is IP you have gained).


The skill display is divided into columns:

Skill - the name of your skillz.

Raw - the number of points you've accumulated in this skill. When this reaches 100, it resets to 0 and your raw goes up by 1.

+ - shows how your totals are effected by various things green is from stats, purple is for mutations.

Total - your total score in this skill, a sum of your Raw and Depends. This is the number used in dice-rolling to actually determine success when the skill is used.

Depends - the stats that affect this skill.

Improve - how much it will cost to buy to the next level from trainers.

Title - A title given to you when you get to certain total. Doesn't do a thing.

At the bottom it tells you the amount of IP you have earned in a day. You can earn up to 50 IP in a game day.